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The Serpent Coils was an altered representation of a fragmented genetic memory.


We discovered a missive detailing an agreement of co-operation between the Spartans and Persians in Makedonia. The Persian agents have captured someone important and are using them to ambush another traveler.

We have chosen to track the ambushers and relieve Makedonia of their depredations.

These agents are well armed and well-trained. We will have to be careful, but with luck we should be able to catch them unawares.


The mercenaries met on the road outside the military camp they had just raided.

  • Mercenary 2: Be alert we should be getting close.
  • Mercenary 1: They do not know we're coming. If we flank them through the woods we might be able to thin out their numbers.
  • Mercenary 3: A good plan. Knives it is, then.

The mercenaries headed toward the forest but were stopped by a Spartan phalangite, a Persian Immortal, and a mysterious individual wearing a prósōpon mask who blocked the road. Approaching the party, the mercenaries were flanked by a Spartan peltast. The masked figure stepped forward and addressed the lead mercenary.

  • Order Cultist: Haha! You thought to catch us unawares? You have meddled with us one too many times, misthios.
  • Mercenary 1: What? How did you know we were coming?
  • Order Cultist: We have had eyes on you ever since your little encounter on the road. You killed an Immortal. Such impudence will not be tolerated. Take them. And when it is over, bring me their heads.

The cultist turned and left. The phalangite and Immortal engaged the mercenaries in combat but were fatally wounded. The mercenaries turned to the peltast when an elderly hooded man suddenly assassinated him.

  • Darius: You fight the Order of the Ancients?
  • Mercenary 1: Who? These lunatics have a name? Who are you?
  • Darius: They call themselves the Order of the Ancients. A cult obsessed with controlling the future.
  • Mercenary 1: They kept asking us about "the Tainted One." Is that you?
  • Darius: Hmm. No.
  • Mercenary 1: Who is it?
  • Darius: There are more cultists in these woods. I must return to my camp to check on my son. You should not stay here.
  • Mercenary 1: Very well.

Darius ran into the woods. The mercenaries continued on the road through the woods, evading or eliminating any Spartans they encountered until they emerged on a clifftop on the other side of the forest. Descending into the clearing below, they saw Darius kneeling as he inspected the ground before him.

  • Darius: Dammit! These tracks lead to my camp! Natakas, my son...

Darius ran in the direction of his camp.

  • Mercenary 1: Hey! Old man! Slow down!

The mercenaries pursued Darius.


Although intent on saving Darius, the mercenaries walked into the ambush set for him, forcing the Persian to rescue them. Informing the mercenaries of the true nature of their assailants and warning them to stay away, Darius fled into the forest, only to be followed by his would-be saviors. The mercenaries emerged from the woods in time to see Darius rush off, having seen tracks leading to his camp, and so continued their pursuit.


Assassin's Creed: Rebellion memories
Story Missions
Region 1
Prologue - The Chapter House - The Merchant of Death - The Pen and the Sword - Supply Switch - Death to Ramírez
Region 2
On the Hunt for Ramírez - The Auto-Da-Fé - The Artifact - A Lap Dog's Death - The Breaching of Sádaba Castle - The Monastery of St. Lucia
Region 3
A War of Attrition - The Supply Train - Retiring Captain Ordóñez - Ammunition Ablaze - A Spy Among Us - The Fall of Granada
Region 4
The Rescue of a Northern Ally - Stealth in Sahagún - The León Lead - The Abbot Extraction - Sobroso Surprise - A Brother's Betrayal
Region 5
Higher Education - Pieces of Silver - Stealing Toledo - Rebellion - The Forge
Standard Missions
Region 1
Into Darkness - Spies and Thieves - A Thief in the Night - Loyal Cause - Thick as Thieves - Training Session - House Cleaning
Region 2
Shadow Run - Enemy of My Enemy - Eavesdropping - Is Anyone Home? - Visceral Hunt - Got a Light? - Innocent's Blood - Uninvited Guest
Region 3
Last Rites - Saboteur in the Flanks - Rendezvous in the Slums - Closing In - Mounting Threat - Eternal Rest - Foresight - Gutter Rat
Region 4
Pay It Forward - Consequences of Luxury - Falling Between the Cracks - Down the Drain - Case Closed - Hasty Departure - Gathering Ammunition - Network Breach
Region 5
Supply Run - For Those In Need - Follow the Money - Falling Star - Diverting Funds
Loot Missions
Region 1
The Lord's Plan - Blade in the Night - Laid to Rest - Welcome Party - Countermeasures - Concrete Retribution - Thorn in the Side
Region 2
Angry Strike - Meeting Report - Off The Record - Harbinger Sanctum - Treasure Hunt - Iron Madness - Construction Strike - King of the Hill
Region 3
Dead End - Keep the Faith - Beacon of Light - Futile Recruitment - Stockpiling - Rodent in the Keep - Into the Depths of Dark Hearts - Calm Before the Storm
Region 4
Fleet of Foot - Early Retirement - Tug-o-War - Someone Call the Exterminator - Preemptive Strike - In Plain Sight - Good Cop Bad Cop - Hiding in Plain Sight
Region 5
Death to Vultures - Trimming the Fat - Extending a Hand - Moonlight Flight - Web of Spies
Legacy Missions
Region 1
The Escapists - Fight Fire with Fire - Rotten Transaction - A Maze of Information - Cloak and Dagger - Two Birds, One Stone - Bad Blood
Region 2
Hide and Seek - Breaking the Chains - The Long Climb - Breach of Contract - Permission Denied - All Rooms Unlocked - Anointing of the Sick - Grocery Shopping
Region 3
Dog of the Lord - Plan of Attack - Snuffed Out - In Good Company - Reclaiming the Ramparts - Paper Trail - Liberation of Beliefs - A Defusing Sound
Region 4
Eagle Eye - Mirador's Demise - Package Delayed - Change of Heart - Flexible Alliances - Rise and Fall - Eviction Notice - Revenge for the Fallen
Region 5
Imposter Syndrome - Cache as Cache Can - Two for the Price of One - A Force To be Reckoned - Springing the Trap
Helix Rift Events
Horacio's Retribution
Home Sweet Home - Deal Breaker - One Stop Too Many - Noble Deeds - Horacio's Payback
The Art of the Heist
The First Painting - The Second Painting - The Third Painting - The Fourth Painting - The Final Painting
Freerunner Frenzy
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Swift Assassination
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
The Ottoman Connection
Uncovering Clues - Clearing the Way - Castle Combat - A Bad Deal - Expert Escape
DPS All-Stars
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Spears for Hire
Ears to the Ground - Blade Before Dusk - Saving Spartans - Limited Supply - Campfires in Korinthia - Thaddeus' Charge - Manmade Draught - Inside Athens - A Discrete Meeting - The Last General
Stealthy Operations
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
For Democracy!
The Burden of Command - ‎‎End of a Journey‎ - Saving Athenians‎ - Spartan Supplies - Korinthian Chaos - Erastos' Charge - Thicker than Water - Inside Megara - Heraclius' Messenger - Glory for Athens
A War in the Shadows
Rat Catching - Hell's Horses - The Meat Cellar - The Hydra's Heads - The Slaver's Demise
The Mask of the Ibis
The Night of the Eagles - The Jackal's Path - The Buried Halls - The City of the Dead - The Bounty of Thoth
Crossed Blades - Interruptions - The Kennel-Master - Vengeance - Storm Chasing
The Eagle's Shadow
Illusory Words - With Arms Open - Deadly Game - Fighting Fair - The Unseen Knife
The Hunter's Hounds
Road to Riches - Empty Masks - The Serpent Coils - Achilles' Heel - The Hydra's Nest
Echoes Through the Animus
Egypt - Granada - Acre - Florence - Greece
Dead Men's Gold
A Drunken Sailor - Into the Rigging - The Leviathan's Bones - A Fistful of Doubloons - Blood and Thunder
The Ravens' Wound
Taking the Eyes - The Fury of the Northman - The Horn of the Valkyrie - Hunting Wolves - The Hidden Annals
Campaign Missions
Caribbean Sea, 1713 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
Naples, 1499 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5