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Training was a memory of Desmond Miles during his journey through the Animus Black Room.

Description

Desmond Miles explored the Animus, wandering through abstract recreations of his recollections, remembering the routine of living as an Assassin.

Dialogue

  • Animus: Memory sequence archived. Recalibrating Animus idle parameters.
  • Desmond: The morning bell. God, I hated that. Ringing five days a week, just before dawn. Up before the birds. Me and the other kids.
  • William: Come on, Desmond! Get up! No lagging.
  • Desmond: Exercise. Mandatory. A dip in the creek to get clean. Then oats with butter, and apple juice for breakfast. Eh. I must have walked a million miles before I was ten. But it was nice. I liked those days out in the hills. The hush, the open air, the deep dark of the forest. Crunch of boots on the dry ground.
  • Desmond: Can you see Rapid City from here?
  • William: No no, that's much further east.
  • Desmond: What is this war about? What are we fighting for? They never told me much. Just enough. They kept things shrouded. An air of secrecy. For my own good, they said. So we stayed hidden. Away in the black hills. If anyone ever knew who we were, or what we were doing, there'd be trouble.
  • William: They're everywhere Desmond. They have their hands in everything. Politics, war, finance, high-tech, agriculture. People are asleep, and while they dream, Abstergo builds a nightmare.
  • Desmond: Abstergo. The first time I saw that name, it was on the side of a bottle of ibuprofen. Mom laughed when I asked her about it. Can't get away, she said.
  • Mother: Well, we pick our battles, I guess. So many to choose from.
  • Desmond: She told me the average American household contains three dozen Abstergo owned products at any given moment. If you tried to purge them from your life completely, it would be a full time job.
  • Desmond: So this was it. The global conspiracy, Abstergo. Fingers in every pie. Governments. Corporations. Universities. Mom and dad made it sound so scary. But it didn't FEEL scary. An enemy has to have a face. But all I could see was a bottle of painkillers.
  • Desmond: What scared me was the training. Sweat, tears, bloody lip every once in a while.
  • William: Focus, Desmond! Focus!
  • Desmond: How far were they going to push me?
  • William: Strength, speed, agility. No excuses.
  • Desmond: I couldn't stand it! What was the point? For years and years I thought some major catastrophe was on the horizon. I didn't know what to expect.
  • William: One day you'll understand. You'll see. All this unease, will be worth something. I promise.
  • Desmond: If they'd been more open with me. If they'd shown me things, taken me places. Maybe it would have made more sense....

Trivia

  • Access to this memory was unlocked after collecting 10 Animus data fragments.
  • The achievement "The Reluctant Assassin" was unlocked after completing the memory.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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