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The Head of the Snake was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.

Description[]

Basim met with Roshan to discuss their next steps in investigating the Order of the Ancients.

Dialogue[]

After returning to his home to rest, Basim was plagued again by nightmares of the jinn.

  • Basim: (ragged breath)

He woke up from his nightmare, finding Nehal by his side.

  • Nehal: Easy, Basim. I am here.
ACMir The Head of the Snake 2

Nehal checking on Basim's troubled dreams

Basim sat up and immediately stepped out of his bed.

  • Nehal: Basim, tamahhal (slow down).
  • Basim: I cannot keep them waiting.
  • Nehal: Are they aware, your companions, that their hunter is hunted in his sleep?
  • Basim: If it were in my sleep alone I could bear it. But it followed when I fled Anbar. Now it stalks me when I slay those I hunt.
  • Nehal: The ones from the palace... in the masks.
  • Basim: Four are dead at my hand. The last, the Head of the Snake, will join them soon.

Basim headed to the door, only for Nehal to block his path.

  • Nehal: Why slit its throat when you could loosen its tongue?
  • Basim: What? Why would I...
ACMir The Head of the Snake 4

Nehal encouraging Basim to question the Order members instead of killing them

  • Nehal: The jinni only struck in sleep. It never dogged you by the day until you reached into that chest. The masked ones prized what lay within, the ancient object that woke at your touch. They may hold more answers living than dead!
  • Basim: I hunt my enenmies, I do not break bread with them. I took an Oath, Nehal.
  • Nehal: How can you hunt when you are hounded? If you could walk the dark unburdened, you could better serve the light.
  • Basim: I stay my blade from the flesh of the innocent. Not from the Order of the Ancients!
  • Nehal: If you will not ask your foes, then at least ask your friends what slept in that chest... and why they sought it.

Basim refused to hear more and stepped out of the house.

  • Basim: My companions wait for me at the Harbiyah Bureau. Clear your mind, Basim. Focus on the task before you.
ACMir The Head of the Snake 6

Basim meeting Roshan at the bureau

Basim left Anbar and returned to Baghdad, entering the Harbiyah bureau. There, he found Roshan already present.

  • Roshan: You took your time.
  • Basim: Did you wait up, Master?
  • Roshan: I wait for no man. You look tired.
  • Basim: Nothing a little adventure won't fix. What news?
  • Roshan: Ali thinks the time is right to attack the palace. The 'Uyun (spies) are distracted and the people divided.
  • Basim: Divided how?

Roshan pointed to a map of Baghdad on the table.

ACMir The Head of the Snake 8

Basim suggest using the artifact against their enemies

  • Basim: Little. He was there at the palace, the night his father... The night I reached into that chest. Master, have we learned anything more about the object within?
  • Roshan: Why do you ask?
  • Basim: It seems a shame we know so little about something the Order prized so much. Should we not seek to know our enemies better, the better to defeat them?

Fuladh entered the bureau.

  • Fuladh: Marhaban (Welcome), Basim! Have I interrupted?
  • Roshan: No. We must turn to the task at hand.
  • Fuladh: Of course, Abu 'Abdallah. Rebekah tells me you have met his mother, Qabiha?

Basim took out a book detailing the information he collected, including portraits of the suspects.

  • Basim: I did. I think she could be first among our foes. She, or Arib the Poet, or Muhammad the Governor. All three had ties to our enemies.
  • Fuladh: Muhammad ibn Tahir... His cousins govern the land on which Alamut sits.
  • Roshan: Their protection is all that shields us from our enemies.
ACMir The Head of the Snake 12

Basim vowing to unmask the Snake and learn their objectives

  • Basim: I cut our enemy's legs beneath them, Master. Let me strike while their stumps are bloody. I will unmask them and learn their intent.
  • Fuladh: Basim is right. We must act swiftly.

Roshan nodded in agreement with both of them.

  • Roshan: Go to the Round City. Investigate all three, but take no further action. Report back to me atop the House of the Privy Seal.

Basim nodded and prepared to leave. Before he left, he spoke to Fuladh.

  • Basim: Fuladh, my finder of facts, my fielder of questions.
  • Fuladh: How can I be of help, Basim?

  • Basim: Tell me about Arib. Her words were as scripture to members of the Order.
  • Fuladh: A gifted artist and poetess, Arib won her freedom through her skill. Tabid tells me she keeps a luxurious home in the Round City. Anything else?

  • Basim: What do you know of Qabiha? She had ties to the Treasurer.
  • Fuladh: Born to slavery, Qabiha rose to become Al-Mutawakkil's favorite concubine in the Harem. Yet her son was not made Caliph, leaving her future uncertain. Anything else?

  • Basim: Tell me about the Governor. I saw him give orders to Wasif al-Turki.
  • Fuladh: Muhammad is one of the Tahirids, powerful viceroys of the Caliphs in Persia. He governs all Baghdad from his seat at the Courts. Anything else?

  • Basim: Where can I find our suspects?
  • Fuladh: All three live within the glorious Round City, the power center of the Abbasid Caliphate. Anything else?

  • Basim: Shukran (Thank you), Fuladh.

  • Having obtained deeper details on his mission, Basim left the bureau.

    • Basim: Poet, politician, and concubine. I will soon know which one wears the mask.

    Outcome[]

    Basim was tasked with investigating the three people suspected of being the head of the Order: the poetess Arib Al-Ma'muniyya, Governor Muhammad ibn Tahir, and the concubine Qabiha.

    Gallery[]

    References[]

    Assassin's Creed: Mirage memories
    Main Quests
    Prologue
    The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
    Harbiyah
    Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
    Interlude
    Old Wounds - Branching Out
    Abbasiyah
    Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
    Karkh
    Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
    Sharqiyah
    Blood and Shadows - The Hunter - Like Father, Like Son - The Raptor and the Demon - The Hunt - Bird Trap - To Catch a Demon - The Chase - Den of the Beast - The Return
    Round City
    The Head of the Snake - The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor - One Final Counsel - The Serpent's Nest
    Return to Alamut
    The Last Journey - In Pursuit of Truth
    Side Quests
    Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
    Contracts
    Rebels
    The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
    Scholars
    The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
    Dervis
    The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
    Merchants
    The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
    Tales of Baghdad
    Harbiyah
    Holy Mission
    Abbasiyah
    Blade In The Crowd, Tool In The Shed - A Life's Work
    Karkh
    Leap of the Faithful
    Wilderness
    Treasure Hunt - Curse Of The Si'la'
    DLC
    The Forty Thieves
    A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
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