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The Gleewoman was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Description[]
Eivor found a woman tied up at some ruins and freed her.
Dialogue[]
Eivor traveled through Essexe until she encountered a woman tied up.
- Aswig: Come back here and untie me! There are wolves, bears! You will be sorry when I am eaten! Who will sing of your deeds then?
You ungrateful peasants. If poetry be the cake of... food... then I am its baker!
Eivor found a note nearby.
Lament
- Blaedswith ate a whole chicken leg. Blaedswith went to watch the sunrise. Blaedswith likes apples but hates pears. How can I make great art if my muse is so prosaic? I must find a more worthy one.
She found another note, hastily scribbled and pinned to the stone with a knife.
Scribbled Note
- Do not release this woman! She follows us around spewing nonsense. I think her versifying actually made my ears bleed.
Disregarding the note, Eivor released the woman and spoke to her.
- Eivor: Why were you tied up?
- Aswig: A wee misunderstanding between myself and the good folk of the hamlets hereabouts. Your name, good-kin?
- Eivor: I am Eivor of the Raven Clan. And now I have freed you, so go about your business.
- Aswig: Wait, may I enquire? The dulcet timbre of your voice. The godlike strength of your gait. You are a warrior, yes? A lone skiff bobbing on the sea of opportunity. Wait, what is that on the horizon? Adventure!
- Eivor: I... er...
- Aswig: The stars prophesied our meeting! I am the gleewoman Aswig the Mellifluous. You have heard of me? No matter. Destiny has made you my muse! I shall follow you, record your great deeds with poetry.
Aswig began following Eivor, who was at a loss for what to do.
- Aswig: This will not make great poetry, Eivor. Do something. Anything.
Eivor began jogging away.
- Aswig: Fleet of foot and long of gait, O Eivor, do I prate your fate.
Eivor began performing various feats. She took out her bow and loosed an arrow.
- Aswig: Eivor charges up her bow! Watch that arrow go and go!
O'er hill dear arrow fly. Rain down death from up on high.
Eivor climbed the ruined tower.
- Aswig: Eivor climbing like a spider! O, I'm honored to be beside her.
Eivor like a mountain goat! Toss your hero half a groat.
Eivor climbs on top of the world!
Eivor performed a Leap of Faith.
- Aswig: Eivor leaps into some straw. Stares sure death right in the maw. Nary a scratch or broken bone. Children, do not try this at home.
Eivor began sprinting.
- Aswig: Eivor running from the past, with mighty speed to flabbergast.
Eivor ran away, away. Bravely ran away, away.
Eivor approached a nearby body of water and cast her fishing line into the water.
- Aswig: Regard our hero. So skilled with a rod!
Eivor began swimming.
- Aswig: Eivor, like a golden eel, breaks the river's watery seal.
Eivor pulled up her hood.
- Aswig: Eivor's face now obscure, I've never seen one so demure.
Eivor, skulking in the shadow, meek and quiet as a sparrow.
Eivor dropped into a crouch and walked low to the ground.
- Aswig: Eivor is walking like a duck! It's like she doesn't give a... fa-la-la-la and nonny nonny noo.
They came across some enemies, who grew suspicious of Eivor.
- Aswig: When danger rears its ugly head, Eivor balks and just stops dead.
Eivor engaged the enemy in battle, whether it was Saxon soldiers, bandits, or even wildlife.
- Aswig: Eivor ran into the fray. None of you will survive the day.
Eivor gives the Saxons grief. Hack and slash them, break their teeth!
- (If Eivor was injured from fighting or a fall)
- Aswig: Just a tiny scratch is all. Eivor will but walk it off!
Eivor, forgetting how to dance, takes an arrow in the arse.
- Aswig: Just a tiny scratch is all. Eivor will but walk it off!
- (If Eivor managed to ditch Aswig or make her leave temporarily)
- Aswig: Parting is a sorrow that fills my cup to over flowing.
- In time, Eivor crossed paths with Aswig again.
- Aswig: My muse returns!
At last I can continue my epic tale of your exploits. It was just getting good.
- Aswig: My muse returns!
Eventually, the gleewoman wore out Eivor's patience. She turned and spoke to her.
- Eivor: Enough. Stop following me.
- Aswig: I cannot, for walking in your footsteps has let me sup at the cup of inspiration. You are my life's great purpose.
- Eivor: I won't give you any money, if that is what you seek.
- Aswig: Money? You offend me. I am an artist, grubby coin does not sustain me. Poetry is my bread and mead.
- Eivor: Then I trust this does not have to get bloody?
- Aswig: Bloody? Pitiful Judas, no. I will take my leave.
- Eivor: Enough with you.
- Aswig: A piffling sum. But I will take it. Aswig, you will have bread and milk for sup tonight. It is surely a day amongst days.
- Eivor: Now I thank you, but please, take your leave.
Aswig took her leave, but she was not truly done with Eivor as a muse. In time, Eivor would encounter her again.
- (Paid this amount five times)
- After five payments, Eivor finally satisfied the gleewoman's coffers.
- Eivor: Enough! I won't listen to your blabber anymore.
- Aswig: First there was a famine and now, look here, a feast! Fare thee well, Eivor of the Raven Clan. Your exploits will live on in me.
- Eivor: Now I thank you, but please, take your leave.
Aswig gifted her a poem and left her side for good.
- Aswig: Fare thee well, brave hero! Perhaps we will meet again.
- Eivor: Gods, I hope not.
Outcome[]
Eivor provided sufficient inspiration to convince Aswig to leave her alone, whether through performing a Leap of Faith, killing some wild boars, or raiding a bandit camp, albeit with a 165 silver courtesy charge.
Behind the scenes[]
Aswig seems to have limits to how far she will follow Eivor; at about 150m west and south of the memory's starting point she will break off on her own and head back to the Roman ruins where she was initially found. However, there doesn't appear to be a limit on how far east or north she can be taken, and after a certain point traveling due north she can be taken as far west as the player likes as well. She will not follow when fast traveling, but she will board the longship and saddle up behind Eivor on a horse.
If players opt to chase Aswig away with zero payment or the less-expensive option, she will walk back to the Roman ruins and cannot be interacted with again until she returns to that point. Having her rejoin and paying her the less-expensive option five times will complete the memory, same as paying the more-expensive amount once, after which Aswig will no longer follow the player.