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The Tragedy of Jacques de Molay was a virtual representation of one of Jacques de Molay's advisor's genetic memories, relived by a Helix initiate through the Helix Navigator.[1]

Description[]

Esquieu de Floyrac approached the gates of the Temple in Paris.

Dialogue[]

  • Guard: Who goes there?
  • Floyrac: A friend of the Temple.
  • Guard: Floyrac, the Council's message was absolute. You're not welcome here.
  • Floyrac: I must speak with the Grand Master.
  • Guard: He is in session. They all are. Another day, perhaps.
  • Floyrac: King Philip disagrees.

Floyrac showed an arrest warrant to the Templar guard.

  • Guard: Damn you, man. Why you're not rotting in a cell at this moment, I cannot fathom–

The guard opened the door, allowing Floyrac to stab him in the back. With the guard dead, Floyrac and his forces stormed the Temple. Alerted by the ensuing battle, Jacques de Molay and his men ended their meeting.

  • Jacques: We are betrayed! Draw your swords, men! Defend the Temple!

Jacques' men, along with his advisor, began to depart.

  • Jacques: Not you, brother – I have a different task for you. Come with me.
  • Advisor: King Philip's moving faster than we expected.
  • Jacques: Mm. Another hand is at work here.
  • Advisor: The Pope?
  • Jacques: The Assassins.
  • Advisor: Assassins? I thought the Mongol Khans broke their power decades ago.
Tragedy of Jacques de Molay 4

Jacques giving the task to his advisor

  • Jacques: The Assassins are far older than Masyaf, my friend. Their anarchic delusions are virulent as the plague, and less easily eradicated. We will not prevail this night. But if you make haste, we may yet save our Order.
  • Advisor: What must I do?
  • Jacques: Go to the tower. Take the Sword and the book. Hide them. They must not fall into the Assassins' hands!
  • Advisor: Grand Master, I won't–
  • Jacques: Go!
  • Templar 1: Make haste, brother! Do not let the Grand Master's wisdom die with us!
    We can't hold them forever! Hurry!
    The Grand Master gave you orders, did he not?
    You must hurry!
    Have you lost your wits, knight? The Assassins musn't get the Sword!

The advisor ran through the battlefield, approaching the tower.

  • Advisor: Hold the bridge! Hold! Damn. Have to take a different way.

Employing several ladders and his freerunning prowess, the advisor scaled the building and found his way inside. Upon entering the tower, the advisor noticed smoke and more fighting inside.

  • Templar 2: Stop him!
  • Templar 3: Don't let him through!

The advisor approached a downed guard.

  • Templar 4: The tower! They've breached the tower! They've taken the...
Tragedy of Jacques de Molay 8

The advisor using the Sword of Eden against Thomas de Carneillon

The advisor took notice of an Assassin, Thomas de Carneillon, who leapt out of the window, and into a nearby hay bale. The advisor followed suit and chased Thomas, eventually engaging the Assassin in a sword fight. Ultimately being bested, Thomas dropped the Sword of Eden he was carrying, which the advisor managed to pick it up, using its power to blast Thomas off his feet. With the Sword and Codex in hand, the advisor returned them to their resting place in the Temple. As the advisor left the room, he noticed Jacques had been captured. However, before he could rescue the Grand Master, the advisor was stopped by Thomas, who killed him with his Hidden Blade.

Seven years later, Jacques and his affiliates were set to be burned at the stake. Before perishing, Jacques shouted to the Pope and King overseeing his execution.

  • Jacques: Pope Clement, hear me! Before this year is out, you will answer for your crimes before God almighty. And you, King Philip, no punishment is too heinous for the great evil you have inflicted upon the Temple. I curse you! Curse you to the thirteenth generation of your blood! You shall be cursed!

Outcome[]

Jacques de Molay was put to death by fire, and the Templar Order was publicly disbanded.

Behind the scenes[]

The Tragedy of Jacques de Molay is a Helix product by Abstergo Entertainment and the only memory experienced by the Initiate how it has been intended. Thus, it is potentially manipulated.

At one point in development the memory was going to end with a closing title card stating "Written and Directed by L.P. Garneau".[2]

Jacques de Molay's advisor can perform a Leap of Faith.

References[]

  1. Assassin's Creed: Unity
  2. Twitter Darby McDevitt (@DarbyMcDevitt) on Twitter "@Assassins_M @AdrianJacek At one point that memory was supposed to end with "Written and Directed by L.P. Garneau" but it didn't make it in." (screenshot)
Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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