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干扰(glitches)是一种仅在使用阿布斯泰戈工业生产的Animus时才会出现的一种视觉上的特殊效果。
历史
Animus 1.28
当使用Animus 1.28体验黎凡特刺客阿泰尔·伊本-拉阿哈德的记忆时,戴斯蒙德·迈尔斯首次观察到呈现核苷酸分子蜂巢状的干扰图像在屏幕上闪烁着穿过。[1]
Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]
The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]
Mobile Animus
Abstergo Entertainment published the Mobile Animus in mid-2017, along with a game they named Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured events called Echoes Through the Animus. However, these were plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."[2]
Behind the scenes
When played on Xbox 360, the Assassin's Creed the achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.
登场作品
- 《刺客信条》(首次登场)
- 《刺客信条II:探索》
- 《刺客信条:燎原》—《Animus 穿越之旅》
参考与来源
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