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This article is about the genetic memory of Basim ibn Ishaq. You may be looking for the genetic memory of Ratonhnhaké:ton.

The Chase was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.

Description[]

Basim returned to the Sharqiyah bureau after eliminating Order members, Jasoor ibn Basil and Nadir ibn Havid.

Dialogue[]

Basim entered the bureau, where Fuladh was talking to Ali ibn Muhammad.

  • Fuladh: Wait, Ali. Let us hear from Basim, first. Were you successful in your tasks?
  • Basim: General Jasoor and Admiral Nadir are dead.
  • Fuladh: Did you find anything to identify Al-Mardikhwar?
  • Basim: Not exactly. General Jasoor was commanded to meet Al-Mardikhwar at the Great Garrison. It seems his past finally caught up to him. Admiral Nadir was questioned about missing supply shipments meant for the Turkic military. Al-Mardikhwar was not happy.
ACMir The Chase 2

Ali and Fuladh identifying Al-Mardikhwar as Warlord Wasif

  • Fuladh: So ... Al-Mardikhwar is at the Great Garrison, overseeing supplies for the Turkic mercenaries. There is only one officer of sufficient rank who fits. Warlord Wasif al Turki.
  • Ali: Wasif! This makes sense. There are few others who could have taken Beshi.
  • Basim: Beshi has been taken?
  • Ali: He never came back.
  • Fuladh: Wasif just returned from an excursion for the Caliph, and is at the Garrison. If he has Beshi, that is where he will be.
  • Ali: Then that is where I am going.
  • Fuladh: Wasif controls half of Baghdad. If we challenge him and fail, it could start a war that reaches even Alamut. You need Basim.
ACMir The Chase 3

Fuladh asking Basim to make sure Ali take the role of killing Wasif

  • Ali: Fine. I will meet Basim near the Garrison before I move. But do not take long. I am finished waiting.

Ali left and Fuladh gave Basim a feather.

  • Fuladh: Enter the Great Garrison and kill Wasif. He must not escape, and it must look like Ali did it. The safety of Alamut depends on it.
  • Basim: It will be done.

Outcome[]

Basim is tasked with eliminating Wasif Al Turki, while making sure it looked like the work of Ali ibn Muhammad.

References[]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter - Like Father, Like Son - The Raptor and the Demon - The Hunt - Bird Trap - To Catch a Demon - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake - The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
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