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This article is about the Aveline mission. You may be looking for the memory of a similar name.

The Fort was a virtual representation of one of Aveline de Grandpré's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.


After witnessing Patience Gibbs being captured by Edmund Judge, Aveline infiltrated Fort Washington to rescue her.


As Aveline approached the fort, she overheard several guards conversing.

  • Guard 1: We due to see more supplies soon?
  • Guard 2: Hope so. They took half our stock to that slave girl's camp!
  • Guard 1: Decided to move in, did they?
  • Guard 2: Least until they find that artifact.
  • Guard 3: Any news from the men who went after her?
  • Guard 4: Well they brought her back. But some of them are still looking for the artifact, I think.
  • Guard 3: It's taking them long enough.
  • Guard 4: I'll say.

Aveline entered the tunnels underneath the fort.

  • Guard 1: These shadows! I'm seeing things.
  • Guard 2: So you're seeing things. Who cares? Pull yourself together.
  • Guard 1: It's like a shadow theatre in here. I hate the theatre.

After disposing of the guards in the tunnels, Aveline made her way topside and freed Patience from her jail cell.

Aveline freeing Patience

  • Patience: Who are you?
  • Aveline: Let's get you out of here. Follow me.
  • Patience: Like hell I will! I do not trust what I cannot see.

Patience escaped, leaving Aveline to deal with incoming guards.

  • Aveline: (Shit.)

After defeating the guards, Aveline chased after Patience. Due to Patience's escape, the guards nearby raised an alarm.

  • Guards: To the prison!
    Help! Help!
    Prisoner on the loose!
    Stop her!
    Catch her!

Aveline caught up to Patience at the fort gates, captured again by Edmund Judge and his guards.

  • Judge: Hold her there. There's only one place left it could be. I'll get it out of her. Will you hand over the charm, sweet thing, or is it a physical exam you crave? I assure you, I've brought all of my instruments.
  • Patience: Fine!

Patience revealed the hidden charm and handed it to Judge.

Patience giving up her charm

  • Judge: Thank you. Do as you will with her. I'm sure you've had quite enough.

Aveline defended Patience, who fled as soon as the fight was over.

  • Aveline: I can't protect you if you keep running!
  • Patience: I will protect myself.
  • Aveline: Patience!
  • Patience: No! Leave me alone!

Aveline caught up with Patience again, resolving to pull a gun on her to keep her stationary.

  • Aveline: Don't you dare run from me again.
  • Patience: Tell me your name.
  • Aveline: Aveline de Grandpré.
  • Patience: From New Orleans? So you are real after all. What is it that you want if it is not my charm?
  • Aveline: Only you. Charmless.
  • Patience: Is it a game of flats you fancy then?
  • Aveline: A friend sent me-- Connor. He will offer you safety and training.
  • Patience: (Miss), get my charm back, and you can take me as your game pullet.
  • Aveline: Then let's go.


In order to coerce Patience back to Connor's homestead, Aveline agreed to help her retrieve the stolen charm.



Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand