The Mediterranean Defense was a collection of strategic contracts given to Assassin apprentices in Constantinople during the Renaissance. Coupled with the direction of Ezio Auditore da Firenze, the defense of the Mediterranean proved critical not only to the recruits' development but also to the expansion of the Assassins' knowledge and influence in the region.
During the early 16th century, the Assassin Brotherhood – under the direction of Ezio Auditore, the Mentor of the Italian Assassins who happened to be visiting Constantinople at the time – sought to expand its influence throughout the Mediterranean; considering this, they began to send apprentices and recruits to usurp cities controlled by the Templar Order. Their exploits ranged from simple acts, such as protecting merchants and officials who were loyal to the Brotherhood or against the Templars, to greater plots involving assassinations and freeing jailed allies. Some special requests, specifically the survey requests of Piri Reis, involved the Assassins traveling to certain cities and mapping the area.
Many of these cities were eventually freed from Templar rule and came under Assassins' control. However, a constant danger in the possibility of Templar reprisal remained at hand. As such, the contracts needed to be completed regularly to maintain the Assassins' control of the city, though should their grip on the locations fall too low, the Templars would attempt a reclamation of the city, forcing apprentices to rally a defense.
The Brotherhood took special care to improve the standard of living in these regions by improving daily income and providing many opportunities for their newly liberated citizens. The apprentices who were sent on these missions gained experience, and the Assassin Order gained funds to further their operations, as well as regular benefits and bomb ingredients. After a local guild was established, certain apprentices from Constantinople could also be assigned to become permanently based in one of the cities. There, they provided protection and solidified the Brotherhood's goals more directly.
- The Memory Seals, Part I
During a recent excavation of the destroyed library of Alexandria, the Mamluk Sultan's soldiers discovered two First Civilization Memory Seals in a chest dated 331 BC. Infiltrate the soldiers' barracks and acquire the seals before they are inaccessible.
- The Memory Seals, Part II
Templar soldiers have launched an offensive to recover the Memory Seals. Defend our headquarters and keep our blessed initiate safe as she works to unlock the mysteries of the seals.
- The Memory Seals, Part III
We had recovered the First Civilization Memory Seals and were preparing to decode them, when a contingent of Templars ambushed us and stole them away. Organize a search party and recover the seals. Use maximum force if necessary.
- The Mentor Vanishes
- All The King's Men, Part I
The Spanish King currently ruling occupied Algiers has taken King Samis El Felipe hostage. His prison is too well fortified to break him out, but it should be possible to pass messages to and from the jailed King. Establish a line of communication.
- All The King's Men, Part II
Former King Samis El Felipe has authorized the Assassins to employ the aid of the infamous pirate, Hayreddin Barbarossa, to chip away at Spanish influence in the area. Provide "Red Beard" Barbarossa with the support he needs.
- All The King's Men, Part III
With the Spanish influence on Algiers somewhat weakened, Ottoman Prince Korkut is eager to make friends with Mamluk Sultan Al-Ashraf, with the hope that he may gain influence over his brothers Selim and Ahmet. Spy on this meeting and report back to the Assassins in Konstantiniyye.
- An Eye For A Helping Hand
Amir Selim of Algiers has a proposal for the Assassins. He will turn a blind eye to our activities in his region if we will provide protection for a community of Moors living on the island Penon, now occupied by Spaniards.
- The Little Prince
Sultan Bayezid's third and least capable son, Korkut, has been captured by Templar thugs and is being held hostage in Bursa. Send in a team of Assassins to eliminate all Templars and rescue the Prince.
- Follow The Money, Part I
An attack on a local Turkmen philanthropist and ally has driven him into hiding. Provide him with protection until he can move his family to Constantinople.
- Follow The Money, Part II
Despite our best efforts, the Templars have captured the philanthropist's family and are holding them ransom. Organize a rescue party. Use lethal force wherever necessary.
- The Best Laws Money Can Buy
Corrupt Janissaries stationed in Bursa are selling access to viziers visiting from the Sultan's Sublime Porte. We would rather these misers beg for their influence. Take out the corrupt soldiers.
- For The People, Part I
Our brothers in Athens are finding it difficult to retain the trust of the people now that Athens is under Ottoman rule. We must work to convince them that the Assassins fight for no nation, but for the people as a whole.
- For The People, Part II
Ottoman soldiers have been looting the homes of wealthy residents, against the explicit orders of the Sultan himself. Defend the people, but be prepared for an Ottoman backlash.
- For The People, Part III
We have discovered that Templar agitators have been paying Ottoman soldiers handsomely for looted goods. Find the Templar leaders in Athens and eliminate them.
- First Civ Problems
Remnants of First Civilization technology have been found in a tomb deep beneath the Acropolis. Guard the location until our scholars are able to make a full survey of the area.
- The Hydra's Head, Part I
Ottoman troops have blocked the roads north of Damascus, crippling many of the city's northern trade routes. In spite of our truce, we must side with the civilians affected by this blockade. Draw the army away from their position by any means necessary.
- The Hydra's Head, Part II
A detachment of Safavid soldiers from the East has filled the power vacuum north of the city, and yet are experiencing very little resistance from the Mamluks to the north. We suspect an alliance. Send spies into the Safavid camp and learn the truth.
- The Hydra's Head, Part III
We have learned that the Safavids and Mamluks are planning a joint attack on Bursa. Currently the Safavid high command is stationed in Damascus as the personal guest of Sultan Al-Ashraf Qansuh al-Ghawri. Assassinate their generals and cripple their command structure.
- Level Up
Our training facilities in Damascus are of middling quality and could use an upgrade. Perhaps a few local Templar luminaries would be interested in funding our project. If not, borrow their money without asking.
- Rebels With A Cause, Part I
The French have occupied Genoa and are using it as a launch pad for military excursions to the south and east. Naturally the Genoese are unhappy about this. Cripple the French military through clandestine means.
- Rebels With A Cause, Part II
With the French military now weakened, Genoese Captain Andrea Doria is orchestrating a citizens' revolt. Aid him with manpower and weapons.
- Rebels With A Cause, Part III
Captain Doria's revolt was only a mild success, and his name is now known to the French vassals ruling Genoa. Protect the Captain and escort him out of the city before the French find him.
- Buying Influence
A corrupt Genoese banker has been funneling money to French interests while claiming to be the victim of numerous robberies. Eliminate this parasite.
- Brokers Of Peace, Part I
There has not been a stable Assassins' Guild in Jerusalem for over a century. Assess your resources and begin recruiting.
- Brokers Of Peace, Part II
The ruling Mamluks disapprove of our recruiting efforts. They fear the growing strength of the Assassins and have arrested Grand Master Mujir as part of a program of intimidation. Rescue Mujir in spectacular fashion, but harm no one. Send a message that the Assassins will not be intimidated.
- Brokers Of Peace, Part III
A wayward party of Ottoman Sepahis recently clashed with patrolling Mamluk riders. Send your wisest Assassins and negotiate for peace before tensions boil over into more violence. Show both parties the value of peace through diplomacy.
- Behind The Cross
An Assassin traitor is taking refuge in a domicile adjacent to the Chapel of the Ascension. Take advantage of the large crowds that gather there and wait for him to appear. Apprehend him dead or alive.
- The Colonies, Part I
Emboldened by recent Portuguese colonization efforts, the Templars have started sending "missionaries" as far east as India. Collect intelligence on the activities of these agents and map their movements.
- The Colonies, Part II
King Manuel I of Portugal – a pious and credulous man – is paying large sums of money to fund these missionary expeditions, not realizing the Templars are diverting the money to their cause. Liberate this money from its owners and put it to better use.
- The Colonies, Part III
The man in charge of the Templars' overseas proselytizing is a sea Captain named Francisco. Board one of his ships in Lisbon and eliminate him at sea.
- The Rage Of Exploration
Portugal's extensive wealth and power has created a cottage industry of explorers, many of whom are selling information of their discoveries to the Templars for large sums. We cannot compete with the Templars' wealth, but we have other means of acquiring that information. Use them.
- Cannon Fodder
- Just Following Orders, Part I
Grand Inquisitor Cisneros has continued his predecessor's bad habit of persecuting Assassins for crimes unrelated to our activities. Recently we have been blamed for a rash of murders of cardinals. Find the true culprits and bring them to justice.
- Just Following Orders, Part II
From our investigations, we have learned that a small but dedicated band of Templars intend to murder King Ferdinand with the hope that will divide the kingdoms of Aragon and Castile. Protect him at all costs.
- Just Following Orders, Part III
King Ferdinand is safe but remains ignorant - or willfully blind - to the dangers brewing in his kingdom. It is time to seek out the leaders of the Templar network in Madrid and eliminate them.
- Age Old Art
A treasure housed in a wealthy merchant's home is rumored to be of First Civilization origin. Break into the merchant's house and acquire the artifact to assay its true value.
- By Any Other Name, Part I
King Louis XII, tired of Marseille's constant threats of secession from France, wants all Assassins banished from the city. Hinder his army's efforts to expel our Order, but do not resort to violence.
- By Any Other Name, Part II
Our efforts to obscure our presence in the city have been successful. Now we must rebuild. Recruit disgruntled soldiers from King Louis's exhausted army and grow our ranks.
- By Any Other Name, Part III
Upon further investigation, it has become clear that King Louis XII has Templar advisors poisoning his judgment against the Assassins. Root out the traitors in his court and eliminate them.
- The Knights, Part I
The Knights Hospitaller have captured some of our Assassins and are holding them prisoner in the Palace of the Grand Master. Organize a rescue and bring our men and women home.
- The Knights, Part II
Most of our Assassins have been recovered, but Master Assassin Castor was taken to a secret compound near the peak of Ataviros for further enhanced interrogations. Reconnoiter the area in secret and make maps of this location.
- The Knights, Part III
Master Assassin Castor has been murdered by the Hospitallers. We have no reason for caution now. Organize an assault on the Ataviros and destroy the Hospitaller compound.
- Amid The Rubble
Corsairs have made a habit of raiding and sacking churches in villages along the sparser coastlines of Rhodes. Help the people defend and rebuild their houses of worship.
- The Demolition Man, Part I
Find local explosives expert, Pedro Navarro, and offer him money and protection in exchange for knowledge of his renowned weaponry.
- The Demolition Man, Part II
Pedro Navarro has been abducted following his involvement with us. We suspect Templar interference. Locate Pedro and rescue him.
- The Demolition Man, Part III
Newly rescued, Pedro Navarro tells us that the Templars in Tripoli are being commanded from Rhodes. Cut off their supply and communication lines end expel them from the city.
- From The Ground Up
The Knights of St. John are fortifying their position in Tripoli by building new fortifications and castles. Infiltrate the workforce and modify the structures to allow Assassins easy access to these buildings in the future.
- Goods And Services, Part I
Hafsid King Muhammad IV is receiving bribes from local Templars to keep local goods from coming to market. Only Templar approved merchants have been allowed to peddle their wares openly. Steal these bribes and redistribute them.
- Goods And Services, Part II
Now the Hafsid King is imposing quotas and mandates on local farmers that serve Templar goals rather than the citizens' needs. Protect the farmers and eliminate the King's extortionists.
- Goods And Services, Part III
To revive the crippled economy in Tunis, several Tunisian community leaders are going to meet with merchants from Europe to discuss fruitful trade arrangements. Accompany the leaders and ensure their safety.
- A Blind Eye
Corrupt Hafsid ministers have been taking bribes from Templars in exchange for loosened restrictions on imports and exports. Eliminate the most corrupt ministers and send a message that corruption will be repaid with retribution.
- Rhodes was only unlocked in Mediterranean Defense after playing a multiplayer match on each map in the city, namely Knight's Hospital, Souk and Ippokratous.
- The achievement "Armchair General" could be earned by controlling all of the Mediterranean cities (except Rhodes) simultaneously.
- Some Mediterranean Defense missions had a reward of automatically recruiting one apprentice into the Order, though this was only valid if Ezio had vacancies in his roster.
- Managing Assassin Guilds increased the percentage-of-control capacity of the city. A city with no Assassins garrisoned had a percentage-of-control capacity of 50%. The maximum amount of Assassins garrisoned permitted was 5, where the percentage-of-control capacity was raised to 100% when a city's garrison was staffed by fully-trained Assassins. Placing 5 low-ranked Assassins in a city yielded a percentage-of-control capacity spanning from 50% to 100%.
- Every 20 minutes, at the same time as Ezio received a revenue deposit at the banks from city renovations, all of the cities lost a random percentage of Assassin control or gained the same in Templar control if relevant. If that percentage reduced Assassin control to 0%, the Templars would lay siege to the city.
- Some city missions required a specific fighting style from an Assassin recruit to be assigned as the first Assassin of the operation. There were four types, each signified by a symbol near their rank number: a marksman (crossbow), an enforcer (heavy weapon), a scout (short blade), or a soldier (Hidden Blade).