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The Kingdom of Beggars was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

With Sivert dead, Arno set out to locate his accomplice, the Roi des Thunes.

Dialogue

Arno and Bellec returned to the Assassin Council.

  • Mirabeau: Parishioners found a body in Notre-Dame today. The wags are already calling him the Penitent. I take it justice has been done?
  • Arno: Not entirely. Sivert had an accomplice the night of (Mister) de la Serre's murder. He struck the killing blow.
  • Mirabeau: This raises troubling questions—what have you learned?
  • Arno: He was working with a man called le Roi des Thunes.
  • Beylier: The King of Beggars? Are you sure?
  • Arno: You know him?
  • Beylier: Of him. The beggars pay him tribute, the man himself is a ghost. We've sent three Assassins after him. The first two found no trace. The third never returned.
  • Arno: I can find him. Sivert met with one of his lieutenants. I owe it to the memory of (Mister) de la Serre to uncover the truth.
  • Mirabeau: Perhaps you can at that. You've proved yourself a true Assassin today—and a true Assassin must have the proper tools.

Pierre Bellec attached a Phantom Blade to Arno's Hidden Blade.

  • Arno: So the concealed blade and the smoke bombs were just, what you had on hand, then?
  • Mirabeau: The phantom blade. A modest little update from the traditional Assassin's blade. Where you're going, you may not wish to get too close to your enemies. Now then. Assassin, this Council charges you to go to la Cour des Miracles. Find there the Templar agent le Roi des Thunes. Learn his secrets, and bring him peace.

Arno accepted the assignment and left for the Cour des Miracles.

The Cour des Miracles

  • Guard 1: This your first time in the Cour des Miracles?
  • Guard 2: (Yes).
  • Guard 1: Cheer up—it's not the worst posting. I was in the Colonies a few years ago—now that was ugly. Just keep one hand on your purse and you'll be fine.
  • Beggar: Please, no! I've done all I can, it's the times! No one wants to—
  • La Touche: His Grace doesn't care about excuses. He cares about results. If you can't make your quotas, he makes... adjustments. Doctor, cut his foot off.
  • Beggar: No! No, please, God no!

Arno investigated the commotion.

  • Arno: There you are. Le Roi des Thunes' lieutenant. La Touche.

Unable to stand the cruelty the beggar was experiencing, Arno pushed through the crowd.

  • De Sade: Oh, I wouldn't do that. Look. Lovely, no? The good folk of Paris give more money to crippled beggars than whole ones. Le Roi des Thunes sees in that bit of trivia an opportunity to motivate his less-successful employees.
  • Arno: That man—
  • De Sade: Has lost a foot. Now, you can charge in there, cause a great disturbance, and send all the rats scurrying back to their holes. Or you can disappear into the swarm, and follow the rats back to their king. Either way, that man has lost a foot.
  • Doctor: It's done.
  • La Touche: Take him to the clinic for a proper cauterization, then send him back to the street.
  • Guard 3: Come on, up you get.
  • Arno: I appreciate the advice.
  • De Sade: Not yet.
  • Arno: Who are you precisely? And why help me?

De Sade introducing himself

  • De Sade: Oh, I've had my eye on you for some time now, Arno. I feel it my sovereign duty to aid all those who suffered in cruelest bondage with me at the Bastille. And I have a vested interest in seeing the King of Rats caught in a trap. As to my name, I have the pleasure of being Donatien Alphonse François, Marquis de Sade. Do pay me a visit when you have tired of chasing vermin. Oh, he's left a lovely trail. Good luck.

Arno followed the blood trail left behind by the beggar and tailed la Touche.

  • Beggar 1: Nights are getting cold again.
  • Beggar 2: Mmm.
  • Beggar 1: You don't seem worried.
  • Beggar 2: I know where the chimneys are.
  • Beggar 1: What chimneys?
  • Beggar 2: The ones His Grace had put in when he took over down below. Sleep on one of those and you'll be as warm as a babe in arms.
  • La Touche: Double-time, lads. His Grace isn't fond of tardiness.
    Who are you?
    No closer!
    Don't touch me!
    Get back!
  • De Sade: (Mister) La Touche. Still bringing medical care to the disenfranchised?
  • La Touche: Your day will come, libertine.
  • De Sade: Rather sooner than you think, I'm sure.
  • Guard 4: Fancy a drink later?
  • La Touche: Do I know you?
  • Guard 5: Is it true what he did to Thierry?
  • La Touche: I remember the man's screams and how long they lasted. And that was for an accounting error.
  • Guard 5: You're joking. I thought he'd skimmed off the take or some such.
  • La Touche: No. He misplaced a 1 in a ledger.
  • Guard 5: Right. Double-time it is.

Arno followed la Touche to the clinic.

La Touche arriving at the clinic

  • La Touche: Get him inside, quickly. Something doesn't feel right.
  • Guard 3: Uh... he's dead, sir.
  • La Touche: Then toss him in the gutter and get yourselves inside.

The guards tossed the body and close the gates.

  • Guard 6: Quotas are up again. I don't know who His Grace's new friends are, but they're squeezing us drier than stones.
  • Guard 7: Hope I've got enough....
  • Guard 6: Wonder what they'll take this week?
  • Guard 7: More "tribute" for His Grace.
  • Guard 6: Better this than the king's "modifications".

Arno entered the clinic.

  • Guard 8: Hold him steady.
  • Beggar 3: No! No! Please! Please!
  • Guard 9: What's the order for unfortunate in bed 6?
  • La Touche: "Horribly burned in a fire that killed his family and drove him mad."
  • Guard 9: A burn job? Do you know how hard those are to get right without burning half the district to ash?
  • La Touche: Use a few drops of the strong acid. Laymen can't tell the difference.

Arno confronted la Touche, handcuffing him to the wall.

Arno interrogating la Touche

  • La Touche: No! No, please!
  • Arno: Give me le Roi des Thunes, and I'll spare you your life.
  • La Touche: The catacombs! He's in the catacombs beneath the old church!
  • Arno: La Touche, I expected a stronger spine than yours! What will your Master say?
  • La Touche: Oh God... God help me!

Outcome

Interrogating la Touche, Arno discovered the hiding place of the Roi des Thunes.

Gallery

References

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies