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This article is about a memory. You may be looking for the video file of the same name.

The Truth was a memory of Clay Kaczmarek during his journey through the Animus Black Room.

Description

Clay explored his memories on completing his given mission, that of learning what Abstergo was looking for, and their plans for it.

Dialogue

  • Doctor: I've administered paliperidone.
  • Warren: Thank you. Inform me when he recovers and we will return to work.
  • Doctor: You have been experimenting on him for more than a year now, the man needs a long rest.
  • Warren: Stick to your field, Doctor, and I will practice mine.
  • Clay: How are you doing, dad? Hanging in there? I know it's hard with Mom gone.
  • Harold: Our contractor's not getting any jobs thanks to this crappy economy. I haven't been to work in a week.
  • Clay: That's tough. I sent a check, it should arrive today or tomorrow.
  • Clay: Now, to get into their mainframe.
  • Clay: There you are Vidic.
  • Warren: We've found a perfect candidate named Desmond Miles. His ancestral tree fits the data gathered from Subject 16's memory of Ezio Auditore. But it is quite likely that he won't cede essential details freely. Desmond is the key to the location of the Pieces of Eden. Our scientists have been running tests. If we were to place just one within a satellite and angle it toward the Earth... well, utopia would be within our grasp.
  • Clay: Yes! That's it. I know what Vidic wants. We can leave.

A recording of Warren Vidic and Lucy Stillman began to play.

  • Warren: Lucy, this is where your background comes into play. If our experiments with Desmond in the Animus aren't going well, you will remove him from Abstergo. Take him somewhere he will feel comfortable divulging his secrets. Your Assassins should do the trick. Since Desmond will be reading our emails, we will ensure that secret communications between you and the Assassins go through unimpeded. Once you are embedded, I will come to pick up the Animus tapes. Make sure you look very upset. You need to be convincing. Desmond will lead you to the Apple and then you bring it right to us. We're counting on you, Lucy. You have served the Templar Order well, and we never forget loyalty. Oh, yes. Once inside their hideout, perhaps you might ask the Assassins why they left you alone for so many years.
  • Clay: Lucy. Trapped. I have to get out of here!

Trivia

  • After the announcement of accessing the mainframe, besides the pit with the lasers, there was a line near to the bottom of the wall, encrypted with Caesar cipher, which displayed as  "Oxfb, vkh Lv dOzdbv ehklqg Brx." With an alphabetical shift of 3, the line could be decoded to read "Lucy, she Is aLways behind You."
  • The emblem above the doorway is the symbol of the asteroid 3 Juno. It is also the emblem of the Instruments of the First Will.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line