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The Forge was an altered representation of one of Aguilar de Nerha's genetic memories.

Aguilar's Journal

Torquemada has found a way to use the Staff to create murderous phantoms, which now block our path! But, we must press on!

Beneath the monastery, there are strange tunnels. The stonework seems beyond the skill of any mortal mason. What has the Inquisition uncovered here? Could these be the ruins of the Ancients?

We must enter these mysterious halls and discover what secrets the Inquisition has unearthed here. It is likely that the Grand Inquisitor waits to face us below.

The chances for victory have grown thin. I am not sure we can win this. But, no matter what happens, we give our lives to the Creed.

Dialogue

Descending into the tunnels from the monastery above, the Spanish Assassins prepared themselves for the fights ahead.

  • Spanish Assassin 1: Torquemada is down here somewhere, using the Staff. We have to find him.
  • Spanish Assassin 2: He's summoning spirits to fight us! How can we win against that?
  • Spanish Assassin 3: That is meaningless. Do not give up, brethren! All that matters is our task.

The tunnels led the Assassins to The Forge, an ample room where Torquemada and four murderous phantoms waited.

  • Torquemada: Ah, Assassins! Come to witness my triumph? I’m sorry, you are too late. I have used the apparatus here to re-forge the Staff of Eden. Now the power of the Ancients is MINE!
  • Assassin: No one should wield such power, Torquemada. You die today.
  • Torquemada: You Assassins and your arrogance. You think you can defy me? On the threshold of immortality? WE SHALL SEE.

One by one, three ghostly soldiers were defeated, angering Torquemada with each successive defeat.

  • Torquemada: Ugh, why do you continue to resist? Had I the Apple as well, you would be mewling at my feet! Bow to me! I am Order! I am the future of the WORLD!

The Spanish Assassins defeated the final phantom, enraging Torquemada, who summoned the powers of the Staff.

  • Torquemada: Agh! You've seen nothing of my new strength! How will you fare against the true power of Eden!?

Torquemada engaged the Assassins in combat but was fatally wounded.

  • Torquemada: What! No! How?
  • Spanish Assassin: No more questions from you, Inquisitor.
  • Torquemada: But... I won! It was MINE! True power... eternal life! You can't DO THIS to me!
  • Spanish Assassin: Nothing is true...

Through quick use of the Hidden Blade, Torquemada was killed.

  • Spanish Assassin: Everything is permitted. It is finally done. Torquemada will torment Spain no longer.
  • Spanish Assassin 2: What about the Staff?
  • Spanish Assassin: It can never fall into Templar hands again. It must be destroyed.

Using the Isu architecture in their favor, the Assassins destroyed the Staff of Eden.

  • Spanish Assassin: It is done. Let's get out of here before we are buried with the Staff!

After escaping, the Assassins returned to their headquarters in the Cazorla mountains and called a meeting.

  • María: So we did it. Torquemada is dead. The Ancient vault has disappeared, buried under the Monastery of Saint Thomas, and the Staff of Eden along with it.
  • Aguilar de Nerha: We could not have kept it. The risk of it falling into the wrong hands again was too high.
  • Luis Chico: At least with Torquemada gone, the Inquisition will die. Spain will finally know some peace.
  • Beatriz de Navarrete: If only that were true... Torquemada was the driving force behind the Inquisition, but he is not the only fanatic clergyman in Spain. I'm afraid Isabella will soon appoint a new Grand Inquisitor to take his place. A new puppet of the Templars.
  • Luis: Friends! For now, let us savor our victory over our foes. The Staff and Apple of Eden are out of their reach. They have no more horrors with which to threaten us.
  • Aguilar: And as long as they still hold power in Spain, we will continue our fight. For the innocents. For peace and freedom. For the Creed!

Outcome

The Spanish Assassins eliminated Tomás de Torquemada and destroyed the Staff of Eden that he so coveted, preventing it from falling into the wrong hands.

References

Assassin's Creed: Rebellion memories
Story Missions
Region 1
Prologue - The Chapter House - The Merchant of Death - The Pen and the Sword - Supply Switch - Death to Ramírez
Region 2
On the Hunt for Ramírez - The Auto-Da-Fé - The Artifact - A Lap Dog's Death - The Breaching of Sádaba Castle - The Monastery of St. Lucia
Region 3
A War of Attrition - The Supply Train - Retiring Captain Ordóñez - Ammunition Ablaze - A Spy Among Us - The Fall of Granada
Region 4
The Rescue of a Northern Ally - Stealth in Sahagún - The León Lead - The Abbot Extraction - Sobroso Surprise - A Brother's Betrayal
Region 5
Higher Education - Pieces of Silver - Stealing Toledo - Rebellion - The Forge
Standard Missions
Region 1
Into Darkness - Spies and Thieves - A Thief in the Night - Loyal Cause - Thick as Thieves - Training Session - House Cleaning
Region 2
Shadow Run - Enemy of My Enemy - Eavesdropping - Is Anyone Home? - Visceral Hunt - Got a Light? - Innocent's Blood - Uninvited Guest
Region 3
Last Rites - Saboteur in the Flanks - Rendezvous in the Slums - Closing In - Mounting Threat - Eternal Rest - Foresight - Gutter Rat
Region 4
Pay It Forward - Consequences of Luxury - Falling Between the Cracks - Down the Drain - Case Closed - Hasty Departure - Gathering Ammunition - Network Breach
Region 5
Supply Run - For Those In Need - Follow the Money - Falling Star - Diverting Funds
Loot Missions
Region 1
The Lord's Plan - Blade in the Night - Laid to Rest - Welcome Party - Countermeasures - Concrete Retribution - Thorn in the Side
Region 2
Angry Strike - Meeting Report - Off The Record - Harbinger Sanctum - Treasure Hunt - Iron Madness - Construction Strike - King of the Hill
Region 3
Dead End - Keep the Faith - Beacon of Light - Futile Recruitment - Stockpiling - Rodent in the Keep - Into the Depths of Dark Hearts - Calm Before the Storm
Region 4
Fleet of Foot - Early Retirement - Tug-o-War - Someone Call the Exterminator - Preemptive Strike - In Plain Sight - Good Cop Bad Cop - Hiding in Plain Sight
Region 5
Death to Vultures - Trimming the Fat - Extending a Hand - Moonlight Flight - Web of Spies
Legacy Missions
Region 1
The Escapists - Fight Fire with Fire - Rotten Transaction - A Maze of Information - Cloak and Dagger - Two Birds, One Stone - Bad Blood
Region 2
Hide and Seek - Breaking the Chains - The Long Climb - Breach of Contract - Permission Denied - All Rooms Unlocked - Anointing of the Sick - Grocery Shopping
Region 3
Dog of the Lord - Plan of Attack - Snuffed Out - In Good Company - Reclaiming the Ramparts - Paper Trail - Liberation of Beliefs - A Defusing Sound
Region 4
Eagle Eye - Mirador's Demise - Package Delayed - Change of Heart - Flexible Alliances - Rise and Fall - Eviction Notice - Revenge for the Fallen
Region 5
Imposter Syndrome - Cache as Cache Can - Two for the Price of One - A Force To be Reckoned - Springing the Trap
Helix Rift Events
Horacio's Retribution
Home Sweet Home - Deal Breaker - One Stop Too Many - Noble Deeds - Horacio's Payback
The Art of the Heist
The First Painting - The Second Painting - The Third Painting - The Fourth Painting - The Final Painting
Freerunner Frenzy
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Swift Assassination
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
The Ottoman Connection
Uncovering Clues - Clearing the Way - Castle Combat - A Bad Deal - Expert Escape
DPS All-Stars
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Spears for Hire
Ears to the Ground - Blade Before Dusk - Saving Spartans - Limited Supply - Campfires in Korinthia - Thaddeus' Charge - Manmade Draught - Inside Athens - A Discrete Meeting - The Last General
Stealthy Operations
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
For Democracy!
The Burden of Command - ‎‎End of a Journey‎ - Saving Athenians‎ - Spartan Supplies - Korinthian Chaos - Erastos' Charge - Thicker than Water - Inside Megara - Heraclius' Messenger - Glory for Athens
A War in the Shadows
Rat Catching - Hell's Horses - The Meat Cellar - The Hydra's Heads - The Slaver's Demise
The Mask of the Ibis
The Night of the Eagles - The Jackal's Path - The Buried Halls - The City of the Dead - The Bounty of Thoth
Kinslayer
Crossed Blades - Interruptions - The Kennel-Master - Vengeance - Storm Chasing
The Eagle's Shadow
Illusory Words - With Arms Open - Deadly Game - Fighting Fair - The Unseen Knife
The Hunter's Hounds
Road to Riches - Empty Masks - The Serpent Coils - Achilles' Heel - The Hydra's Nest
Echoes Through the Animus
Egypt - Granada - Acre - Florence - Greece
Dead Men's Gold
A Drunken Sailor - Into the Rigging - The Leviathan's Bones - A Fistful of Doubloons - Blood and Thunder
The Ravens' Wound
Taking the Eyes - The Fury of the Northman - The Horn of the Valkyrie - Hunting Wolves - The Hidden Annals
Campaign Missions
Caribbean Sea, 1713 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
Naples, 1499 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
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