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The Pupil was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Ezio met a man who claimed to be an Assassin in training. The man challenged Ezio to a race, which Ezio accepted.

Dialogue

Ezio walked past a man.

  • Yerman: Assassin!

Ezio stopped and spoke with the man.

  • Yerman: You have nothing to fear, efendi (friend)! Your identity is safe with me!
  • Ezio: Oh, thank heavens for that.
  • Yerman: Forgive my brash introduction, but I am an Assassin in training myself. I am strong, fast and... quite a hit with the ladies.
  • Ezio: That is a start.

Yerman challenging Ezio to a race

  • Yerman: How about a race, eh? I will prove to you my skill. Say... to that spot there?
  • Ezio: Well, I could spare a few moments.
  • Yerman: All right, go!

Ezio and the Yerman started their race.

  • Yerman: I told you I was good!
    Hahahaha!
    Here we go!
    Did you see that?
    Nice!

Ezio won the race.

  • Yerman: You are good, old man!
  • Ezio: You have some natural talent yourself.

A woman walked up to them.

Ezio informing Yerman about his training

  • Ela: Yerman? Who is this?
  • Yerman: Ah! Ela! Come! Meet my new Mentor. I told you I was an Assassin, my love. And to think you ever doubted me.
  • Ela: Merhaba, efendim. (Hello, sir.)
  • Yerman: We were just taking the air, Ela, and... discussing tactics and such, no?
  • Ezio: No. We were discussing when your training would begin. Sunrise, every day, Galata tower. Understood?
  • Yerman: Ah... evet (yes). Of course, Mentor.

Outcome

Ezio beat Yerman in the race, and accepted him into the ranks of the Assassins.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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