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The Vizier, Part 2 was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Ezio Auditore learned from a merchant that Templars were attacking his Apprentice.

Driven to act, he rescued them and the two of them soon found out that Damat Ali Pasha, the Vizier, was behind the attack. Knowing this, they both decided to flush him out and take his life.

Dialogue

A man ran up to Ezio.

  • Man: Mentor! Mentor! You must hurry! One of your Assassins is in grave danger.
  • Ezio: Where?
  • Man: The Grand Bazaar. The Templars have cornered your den master there since morning.
  • Ezio: Grazie. (Thank you.)

Ezio found his Apprentice and fought off the guards.

  • Ezio: Are you safe, friend?
  • Apprentice: There are Templars everywhere, Mentor. It seems I have a bounty on my head!
  • Ezio: Then we should turn the tables. Flee here and draw them out into the open.
  • Apprentice: Evet (Yes), Mentor.

The Apprentice assassinating Damat Ali Pasha

Ezio and his Apprentice made their way through the Grand Bazaar.

  • Damat: Find the Assassin and bring that rat to justice!

Ezio's Apprentice snuck behind the Vizier and assassinated him from behind.

  • Damat: You Assassins are a plague on the hope of humanity, putting down every edifice of progress we manage to build up. Given enough time, I could have delivered my people into the arms of the Templars. But no more.
  • Apprentice: Leave this life in peace.

Outcome

Damat Ali Pasha, the Vizier, was killed and the Templar influence in Constantinople was decreased once more.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line