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The Champion, Part 1 was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.


Ezio Auditore's Apprentice requested a favor. He wanted Ezio to overlook an escort of a printer. He suspected the Templars would attack him to silence the printer. Ezio accepted and killed all attackers from a distance.


Ezio met his Apprentice in the Assassin Den.

  • Apprentice: Mentor, do you have a moment? I have a request.
  • Ezio: I am eager to hear it.
  • Apprentice: Today a local printer received a death threat I feel we must take seriously. I believe the Templars are trying to silence him. I would like to draw his enemies out into the open by pretending to escort him to a new location.
  • Ezio: And what do you need from me?
  • Apprentice: I want you to stalk the stalkers. We will walk in the open, while you remain undetected.
  • Ezio: Molto bene. (Very good.)
  • Apprentice: Stay close, and kill any Templars you find. They could be anywhere.
The Champion P1 2

Ezio following the printer and the Apprentice

Ezio climbed to the rooftops and tailed his Apprentice and the printer. After a while, a heavily armed man intervened.

  • Champion: Stand down, Assassin. There is a contract on this man's head!
  • Printer: I will not be silenced! I will not! Do not kill me, efendim (sir)! Please! God help me!
  • Ezio: I am trying to save you!

Ezio fought off the attacking Templar agents.

  • Ezio: Stay here and stay hidden. My Assassin needs help.

Ezio returned to his Apprentice.

  • Ezio: What happened? Who was that fighter?
  • Apprentice: Quite an animal, no? I have never seen the Templars attack with such brute strength. Today I bested him, but not by much.
  • Ezio: Be on your guard. He will be back.


The printer was saved from the ambush the Templars had planned for him, and the Assassins learned of the existence of the Champion. His identity, however, remained unknown.



Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line