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This article is about the memory of Ezio Auditore da Firenze. You may be looking for the landmark.

The Yerebatan Cistern was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[]

Ezio Auditore entered an underground cistern located directly underneath the location where Niccolò Polo's old trading post was.

Dialogue[]

Ezio slid through a tunnel and arrived in the cistern.

  • Guard 1: Ti distihìa! (What misery!) Do you know how long we've been searching this filthy Cistern?
  • Guard 2: I've been here a few weeks.
  • Guard 1: Thirteen months! Ever since the Grand Master found that damned key. But he hasn't got a clue what he's doing. All he knows is they're somewhere in the city.
  • Guard 2: This is a big city.
  • Guard 1: To xèro! (I know!) That's what I said.
  • Captain 1: Back to your posts, agìrtes (bums)!
Cistern 4

Ezio entering the first chamber

Ezio arrived at the first excavation room of the underground cistern.

  • Guard 3: It stinks down here. We'll find the keys soon.
  • Captain 1: Look alive, eh? We pay you to watch the doors, not your feet.

Ezio killed the captain and acquired his key. He then unlocked the gate to another chamber.

  • Guard 4: I'm sick of this place. I really am.
  • Guard 5: Eight hours of this filth. Apistefto. (Unbelievable.)
  • Guard 6: The Grand Master has his reasons. I only wish I knew what they were.

Ezio arrived at the second excavation room.

  • Captain 2: Petros! Make sure we have enough torches for the excavation. I am tired of stumbling around in the dark.

Ezio killed the captain and took his key. He then entered another chamber, where he witnessed a patrol looking for him.

  • Guard 7: Search every shadow!

Ezio arrived at the last excavation room.

  • Captain 3: There is someone down here with us. Keep your eyes open and your hands steady.
  • Guards: Get reinforcements! This is an attack!
    What was that?
    There! In the corner! I saw something.
    Where is he?
    They're coming from everywhere!

After identifying and assassinating the last Templar captain, Ezio took his key. He then unlocked the gate to a hallway, where he used his Eagle Sense to find the hidden room where a Masyaf Key was held.

Outcome[]

Ezio retrieved one of the keys to Altaïr Ibn-La'Ahad's library.

References[]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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