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The Hunting Grounds was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.


Eivor arrived in Vinland to track down the whereabouts of her old enemy, Gorm Kjotvesson.


As she arrived in Vinland, Eivor investigated for clues to Gorm's location. Eivor saw a man on a bench near the shore and sat down beside him to eavesdrop on a conversation behind him.

  • Olga: Elspeth, I was wondering... have you seen Hilde's brother about?
  • Elspeth: Olav the Unlucky? Why, are you sweet on the fellow? Is that it?
  • Olga: No, no, just worried about him, that's all.
  • Elspeth: Ah, well. I have some bad news for you, lass. Gorm comes roaring up shouting "Wot's all this? Who's been in my gear?" An' he stares right at Olav.
  • Olga: O sweet Olav! The poor man. What then? Was he all right?
  • Elspeth: Olav, he tries to run, but says, "I weren't stealin', I was tradin'!" But Gorm would have none of that.
  • Olga: I can't bear to hear another word! Good Olav, to think he may have been hurt. Or worse.
  • Eivor: Trading? Who could this Olav trade with here?

Eivor walked up the path and saw a wood pile. Pretending to sort and stack wood, she overheard a conversation.

  • Worker Woman: Grab a shovel from Gorm's storehouse.
  • Worker Man: No. It is a rotten place, that storehouse. Have you seen it? A bloody mess.
  • Worker Woman: If it's a mess, then clean it, dung-brain.
  • Worker Man: He beat Olav bad. Thrashed him and locked him away in the storehouse.
  • Worker Woman: You know why? Because Olav stole from Gorm and got caught. You're not stealing, are you?
  • Worker Man: N-no.
  • Worker Woman: Good. Now less whining, more working.
  • Eivor: Gorm's storehouse. A good place to start.

Near the gate out of the settlement, she picked up a broom and started sweeping hay as she listened to two men speak nearby.

  • Guard 1: No, you tell Gorm he got out of the storehouse.
  • Guard 2: Gorm is not here. So until he is, I won't worry on it.
  • Guard 1: You should. You are the one who lost him.
  • Guard 2: Maybe so, but I am sailing back to England at first light. May Loki eat this place.
  • Guard 1: Where is Gorm at anyway? We have supplies waiting for him.
  • Guard 2: Only Olav would know. But he had a kind of accident.
  • Guard 1: Olav the Unlucky. The fool earned his nickname.

The other guard laughed.

  • Guard 2: This whole cursed venture is unlucky if you ask me.
  • Eivor: This Olav cannot bear any loyalty to Gorm. Could be he will aid me.

Futher into the settlement, Eivor sat at a makeshift tavern and ate some food as she overheard more talking.

  • Aud: Helgi, that fine honey mead you have. Pour me a horn, would you?
  • Helgi: I have ale for you, Aud. But no mead.
  • Aud: What? We had a whole cask.
  • Helgi: Gorm smashed it over Olav's head, right there in the storehouse.
  • Aud: Thor's hammer, I am done with this place. Send me home, Helgi. I heard Gorm took a strap to Olav?
  • Helgi: Yes. The fool stole goods to trade with the skrælingjar (natives).
  • Aud: So Gorm dragged him off to the storehouse for a beating? That explains the mess.
  • Eivor: This Olav was trading with locals. Good to know there are other folk around.

Eivor located the warehouse and saw some debris outside it.

  • Eivor: Smashed crates. Somebody crawled off, left a trail of blood.

Eivor found some scrolls on a desk.

Ripped Letter

Wish you were here, because I am in big trouble.

Gorm found out about my trading venture, and now he wants to nail my head to a post.

I need to get out.
  • Eivor: Finding Olav may be the key to finding Gorm. Or at least, a helpful ally.

Inside the storehouse, Eivor investigated more and found a bloody log with chains attached to it, open manacles at the ends.

  • Eivor: Someone picked the lock and got away. Or was hauled off. Could be a trail.

Eivor looked at two bloody crates blocking a low entrance.

  • Eivor: Someone broke through here, made quite a mess. Could be Olav went this way.

From this small entrance, Eivor slid under and found a crevice opening. As she went inside, Eivor saw footprints.

  • Eivor: Footprints. Might be Olav's.

Eivor followed their trail.

  • Eivor: This trail leads to high ground. Good, I can get my bearings.

As she continued down the trail, Eivor rounded the cliff viewpoint at Tiotenontatierénhton overlooking Karonhiakèn:iate' and admired the view.

  • Eivor: Gods. Never have I seen such a place.

The trail went downhill as Eivor continued.

  • Eivor: Quiet. And not a stone building in sight.

Eivor walked through the settlement.

  • Iroquois Man: Iah nowén:ton tékken kí:ken ión:kwe. (I have never seen this woman.)
  • Iroquois Woman: Oh kwah niiawen'hátie'? Ó:ia ión:kwe iah kèn:'en tekanákere' onkwaná:takon ísewe's. (What's happening? Another stranger in our village.)

Further into the village, Eivor found a small group of the Kanien'kehá:ka, two of them standing out from the others.

  • Eivor: Those two carry themselves like leaders. It's worth a try.

Eivor talking with the village leaders

Eivor approached the leaders, drawing looks from the surrounding locals. A man at the doorway to a longhouse motioned his head to the necklaced man inside to notify him of the new arrival, as the female leader turned to Eivor after talking with another man.

  • Eivor: Hail friends. Do you ... do we understand one another?

The two members looked at each other and woman spoke to the man.

  • Konwahawíhshon: Ó:ia Kaniatara'kehró:non. Tiok nahò:ten thikà:te' kí:ken ión:kwe. (Another woman coming from the sea. There's something different about her.)
  • Eivor: Do any of you speak Norse? Or Saxon?
  • Karonhiaktátie': Sasatè:kwaht kí:ken ión:kwe iah tetewaienté:ri. Ia'teionkwaieríhse' ó:nen tsi nithoti'nikonhratihénthos ne kèn:'en. (Get rid of her, we don't know her. We had enough examples of how interesting they find it here.)

Eivor looked confused as Karonhiaktátie stepped in for a closer look. Then, Eivor's raven Sýnin came and landed on her arm.

  • Konwahawíhshon: (laugh)

Both leaders looked at each other again.

  • Konwahawíhshon: Kí:ken otsi'tèn:'a wa'onátshi'ne kí:ken ión:kwe. Thikà:te' nen' nè:'e. (This woman became friends with a bird. That's a rare blessing.)
  • Eivor: This is Sýnin. Her name means Insight.
  • Konwahawíhshon: Ientia'ténhawe' kí:ken tsi nón:we ó:ia Kaniatara'kehró:non íthre's tánon' enhináhskon'. Enhoia'takéhnha' tóka' enhonatenróhake' kí:ken. (I'll bring her to the other man coming from the sea that lives in the village, and we'll give her to him. He'll help her if they become friends.)

While Karonhiaktátie' remained behind, Konwahawíhshon began to lead Eivor through the village.

  • Eivor: Sýnin, you made us some friends. These huts and clothes. Am I in Midgard still?

The other side of the village backed up to a cliff, from which sprang multiple waterfalls. As they drew close, Eivor commented on them to Konwahawíshon.

  • Eivor: Waterfalls are places of power in the old sagas.
  • Konwahawíhshon: Kí:ken ó:ia Kaniatara'kehró:non rotáhska. (The other man coming from the sea will be happy.)
  • Eivor: Gods. Never have I seen such a place. Quiet. And not a stone building in sight.

As she walked with the village leader, Eivor heard a man shouting.

  • Olav: Nine days I hung in the tree! Nine days, you hear me!
  • Eivor: There is a language I know well. But the words are mind-sick.

Konwahawíhshon spoke again.

  • Konwahawíhshon: Sathón:te' ken thí:ken? Rotia'tátkon. Satshétsen't tóka' enhskwé:ni'. Thó:ner é:ren enhtshia'tenhá:wihte' ne kèn:'en. (Did you hear that? He is a witch. Get rid of him if you can before he brings it here.)
  • Olav: Then I threw my eye in the well! This is wisdom!
  • Eivor: Sounds like the ranting of a seer.

Konwahawíhshon led Eivor through one of the waterfalls, into a cave hidden behind id. Inside, a man paced and looked over the fire. Eivor nodded to Konwahawíhshon, who left them to their conversation. Olav looked up and his eyes widened to see Eivor.

  • Eivor: Who are you?
  • Olav: Olav, I am. Olav. Called the Unlucky, but don't you believe it.
  • Eivor: And where is—
  • Olav: Promise you will do it quick!

Olav kneeled down before Eivor, bowing his head.

  • Eivor: What?
  • Olav: Do not stab me from behind, drengr. Like Sigurd and the dragon. Please!
  • Eivor: I am not here to kill you. I have come for Gorm.

Olav looked up.

  • Olav: N-not here to kill me?
  • Eivor: Not today.

Smiling, Olav stood again.

  • Olav: O, stay clear of Gorm, then. He is not a good man, not a good man at all. Why would you need to see such a terrible man?

  • Eivor: It is a matter of honor, and Gorm owes me a great debt. Let us leave it at that.
  • Olav: O good. Yes, yes. Honor is good. Olav will help. Olav will help you so much. Honor is the only thing, yes. The only thing.

  • Eivor: My reasons matter not. Will you help me find him or no?
  • Olav: O yes, yes! Olav is helpful. Olav helps in your nameless feud. Olav obeys! I will tell you everything, even the secrets of earth and sky!

  • Eivor: Do you always pry into the affairs of others?
  • Olav: No, no! Olav makes talk only. Olav has no one to talk to. I have hidden myself away, to wait for now, and think of riddles no one will hear. But I will help with your mysterious errand. I will, I will.

  • Eivor: I saw signs of a struggle at your camp. Did something happen between you and Gorm?
  • Olav: Nothing to speak of. He, uh, did not care for me trading with the villagers here. Beat me and put me in chains. I slipped away, free! Not so unlucky, am I? Still alive. Yes, still alive.
  • Eivor talking with Olav

    • Eivor: Good. Point me toward Gorm.
    • Olav: Not possible. He is away. Far away at the camps in these woods. All well-guarded. Might be at any one.
    • Eivor: Why camps? Is he settling here? Or searching for something?
    • Olav: Searching. Yes. Always searching. And never finding, the mean, mean bacraut (asshole).
    • Eivor: And how do I find these camps?
    • Olav: I can show you. Follow, follow, follow.

    Eivor followed Olav out of the waterfall cave.

    • Eivor: Olav, would you tell me something?
    • Olav: Anything Olav can tell, Olav will tell, my new and big friend!
    • Eivor: Why would Gorm cross the sea to this nameless wilderness? It seems a great risk for so little.
    • Olav: Gorm carries with him a crystal that talks. It tells him where to go and what to do!
    • Eivor: A talking crystal?
    • Olav: It is truth! The elf-stone tells him to seek, and so he seeks. And when it says dig, he digs. Such a mystery!
    • Eivor: What is he digging for?
    • Olav: That is a mystery he will not tell. But my guess is the best guess. He seeks the door to Jotunheim.

    Reaching a point where they could see out into the valley, Olav pointed out a camp in the distance, smoking rising from it.

    • Olav: Look! Out across the river. One of Gorm's camps. All look like that. All of them.
    • Eivor: They are well-guarded, you say?
    • Olav: O yes. By fierce men. Warriors who attack any stranger on sight. Any one! And they are all well-armed. Not like you! As well-equipped as a stable hand.

    Olav laughed.

    • Eivor: It does not take much to kill a man.
    • Olav: But sharp steel helps, o yes.
    • Eivor: You are not wrong. I could use better weapons.

    Olav thought for a moment.

    • Olav: Olav will help. Gather ore and hides to barter for war gear.
    • Eivor: Ore and hides, I can find out there?
    • Olav: Yes yes! Some in the woods. Much more at Gorm's camps. Then trade it all with the people here. Easy as a smile, yes, yes.
    • Eivor: I don't understand their language. Can you translate for me?
    • Olav: No need, no. We talk with signs. Just walk up to a trader and start trading. Take this. Some goods to get you started.

    Olav handed Eivor some iron ore and leather to start her trading.

    • Eivor: Thank you for this, Olav. And until I say otherwise, speak nothing of this to anyone.

    Olav nodded in agreement.

    • Eivor: Might be a good idea to trade, now that I am here.


    Eivor investigated both settlements of travelers and the natives of Vinland. Eivor found an ally, Olav, who showed Eivor where to start her search to kill Gorm.


    Assassin's Creed: Valhalla memories
    Main Quests
    Battle for the Northern Way
    Chapter 1
    Honor Bound
    Chapter 2
    A Seer's Solace - Family Matters - The Prodigal Prince
    Chapter 3
    Rude Awakening - A Cruel Destiny
    Chapter 4
    Chapter 5
    The Seas of Fate
    The Swan-Road Home - Unwelcome - Settling Down - The Alliance Map
    The Song of Soma
    Chapter 1
    The Great Scattered Army
    Chapter 2
    Orphans of the Fens
    Chapter 3
    Glory Regained
    Chapter 4
    Razing Earnningstone - Unholy Father - Storming Ravensburg
    Chapter 5
    The Stench of Treachery - An Island of Eels - Reporting on Grantebridgescire
    The Kingmaker's Saga
    Chapter 1
    The Sons of Ragnar
    Chapter 2
    Bartering - Rumors of Ledecestre - The Walls of Templebrough
    Chapter 3
    Tilting the Balance
    Chapter 4
    Heavy is the Head - Hunted - Reporting on Ledecestrescire
    A Toast to our Success - Uninvited Guests
    The Tale of Thegn Oswald
    Chapter 1
    Chapter 2
    The Measure of a Norseman
    Chapter 3
    A Triumphant Return
    Chapter 4
    Raising Iron - A Fury from the Sea
    Chapter 5
    Wedding Horns - Reporting on East Anglia
    Mane and Tail
    The City of War
    Chapter 1
    Walls and Shadows
    Chapter 2
    Firing the Arrow - Bleeding The Leech
    Chapter 3
    Smashing the Compass - Reporting on Lunden
    The Paladin's Stone
    Chapter 1
    Brewing Rebellion
    Chapter 2
    Pilgrimage to St. Albanes - Chipping Away - Blood from a Stone
    Chapter 3
    Fiery Ambush - Ringing Cyne Belle
    Chapter 4
    The Saga Stone - Reporting on Oxenefordscire
    The Book of Dragons
    Chapter 1
    War Weary
    Chapter 2
    Ransacking Wenlocan - The Supply Line - Bloody Path to Peace
    Chapter 3
    King Killer - Reporting on Sciropescire
    The Instrument of the Ancients
    Chapter 1
    The Abbot's Gambit
    Chapter 2
    Puppets and Prisoners - The Man Behind the Man
    Chapter 3
    A Bloody Welcome - Reporting on Cent
    A Brewing Storm
    The Lay of Hunwald
    Chapter 1
    A Noble Escort
    Chapter 2
    Chapter 3
    In the Absence of an Ealdorman
    Chapter 4
    Salve for a Fresh Wound - The Thegn of Lincoln - Where the Stone Falls
    Chapter 5
    A Sword-Shower in Anecastre - Reporting on Lincolnscire
    A Breviary of Broken Hearts
    Chapter 1
    An Uncommon Proposition
    Chapter 2
    Old Wounds - Childhood Sweetheart
    Chapter 3
    Chapter 4
    Twists and Turns - Reporting on Essexe
    The Siege of Portcestre
    Chapter 1
    Reaver of the South
    Chapter 2
    Arrive Unexpected - Let Them Eat Ashes - Scorched Earth - Severing the Lines
    Chapter 3
    Storming the Walls - Of All That Has Passed... - Reporting on Suthsexe
    Reap What Was Sown
    Blame and Sail
    The City of Greed
    Chapter 1
    The Welcoming Party
    Chapter 2
    Burning the Firebrand
    Chapter 3
    Pricking the Needle
    Chapter 4
    Closing the Vault - Reporting on Jorvik
    The Sayings of Halfdan
    Chapter 1
    War in the North
    Chapter 2
    Honor Has Two Edges
    Chapter 3
    Road to Hamartia - This Son of Jorvik
    Chapter 4
    Honor's Hubris
    Chapter 5
    Of Blood and Bonds - Reporting on Eurviscire - Lost Glory
    A Tale of Wicker-Fire
    Chapter 1
    The First Night of Samhain
    Chapter 2
    Clues and Riddles
    Chapter 3
    The Stolen King
    Chapter 4
    A Love Betrayed - The Gutted Lamb
    Chapter 5
    The Burning of the Wicker Man - Reporting on Glowecestrescire
    The Tale of Two Jarls
    Chapter 1
    Old Friends
    Chapter 2
    On Borrowed Time
    Chapter 3
    Rowdy Raiders - Adorning the Adorned - Of Blood and Gods
    Chapter 4
    Under the Skin
    Chapter 5
    Farewells and Legacies - Reporting on Snotinghamscire
    The City of Faith
    Chapter 1
    More Intel - The Reeve of Wincestre
    Chapter 2
    Choking the Gallows
    Chapter 3
    Plucking the Quill
    Chapter 4
    Impaling the Seax - Reporting on Wincestre
    In the Hall of the Slain
    Chapter 1
    The Road to Valhalla - Where Legends Are Born
    Chapter 2
    A Brother's Keeper - A Quiet Homecoming
    The Prophecies of the King
    Chapter 1
    Kingdom's End
    Chapter 2
    Holy Day - Reporting on Hamtunscire
    The Forge and the Flame
    Settlement Quests
    A New Home - The Lost Drengir of Ragnar Lothbrok
    To Serve the Light... - Breaking the Order - A Brief History of the Hidden Ones - The Letter - The Poor Fellow-Soldier
    A Little Problem
    A Rivalry for the Ages
    The Huntress - Have You Seen This Man? - Archery Contest
    Taken for Granted
    The Thousand Eyes - Viking for Hire
    The Baker's Plaint - Man of Mystery
    Carrying the Torch
    A Wise Friend - In Dreams... - Going Deeper... - Bound to Fate
    Pending Deliveries
    The Fate of the High One
    Chapter 1
    View Above All
    Chapter 2
    Well-Traveled - Defensive Measures - Extended Family
    Chapter 3
    Forging a Bond (A Feline's Footfall - Taking Root)
    Chapter 4
    The Big Finish
    Chapter 5
    Binding Fate - Cheating Fate
    The Saga of the Snows
    Chapter 1
    Mistress of the Iron Wood
    Chapter 2
    The Lost Cauldron
    Chapter 3
    A Gift from the Past
    Chapter 4
    A Feast to Remember
    Chapter 5
    The Price of Wisdom
    Vinland Saga
    Chapter 1
    In a Strange Land - The Hunting Grounds
    Chapter 2
    Hunter of Beasts
    Chapter 3
    Hunter's Repast - Reporting on Vinland
    Thousand Eyes contracts
    Contract: Assassinate the Target - Contract: A Strange Drawing - Contract: Best Effort - Contract: Booty Hunter - Contract: Control Nuisance - Contract: Dangerous Prey - Contract: Defeat the Diubal - Contract: Grave-Robber - Contract: Investigation Offer - Contract: Macabre Discovery - Contract: Make it Boom! - Contract: Marked for Death - Contract: Predator's Attack - Contract: Recovery Investment - Contract: Reda's Judgement - Contract: Reported Missing - Contract: Rescue Favor - Contract: Silence the Poet - Contract: Slay the Monster - Contract: The Deadly Beast - Contract: The Dice Master - Contract: The Drunkard - Contract: The Duke of Burgundy - Contract: The Green-Eyed Thief - Contract: The Hermit of the Thousand Sins - Contract: The Jomsviking Code - Contract: The Man-eating Animal - Contract: The Phantom - Contract: The Renegade Monk - Contract: The Richest Merchant - Contract: The Rogue Informer - Contract: The Stolen Purse - Contract: The Thieves Couple - Contract: Threat Assessment - Contract: Toss a Coin for the Traitor - Contract: Wild Frontier
    World Events
    A Desperate Bounty - A New England - Comb of Champions - Old Man on the Edge - Raider Recruit - The Dreamwalking Warrior - The Hunt for Honor - The Plight of the Warlock - The Silver-Tongued Traitor
    Battle Born - The Rekindling
    Madness of the Stones - Pig of Prophecy - Red in Tooth and Claw - The Lighthouse Twins - The Pardoner's Tale - The Sky Thief - Winifred
    East Anglia
    A Blood Hymn for Edmund - Edmund's Arrows - Freyja's Friend - Green Children of Anglia - Hide and Hunt - Life-Blood - The Wayward
    Devil's Hole - Mother - Take Me a Husband - The Banshee - The Boar with the Golden Nose - The Gleewoman - The Prodigy - The Riddler
    Art-Scop - Crushed Dreams - Dellingr Rabbit - Historia de Cordibus Pathetic - Sunken Hope - The Village: Jurthgard
    Dearly Bee-Loved - Lady of the Lake - The Body - The Goddess of Birth - The Horn of Ragnar
    Degolas the Beautiful - Path to the Wind-Blue - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Lord of Norsexe - The Walloper - The Wound-Wands of Friends - Winchell the Robesfree
    Saint Faith - Splitting Hares - The Arrow In The Tree - The Devil Has All The Best Tunes - We Are All Monsters
    Bridges of Oppression - Deviled Water - Silver Wind Elder - Warmth of Winter
    A Skald's Lament - Ledecestrescire Sauce - Of Fist-Dances and Sweaty Oaths - Sisters of the Axe - Skal to Your Wealth - The Last Leaf of Fall - The Old Guard - The Stink-Brew - The Twit Saga, Part I - The White Lady of Tamworth
    King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
    The Demon Odor at the Tithe - Falling Stars - Last Flight of the Gyldan Sparrow - War of the Collectors
    A Dog's Rescue - Fishing Lesson - Nostalgia - Permission to Weep - The Anchoress - The Last Raid
    Bewitched - King of the Hill - Lamb Chops - Miracle - Otta, Son of Slugga - Paola's Dream - The Puppeteer
    A Cordial Invitation - An Althing for the Half-Grown - An Efficient Cremation - Stoneman - The Good Men of Sherwood - The Myth in the Mountains
    A Prayer for Vengeance - Aflanc the Terrible - Alisa in Wunderlandscire - Eivor the Sheepdog - King of the Hay People - Rock of Fertility - Tiny Black Market - Will O' the Wisp
    Aelfred's Jewel - Asser - Mildberg the Miracle Legs - Romeo and Aethelflaed
    North America
    A Dead Man's Tale - Breaking Teeth, Not Hearts (Flight of Fancy - Ursine Takeover)
    Food of the Gods - Hel's Well - Milk of Humankind - Njord's Lament - Noble Harts - Valhalla Bound
    Aegir's Daughters - Pit of Slaughter - The Giants of Fimbulwinter - The Puppeteer
    The Way of the Berserker
    Chapter 1
    The Mysterious Berserker
    Chapter 2
    The Ritual of the Berserker
    Chapter 3
    The Vengeance of the Berserker
    The Legend of Beowulf
    Chapter 1
    A Fiend out of Hell
    Chapter 2
    Prey in the High Hall
    Chapter 3
    Ever As Fate Must
    Yule Festival
    Yule Festival - Cow Catcher - The Case of the Missing Ale - Braun's Folly - Twirling Targets - Yule Brawl
    Ostara Festival
    Ostara Festival - Let's Get Festive - Egg Hunt - The May Queen - Spiritual Defense - Braun's Folly - Twirling Targets - Viking Brawl
    Sigrblot Festival
    Sigrblot Festival - The War Effort (Feeding the Wolf - Fight or Flyte - Three Big Pigs) - Final Offering - Test Your Metal - War Games
    Oskoreia Festival
    Oskoreia Festival - Hunting for Honor (Homeward - An Honorable Death - Riding for Glory - Veiled Threats - Targeted Strategy) - A Measure of Respect
    River Raids
    Yule Season
    A River to Raid - The Legend of Saint George - Treasures of River Exe - Treasures of River Severn - The Legacy of Saint George - Treasures of River Dee - The Sword of Saint George
    Sigrblot Season
    The Legend of Lugh - Treasures of River Berbha - The Spear of Lugh - Treasures of River Erriff - The Ulfberht Sword - Champions of the Faith (England's Protector - Ireland's Defender - Francia's Anointed)
    Mastery Challenge
    A Challenge from the Gods - The Cryptic Tutelage of Hildiran
    Wrath of the Druids
    Wrath of the Druids
    Chapter 1
    Irish Trade - Irish Adventure - Blood Bond - Snaring Thorstein - Rathdown Build Up
    Chapter 2
    Flann over Ireland - A Show of Character - War Efforts - Gathering Strength
    Chapter 3
    Foothold in Connacht - Potion of Blood - Into the Fog
    Chapter 4
    The Northern Reach - Courting the Kings - The Mask of Diplomacy - The Wages of War - A Scourging of Snakes
    Chapter 5
    The Cost of Betrayal
    Settling Accounts
    Chapter 1
    Dublin's Reach (Trade: Giving Your Words - Trade: Dyed in the Wool - Trade: The Ivory Post - Trade: Trouble Brewing - Trade: Illuminating Event - Trade: Sweetening the Pot)
    Chapter 2
    An Eye for an Eye
    The Strength of Danu
    Chapter 1
    Children of Danu
    Chapter 2
    Amber Sun
    Lost Drengr
    Thorgest's Drengir
    Trade Post
    Trade: Dyed in the Wool - Trade: Giving Your Words - Trade: Illuminating Event - Trade: Sweetening the Pot - Trade: The Ivory Post - Trade: Trouble Brewing
    Royal Demands
    Kings of Meath
    Meath: Death Sentence - Meath: Death to All - Meath: Gemstones - Meath: Hibernian Heist - Meath: Jewel Recovery - Meath: Rough Justice - Meath: Royal Vengeance - Meath: Smite Them Down - Meath: Stamp Them Out - Meath: Taking it Back - Meath: They Must Pay
    Kings of Connacht
    Connacht: Stamp Them Out
    Kings of Ulster
    Ulster: Death Sentence - Ulster: Death to All - Ulster: Smite Them Down
    Thousand Eyes contracts
    Contract: Bandit King - Contract: The Lost Books
    The Siege of Paris
    Chapter 1
    Strangers Bearing Gifts - To Francia - Warlord of Melun - The Rot in the Slums - Majesty in the Dark
    Chapter 2
    The Missing Queen - Sister of Sorrow - The Queen's Gambit
    Chapter 3
    Honor and Enemies - Fire From Heaven - A Hidden Weakness - Royal Fox Hunt - Dark Before Dawn - The Siege of Paris - The Count of Paris
    Chapter 4
    Chapter 5
    Fire and Faith - Madness of King Charles - Victory - Homecoming
    Hidden Ones
    A Package for Paris
    Vive la Résistance
    Thousand Eyes contracts
    Contract: Pagus Pinciacensis
    World Events
    Hidden Justice
    Not God Enough - Stealing from Thieves - Ulfberht Sword
    The Ghost of Saint Germain - The King of Rats
    Discovery Tour: Viking Age
    Oaths & Honour - Through Faith & Fire - Seaworthy - Into the West - A Barter for Peace - Aelfred's Legacy - New Life, New Lands - Where Fates Align