Orlog is a dice game popular among the Norse and Anglo-Saxons in which the contestants attempt to reduce their opponent's "health", as represented by a set of 15 stones, to zero through various dice rolls and bonus effects.
A game of orlog consists of a number of rounds between two players. Before the game begins, players flip a coin to determine who moves first. Each round has three phases: Roll, God Favor, and Resolution. In the Roll phase, the two players take turns rolling their individual sets of dice. After each roll, players chooses which dice to keep, if any, and which to reroll. A player may reroll some or all of the dice up to two times on this phase. In the God Favor phase, each player can choose to cast a blessing from a figure in Norse mythology, or may skip it entirely. Players can pick blessings from up to a total of three figures, and can increase the variety of blessings available to them by successfully beating select challengers across Norway and England.
The blessing costs vary in their amount of favor, which is represented by the symbol "⌘" and is accumulated across multiple rounds. The blessings take affect during the Resolution phase, with some blessings having priority in the sequence over others. In the Resolution phase, each players' set of dice faces are compared with damage blocked or dealt, and favor gained or stolen. The game is over when a player's health reaches zero.
|Deal 1 damage.||Block 1 .|
|Deal 1 damage.||Block 1 .|
|Steal 1 ⌘
from the opponent.
|Earn 1 ⌘|
|索尔怒袭||结算阶段过后，对对手造成伤害。||4⌘: Deal 2 damage
8⌘: Deal 5 damage
12⌘: Deal 8 damage
|伊敦苏生||结算阶段过后，恢复生命值。||4⌘: Heal 2 Health
7⌘: Heal 4 Health
10⌘: Heal 6 Health
|乌勒尔的精准||你的无视对手的。||2⌘: 2 ignore
3⌘: 3 ignore
4⌘: 6 ignore
|海姆达尔之眼||每格挡一次攻击，都会恢复生命值。||4⌘: +1 Health per block
7⌘: +2 Health per block
10⌘: +3 Health per block
|3⌘: +1 per die
6⌘: +2 per die
9⌘: +3 per die
|海拉之握||每当对对手造成伤害时，可恢复生命值。||6⌘: +1 Health per damage
12⌘: +2 Health per damage
18⌘: +3 Health per damage
|斯卡蒂之狩||每个掷出的骰子都获得。||6⌘: +1 per die
10⌘: +2 per die
14⌘: +3 per die
|斯古德的索取||每个掷出的骰子都会摧毁对手的⌘。||4⌘: –2⌘ per die
6⌘: –3⌘ per die
8⌘: –4⌘ per die
|弗丽嘉的先见||重掷你或你对手任意数量的骰子。||2⌘: Reroll 2 dice.
3⌘: Reroll 3 dice.
4⌘: Reroll 4 dice
|洛基的诡计||在本回合内禁止对手掷骰。||3⌘: Ban 1 dice<
6⌘: Ban 2 dice
9⌘: Ban 3 dice
|弗蕾亚的慷慨||本回合额外掷一个骰子。||2⌘: +1 die
4⌘: +2 dice
6⌘: +3 dice
|米密尔的智慧||在本回合内每受到一点伤害，便获得⌘。||3⌘: +1⌘ per damage
5⌘: +2⌘ per damage
7⌘: +3⌘ per damage
|布拉吉的热情||每个掷出的骰子都获得⌘。||4⌘: Gain 2⌘ per die
8⌘: Gain 3⌘ per die
12⌘: Gain 4⌘ per die
|奥丁的献祭||结算阶段结束后，你可以献祭生命值的任意数量。每献祭一点生命值，就可以获得⌘。||6⌘: Gain 3⌘ per health token
8⌘: Gain 4⌘ per health token
10⌘: Gain 5⌘ per health token
|瓦尔的牵绊||对手每使用一个⌘都会恢复你的生命值。||10⌘: +1 Health per ⌘
14⌘: +2 Health per ⌘
18⌘: +3 Health per ⌘
|索列姆的盗窃||在本回合内削弱对手众神恩惠的等级。||3⌘: –1 level
6⌘: –2 levels
9⌘: –3 levels
|提尔的誓言||你可以献祭生命值的任意数量。每献祭一点生命值，就摧毁对手的⌘。||4⌘: –2 Health per token
6⌘: –3 Health per token
8⌘: –4 Health per token
- Although the second phase is called "God Favor", neither Brunhild or Thrymr are gods, as they are a Valkyrie and a jötunn, respectively.
Despite the name and the gameplay featuring figures from Norse mythology, orlog did not actually exist in history. In an interview with the tabletop news site Dicebreaker, Assassin's Creed: Valhalla's co-development game director Benoit Richer revealed that the goal behind orlog was to create a game that would feel credible to the time period rather than being historically accurate, as their research could not find clear rules for contemporary Norse games. Furthermore, what few games that are known to have existed, such as tafl games, often used irregularly-shaped cylindrical pieces or uneven hand-carved dice, both of which proved too difficult for Valhalla's physics engine to manipulate. Seeking a compromise, developers went for the feel of historical games while embellishing as needed with modern elements like standardized pieces.
The first draft of orlog played more like a deck-building game, where players had to collect special dice across the world. The idea to have the Norse gods influence the game was kept from the concept stage, and in this version, it was done by rolling a deity's face. However, playtesting teams from Ubisoft Singapore and Ubisoft Chengdu found it too cumbersome, and so simplified it into the dice-matching feature and replaced the god dice with favor tokens. The working concept dice and rules scribbled on sticky notes resolved with repeated playtests, but it was not until late 2020 that a mock orlog was digitized using the program Tabletop Simulator, allowing the teams to finish the final version to implement into Valhalla.
A mere week after Valhalla's mid-November 2020 release, Ubisoft's statistics showed that players had won over 3.5 million games of orlog. With its unexpected popularity, Ubisoft announced that they would enter into a partnership with gaming collectibles producer PureArts to create a physical set that would be available for sale sometime in 2021.
Four months later, on 1 April 2021, the official French Assassin's Creed Twitter account posted a short teaser video showing the finished product being used in trial sessions. There would be no further updates until April 27, when PureArts' Twitter account posted a promotional image and announced that the physical orlog set would be available for pre-order beginning May 13, adding that fans hoping to get one could enter a giveaway in the meantime. The giveaway website, which included an embedded widget from the marketing platform Gleam, prompted visitors to sign in with their email, Facebook, Instagram, Twitter, and YouTube accounts to earn up to 5 entries for the upcoming draw that would be held on November 15.
On May 13, PureArts released a product trailer and announced that their online store was open for pre-ordering the orlog set, and in celebration, designer Antoine Henry from Ubisoft Singapore posted a picture from orlog's initial stages with the colored dice and sticky notes as described in Dicebreaker. In PureArts' store, the orlog sets were listed as containing 1 carved wooden case, 2 wooden dice bowls, 32 polished stones for health counters, 2 linen pouches, 50 metal Favor tokens, 2 sets of 20 wooden God tokens, 2 sets of 6 acrylic dice, 1 metal game coin, and 1 linen game mat measuring 18” x 26” (45 cm x 66 cm). The sets were limited to 500 units exclusive to North and South America, selling for $200 USD each, and were expected to be delivered to customers any time between October to December 2021. Within a day of opening the site, PureArts reported that nearly all of the pre-order units had sold; the final set was bought four days later on May 17, though PureArts assured fans that they could sign up to join a waitlist if a set became available in the future.
- Carter, Chase (23 November 2020). Assassin's Creed: Valhalla's Viking dice game Orlog will get a physical version in 2021. Dice Breaker. Archived from the original on 11月 23, 2020. Retrieved on 2月 8, 2021.
- Ubisoft (17 November, 2020). Ubisoft's Assassin's Creed Valhalla is the Biggest Assassin's Creed Game Launch in History. GlobeNewswire. Archived from the original on 11月 17, 2020. Retrieved on 2月 8, 2021.
- 截图) (
- 截图) (
- Gleam (27 April 2021). ORLOG Board Game Deluxe Giveaway Contest. Gleam. Retrieved on 5月 19, 2021.
- PureArts (27 April 2021). ORLOG Board Game Deluxe Giveaway – PureArts. PureArts. Retrieved on 5月 19, 2021.
- 截图) (
- 截图) (
- PureArts (13 May 2021). Assassin's Creed Valhalla Viking Orlog Dice Game Deluxe Edition – PureArts. PureArts. Archived from the original on 5月 13, 2021. Retrieved on 5月 19, 2021.
- 截图) (
- 截图) (