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《刺客信条:威尼斯兄弟会》Assassin's Creed: Brotherhood of Venice)是一款即将发行的刺客信条主题桌面游戏。The estimated release date is set for Q4 2020.

游戏简介编辑

Discover and play a 20+ hours immersive campaign based on untold stories of the Venetian Brotherhood.

This narrative campaign is taking place during the Renaissance between Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.[1]

罗马编辑

发现全新的四位刺客!你将可以操纵他们,参与游戏本体的主要战役。刺客们将会在罗马城中搜寻隐藏的神器。本扩展包中的敌人也会是独一无二的,教皇卫兵罗穆卢斯追随者也将位列其中。[2]

信条大战黑鸦编辑

二到四名玩家间展开的紧张刺激的对抗游戏。 在八段独立记忆中,两支队伍将在一座博吉亚家族的要塞中展开对决:其中一方为两名刺客,另一方则是两名黑鸦部队成员。双方从游戏盘两头各自出发,必须抢在对方之前完成自己的目标。双方都可以呼唤己方的导师(埃齐奥·奥迪托雷或是切萨雷·博吉亚)前来协助自己。

所要完成的目标内容多种多样、范围极广,从摧毁对方的塔楼,到抓获对方领地上的目标人物,再到全灭对方成员等等。与此同时,身为要塞入侵者的刺客与黑鸦部队将会遭到卫兵一如既往的无差别还击。

这一模式将允许玩家在不受战役影响的情况自由地进入或离开游戏。所有的记忆都是独立的,游戏时间预计在30到90分钟之间,但游玩过程将高度取决于玩家所采取的策略。[3]

东京XXI编辑

这一现代背景扩展包是游戏主线剧情的可选内容,包含了四名处在截然不同环境中的四名刺客!再见,意大利。现在,让我们向这些刺客道一句“こんにちは(你好)”!是的,这个拓展包的背景设定于现代的东京,并被确认属于刺客信条系列的正史。而这个拓展包将会着力展现同样有着著名角色登场的独特剧情,蕾拉·哈桑瑞贝卡·克瑞恩高仓清志以及……一名兄弟会的神秘成员将在这段剧情中登场![4]

Development编辑

ACBV prototype gameplay

Thibaud de la Touanne and Fabrice Lamidey playing a prototype version, 2018.

Assassin's Creed: Brotherhood of Venice began development in 2017 with Ubisoft's approval. All art and miniatures needed to be validated by Ubisoft before being fully implemented.[5] A Kickstarter for the game was launched on November 13, 2018,[6] and was successfully funded in less than 24 hours.[7] The first stretch goal, 10 Horsemen Guards miniatures and their card, was met shortly after the announcement. Just in the first day, Leonardo da Vinci, Courtesan headquarters (and their event cards, and minifigures), Leondardo's tank, two mystery events and an Animus glitch were all reached.[8] After congratulating backers on reaching 10 stretch goals,[9] Triton Noir announced the first planned expansion pack, Roma on 16 November.[2] After their next stretch goals were made too far apart, Triton Noir issued an apology to backers and awarded them the thief cards and minifigures,[10] and revealed the next stretch goals - Venetian tiles and the Sword of Altaïr which themselves were later unlocked.[11][12] On 20 November, Triton Noir updated their Assassin Pledge to include an extra 26 minifigures and a 24cm tower figure.[13] That same day the stretch goal for four treasure chests was unlocked.[14] Stretch goals for Blunt weapons and Fast travel stations were the next to be unlocked.[15][16] The contents of the Roma expansion pack were revealed on 23 November.[17] A new memory to retrieve Kassandra's Spear of Leonidas and Eagle Kopis was the next stretch goal to be unlocked.[18] Triton Noir later unveiled a series of social stretch goals which included; 100 retweets on Twitter awarding the Auditore cape, 100 shares on Facebook awarding Leonardo's Flying Machine, 5,300 Kickstarter backers awarding 1 Venetian location, and 200 BoardGameGeeks fans awarding a Splinter bomb.[19] All these social stretch goals were later met.[20] An addition for the Spear of Leonidas memory was added that gave players a secret boss, next was 6 tiles for a Lost Temple, and finally two weapon cards for Kassandra's weapons.[21] A set of Helmschmied Drachen Armor was added next.[22] The next stretch goal unlocked was a memory about Salaì. It was fully funded On 30 November.[23] That same day, the second expansion pack Creed vs Crows was announced.[3] The last stretch goal of November unlocked was disguise cards.[24] November marked the end of preproduction.[25]

On 2 December, rooftop garden minis were unlocked and the next memory was announced.[26] The memory, featuring a plague doctor known as the Vulture was fully funded on 4 December.[27] The third and final expansion pack was announced as Tokyo XXI, and with it a mystery member of the Assassins.[4] The next stretch goal unlocked was the Animus memory. With this memory fully funded on 5 December, the crowdfunding reached $1,000,000.[28] On the same day, the Machiavelli memory was announced and then fully funded.[29] Digital audios for introductions and conclusions of memories were the next stretch goals unlocked. The next goal was announced, as the Amun Memory.[30] On 6 December, the Amun memory was fully funded and the Carnival memory was announced.[31] Next to be unlocked were objective bases to replace tokens.[32] On 7 December, the Carnival memory was fully funded,[33] and a legendary difficulty was added.[34] One last memory involving Ezio Auditore da Firenze was announced and then fully funded on the same day. The crowdfunding campaign ended with a total of CA$ 1,391,215 being raised from a total of 6,762 backers.[35]

In February 2019, Triton Noir started looking for a new visual artist to design new versions of tiles. Final weight estimates were calculated and international shipping costs were being quoted.[36] In March, after receiving player feedback, the tile designs were changed. The new tiles were made using a mix of 2D and 3D with assets by Ubisoft used with permission.[25] In April, Dariâ's minifigure was updated. Instead of a blowpipe, the new Dariâ bore a wrist crossbow. The core systems of the game were also finished by April.[37] By May, the base game's memories were nearing completion and Triton Noir began working more closely with Ubisoft on the narrative. The team were also addressed issues on tariffs from board games made in China may affect importation to the US.[38] In June, miniatures were close to completion and painting had begun. Illustators Pascal Quidault and Paul Vérité worked to create the new tile and cards artwork.[39] In July, work on Roma's tile artwork began and the 3D printed towers were being produced.[40] In August, Triton Noir collaborated their effort with Ubisoft for the Tokyo XXI expansion. They made sure that the narrative of Tokyo XXI fitted in with the canon of the series and that it can reused in future media.[41] In September, Triton Noir announced that in addition to English, French, and German, the game would also be published in Spanish and Italian.[42]In October, ame tiles for Roma, Creed vs Crow, and Tokyo XXI were also teased along with further artwork. The Pledge Manager for the game closed on 7 November.[43] In November, the green dice were removed entirely after playtests and the red detection and white attack die were modified.[44] A draft version of the rule book was created in December, after proofreading it was printed. Translations into languages other than English and French had also started with help from professional translators.[45]

In January 2020, after ongoing communication with the manufacturer's engineers some minor changes were made to the miniatures to ensure that they would cast properly. Some had to be into multi-part miniatures to keep their poses. Creed vs Crow received a content update that removed some cards with their tokens and added others.[45] In February, due to the coronavirus pandemic, deliveries were delayed for at least 4 months. Box organization was designed, with each figures place in the plastic mold being worked out. The illustrations and miniatures were also all completed. The rule book had still not been fully approved by Ubisoft at that time.[46] In March, the rule book had been approved and proofread. Translation on the campaign book then started.[47] In April, all miniatures were validated and ready for casting with red wax models. The team then received White Boxes to check final component quality, dimensions and number of elements, and to organize how best to fit everything in the boxes. The Roma was noted as being too big and its dimensions have since been rectified. The cards were then sent to be translated.[48]

游玩方式编辑

ACBV Memory envelopes

Each memory starts by opening a dedicated envelope.

游戏的战役剧情预期将花费20小时以上的时间。游戏可由对抗敌方阵营的一到四名玩家共同游玩。角色们将离开总部,前去战斗。[6]Each memory is described in the campaign book and each has their own envelope, effectively keeping the other memories a secret until they are played. Envelopes also contain new sets of Events, Equipment, and Special cards (such as Synchronization card) that are all then added to the existing deck. Some Event cards are memory specific and will be timed then once played are discarded. The game is designed to have unlimited replayability as the game tiles can placed anywhere for any mission.[49] During the tutorial memories, players will take the role of an Assassin apprentice.[50]

ACBV Towers

Climb on top of towers to synchronize

每一回合包含以下四个阶段:事件阶段:抽取事件卡,发动卡片效果。刺客阶段:刺客方玩家按照想法进行行动。卫兵阶段:卫兵移动,若是条件允许或是援兵抵达便可进行战斗。(备注:这一阶段在第一段记忆的游戏中并不出现,需要之后由玩家触发。)结束阶段:确认是否可以进行下一回合。[51]

ACBV stealth

The guards will give chase when they detect you

Players can climb towers to Synchronize and reveal secret items in the level. Stealth is also an element of the game, players can risk moving onto a square shared by a guard but will need to pass a stealth check with the detection die. If a player is detected they can flee to the rooftops where guards cannot follow, players then need to wait until they are anonymous again.[51]

ACBV Weapons

Every weapon has unique card

In each memory, players have a specific objective they need to complete before moving on. Amongst the variety of enemy types there are the Crossbowmen and Agile guards. Crossbowmen can shoot a distance of one tile, cannot move from a ground tile to a roof without a ladder and use one Attack die only. The Agile guards are slightly harder to kill as they can move freely from Ground tiles to Roof tiles just like the Assassins and attack in melee with two Black Attack Die. Each memory will have a boss type enemy with unique special abilities.[52]

ACBV trophy

Trophies achieved count towards synchronization

每一位刺客都将拥有可以使用的装备,只需打出装备卡便可使用对应装备。装备卡上会标明装备的种类、价值(以弗洛林计)、卡片所属的卡包编号、使用装备所需的行动点数以及标明卡片在桌面上摆放位置的标志。A weapon's effect can be applied by rolling the white die and landing on the Assassin insignia. Players can level up their Assassin, flipping over their card allows a player to upgrade their personal ability. There are three aptitudes to choose from for each memory.[51]

ACBV level up

Players can level up their Assassin and their abilities

The game is projected to take 25+ hours to complete all memories. Most memories will take 30-90 minutes each, with more challenging ones taking 120+ minutes to complete. There are at least 18 memories in the base game.[49]

Release编辑

In November 2018, the originally predicted release date for Assassin's Creed: Brotherhood of Venice was in June 2020.[53] In March 2020, Triton Noir issued a statement regarding a delay in deliveries due to the coronavirus. November was the new estimated release date.[47] However in April, Triton Noir revealed in a road map that playtests would be taking place in June and the manufacturing and shipping dates were still to be determined.[48]

Marketing编辑

On 2 November 2018, Triton Noir uploaded a concept video their YouTube channel before crowdfunding began as a way to show potential backers what the game was going to be about. At this stage, a basic prototype of the game had already been created.[54] On 14 November, the day the game's Kickstarter was created and successfully funded, Triton Noir uploaded a prototype gameplay video as part of the Kickstarter campaign.[55] A French-language only gameplay livestream premiered on 21 November.[56] On 28 September 2019, a video detailing the minifigure painting process was released.[57]

At the 2019 Montreal ComicCon, Brotherhood of Venice was playtested by a select few members of the community.[58]

版本编辑

Triton Noir现在发布了两个版本的预购广告。

  • 1份零售版《刺客信条:威尼斯兄弟会》
  • 2套刺客与刺客学徒卡片
  • 35张以上的奖励卡片
  • 34张以上的事件卡片
  • 88张以上的装备卡片
  • 70张以上的秘密卡片
  • 24张独特的增援卡片
  • 可供4人一同游玩的刺客/刺客学徒硬纸板游戏盘
  • 1张双面的圣殿骑士游戏盘
  • 26枚骰子
  • 56个塑料方块
  • 20个以上在战役中打开的记忆信封
  • 4个可选基地
  • 50个以上用来构筑游戏地图的棋子
  • 18个彩色卡扣底座
  • 雇佣兵总部游戏盘及雇佣兵独占事件卡组
  • 交际花总部游戏盘及交际花独占事件卡组
  • 全彩规则书
  • 全彩战役书
  • 组织者系统
  • 143个微缩模型(隐藏盒子内的秘密模型也包括在内)

ACBV - Master Assassin edition
  • 1份零售版《刺客信条:威尼斯兄弟会》
  • 芯盒版中包含的所有物品
  • 罗马》拓展包
  • 信条大战黑鸦》拓展包
  • 东京XXI》拓展包
  • 豪华版刺客骰子套装
  • 黑鸦据点塔楼(Kickstarter独占)
  • 额外的刺客埃齐奥微缩模型(Kickstarter独占)

画廊编辑

外部链接编辑

参考与来源编辑

  1. Assassin's Creed: Brotherhood of Venice. Retrieved 5 May 2020.
  2. 2.0 2.1 Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - First Expansion: Roma is here. Kickstarter. Retrieved on 5月 5, 2020.
  3. 3.0 3.1 Lamidey, Fabrice (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Creed vs Crows Competitive Addon. Kickstarter. Retrieved on 5月 5, 2020.
  4. 4.0 4.1 Lamidey, Fabrice (04-12-2018). Assassin's Creed®: Brotherhood of Venice - New Addon : Tokyo XXI and Gameplay Bundle. Kickstarter. Retrieved on 5月 5, 2020.
  5. Lamidey, Fabrice (19-11-2018). Assassin's Creed®: Brotherhood of Venice - AC:BoV Specifics #1: June 2020? Really? You bet!. Kickstarter. Retrieved on 5月 5, 2020.
  6. 6.0 6.1 Plunkett, Luke (18-09-2018). New Assassin's Creed Board Game Has Miniatures, A Campaign And An Ezio Cameo. Kotaku. Archived from the original on 9月 18, 2018. Retrieved on 9月 18, 2018.
  7. Triton Noir (13-11-2018). Assassin's Creed®: Brotherhood of Venice - Funded!. KickStarter. Retrieved on 11月 13, 2018.
  8. Triton Noir (15-11-2018). Assassin's Creed®: Brotherhood of Venice - First day is over!. Kickstarter. Retrieved on 5月 5, 2020.
  9. Triton Noir (15-11-2018). Assassin's Creed®: Brotherhood of Venice - 10 Stretch Goals unlocked!. Kickstarter. Retrieved on 5月 5, 2020.
  10. Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - Time for some good news!. Kickstarter. Retrieved on 5月 5, 2020.
  11. Lamidey, Fabrice (16-11-2018). Assassin's Creed®: Brotherhood of Venice - Venetian Tiles are unlocked!. Kickstarter. Retrieved on 5月 5, 2020.
  12. Triton Noir (18-11-2018). Assassin's Creed®: Brotherhood of Venice - The Sword of Altaïr is yours!. Kickstarter. Retrieved on 5月 5, 2020.
  13. Lamidey, Fabrice (20-11-2018). Assassin's Creed®: Brotherhood of Venice - A new start. Kickstarter. Retrieved on 5月 5, 2020.
  14. Triton Noir (20-11-2018). Assassin's Creed®: Brotherhood of Venice - Chests!. Kickstarter. Retrieved on 5月 5, 2020.
  15. Lamidey, Fabrice (21-11-2018). Assassin's Creed®: Brotherhood of Venice - Blunt weapons unlocked ! Travel Stations are next. Kickstarter. Retrieved on 5月 5, 2020.
  16. Lamidey, Fabrice (22-11-2018). Assassin's Creed®: Brotherhood of Venice - Travel Stations unlocked ! Now let's begin the Quest for Kassandra's Weapons. Kickstarter. Retrieved on 5月 5, 2020.
  17. Lamidey, Fabrice (23-11-2018). Assassin's Creed®: Brotherhood of Venice - Roma Take 2. Kickstarter. Retrieved on 5月 5, 2020.
  18. Lamidey, Fabrice (23-11-2018). Assassin's Creed®: Brotherhood of Venice - You have triggered the Spear of Leonidas Memory. Kickstarter. Retrieved on 5月 5, 2020.
  19. Triton Noir (24-11-2018). Assassin's Creed®: Brotherhood of Venice - More social Stretch Goals. Kickstarter. Retrieved on 5月 5, 2020.
  20. Triton Noir (26-11-2018). Assassin's Creed®: Brotherhood of Venice - Social Strecth Goals Down!. Kickstarter. Retrieved on 5月 5, 2020.
  21. Lamidey, Fabrice (26-11-2018). Assassin's Creed®: Brotherhood of Venice - Kassandra's Weapons of Legend have been unlocked. Kickstarter. Retrieved on 5月 5, 2020.
  22. Lamidey, Fabrice (27-11-2018). Assassin's Creed®: Brotherhood of Venice - Armor is secured. On to the Little Devil!. Kickstarter. Retrieved on 5月 5, 2020.
  23. Triton Noir (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Little Devil Memory ready!. Kickstarter. Retrieved on 5月 5, 2020.
  24. Lamidey, Fabrice (30-11-2018). Assassin's Creed®: Brotherhood of Venice - Disguise Cards Unlocked!. Kickstarter. Retrieved on 5月 5, 2020.
  25. 25.0 25.1 Lamidey, Fabrice (30-03-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #3 – March 2019. Kickstarter. Retrieved on 5月 5, 2020.
  26. Lamidey, Fabrice (02-12-2018). Assassin's Creed®: Brotherhood of Venice - Rooftop Gardens are unlocked. Now for a Doctor's Memory!. Kickstarter. Retrieved on 5月 5, 2020.
  27. Lamidey, Fabrice (04-12-2018). Assassin's Creed®: Brotherhood of Venice - Doctor's in! And now more mysteries. Kickstarter. Retrieved on 5月 5, 2020.
  28. Lamidey, Fabrice (05-12-2018). Assassin's Creed®: Brotherhood of Venice - ONE MILLION. Kickstarter. Retrieved on 5月 5, 2020.
  29. Lamidey, Fabrice (05-12-2018). Assassin's Creed®: Brotherhood of Venice - Machiavelli Memory Complete!. Kickstarter. Retrieved on 5月 5, 2020.
  30. Triton Noir (05-12-2018). Assassin's Creed®: Brotherhood of Venice - Audio intros and conclusions unlocked!. Kickstarter. Retrieved on 5月 5, 2020.
  31. Lamidey, Fabrice (06-12-2018). Assassin's Creed®: Brotherhood of Venice - Bayek's Memory is Complete! Next stop: Carnival!. Kickstarter. Retrieved on 5月 5, 2020.
  32. Triton Noir (06-12-2018). Assassin's Creed®: Brotherhood of Venice - Objective Bases unlocked. Kickstarter. Retrieved on 5月 5, 2020.
  33. Triton Noir (07-12-2018). Assassin's Creed®: Brotherhood of Venice - And one more Memory completed!. Kickstarter. Retrieved on 5月 5, 2020.
  34. Lamidey, Fabrice (07-12-2018). Assassin's Creed®: Brotherhood of Venice - Legendary Difficulty unlocked!. Kickstarter. Retrieved on 5月 5, 2020.
  35. Lamidey, Fabrice (07-12-2018). Assassin's Creed®: Brotherhood of Venice - YOU MADE IT ALL POSSIBLE. Kickstarter. Retrieved on 5月 5, 2020.
  36. Lamidey, Fabrice (01-03-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #2 – February 2019. Kickstarter. Retrieved on 5月 5, 2020.
  37. Triton Noir (02-05-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #4 – April 2019. Kickstarter. Retrieved on 5月 5, 2020.
  38. Leclerc-Garand, Shannon (30-05-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #5 – May 2019. Kickstarter. Retrieved on 5月 5, 2020.
  39. Lamidey, Fabrice (29-06-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #6 – June 2019. Kickstarter. Retrieved on 5月 5, 2020.
  40. Lamidey, Fabrice (31-07-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #7 – July 2019. Kickstarter. Retrieved on 5月 5, 2020.
  41. Triton Noir (31-08-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #8 – August 2019. Kickstarter. Retrieved on 5月 5, 2020.
  42. Triton Noir (01-10-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #9 – September 2019. Kickstarter. Retrieved on 5月 5, 2020.
  43. Triton Noir (02-11-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #10 – October 2019. Kickstarter. Retrieved on 5月 5, 2020.
  44. Triton Noir (03-12-2019). Assassin’s Creed: Brotherhood of Venice – Production Update #11 – November 2019. Kickstarter. Retrieved on 5月 5, 2020.
  45. 45.0 45.1 Lamidey, Fabrice (30-01-2020). Assassin’s Creed: Brotherhood of Venice – Production Update #12 – December 2019 & January 2020. Kickstarter. Retrieved on 5月 5, 2020.
  46. Triton Noir (26-02-2020). Assassin’s Creed: Brotherhood of Venice – Production Update #13 – February 2020. Kickstarter. Retrieved on 5月 5, 2020.
  47. 47.0 47.1 Triton Noir (01-04-2020). Assassin’s Creed: Brotherhood of Venice – Production Update #14 – March 2020. Kickstarter. Retrieved on 5月 5, 2020.
  48. 48.0 48.1 Lamidey, Fabrice (02-05-2020). Assassin’s Creed®: Brotherhood of Venice – Production Update #13 – April 2020. Kickstarter. Retrieved on 5月 5, 2020.
  49. 49.0 49.1 Lamidey, Fabrice (17-11-2018). Assassin's Creed®: Brotherhood of Venice - Gameplay Update #1. Kickstarter. Retrieved on 5月 5, 2020.
  50. (PDF) Assassin's Creed: Brotherhood of Venice Campaign Book
  51. 51.0 51.1 51.2 (PDF) Assassin's Creed: Brotherhood of Venice Rule Book
  52. Lamidey, Fabrice (22-11-2018). Assassin's Creed®: Brotherhood of Venice - Gameplay Series #2 : Q&A. Kickstarter. Retrieved on 5月 5, 2020.
  53. Rochefort, Simone de (30-11-2018). The Assassin’s Creed board game is pretty, but slow. Polygon. Retrieved on 5月 5, 2020.
  54. YouTube Assassin's Creed: Brotherhood of Venice (EN)Triton NoirYouTube频道
  55. YouTube ACBoV gameplay prototype DemoTriton NoirYouTube频道
  56. Lamidey, Fabrice (21-11-2018). Assassin’s Creed®: Brotherhood of Venice – (FR only) Live Gameplay avec Es-tu Game Mercredi 21 novembre 20h (Paris). Kickstarter. Retrieved on 5月 5, 2020. (in French)
  57. YouTube Assassin's Creed: Brotherhood of Venice - Painting process by Angel GiraldezTriton NoirYouTube频道
  58. ATA Team (31-07-2019). Assassin’s Creed: Brotherhood of Venice – July Interview. AccessTheAnimus. Retrieved on 5月 5, 2020.


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