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The Fireship was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.


Edward and Charles Vane set their plan in motion and prepared to escape Nassau.


  • Edward: The Commodore's dead. Are we ready?
  • Vane: We're close. We got a problem with the galleon as a couple of dozen- Bloody hell.

Vane noticed Rackham sitting on a powder barrel, lighting up a pipe. Vane ran up and backhanded Rackham to the ground.

  • Vane: You'd raise a cloud here, ya lout? You're sitting on enough gunpowder to blow New Providence off its rocks!
  • Rackham: Lay off me, mate! I'm well chafed!
  • Vane: As I was telling, a squad of lobsters has commandeered our galleon. We're going to have to clear it out before we use them cannons to break the blockade.

Edward escorted the Royal Phoenix with the Jackdaw.

  • Adéwalé: Stay near the fire ship, Captain. Keep it afloat! Don't let them sink our fire ship. That's our ace. The Brits are on to us! Look there!

Edward protected the ship.

  • Adéwalé: The fire ship's about to blow! Steer clear, captain!

The blockade was blown apart.

  • Adéwalé: We broke through! Get clear of the fleet now, and we're home free. No preshah, eh Kenway? The Obeah (black magic) comes natural to us.
  • Edward We ain't out of this yet.

Edward escaped the remaining ships.

  • Adéwalé: A mighty mess there.
  • Vane: Ha ha ha! Burn you bastards! The pardon up your ARSE, Governor!
  • Adéwalé: Prancing about like they took a prize... hmph.


Edward and Vane escaped from Nassau.



Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand