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Target Practice was a virtual representation of one of Ezio Auditore's genetic memories, relived by Desmond Miles in 2012 through the Animus 2.01.

Description[]

Ezio Auditore made his way to the top of Monteriggioni's walls, where the cannons were situated. Once there, he met a pair of mercenaries and asked them if he could try shooting a cannon.

Dialogue[]

Ezio met with a pair of mercenaries on top of the city walls.

  • Ezio: So, these are the new cannons?
  • Mercenary 1: Yes, Signor (Mr.) Ezio.
  • Ezio: May I try one?
  • Mercenary 1: Yes, but...
  • Mercenary 2: Go on. Tell him.
  • Mercenary 1: We cannot seem to make them work properly and the fool who mounted them is nowhere to be found.
  • Ezio: Then it is up to me to find him.
  • Mercenary 1: We do not want to waste your time.
  • Ezio: It is not any trouble. I have all the time in the world now.
TP 2 v

Ezio waking the engineer

Ezio walked around the battlements of Monteriggioni, searching for the engineer, and found him sleeping on the walkway within a watch tower.

  • Ezio: Salve, Messere (Hello, Mister). We need you to fix the cannons on the battlements.
  • Engineer: Leave me be. I do not begin repairs before noon.
  • Ezio: Do you know what time it is?
  • Engineer: I make cannons, not clocks.
  • Ezio: If you are busy, someone else will fix them.
  • Engineer: Uno momento (One moment). No one else will touch my cannons.

The engineer got to his feet and began to walk back to the cannons with Ezio.

  • Engineer: Soldiers have no respect for artillery. They expect a gun to work like magic. You need to feel her out, give her a little encouragement. We are only equipped with simple cannons now, but I got hold of a design from Francia (France), a hand cannon, something called a Wrought Iron Murderer. Imagine, firing a cannon... from your hands. That is the future.

They arrived back at the cannons.

  • Engineer: What have you done?
  • Mercenary 1: We used them.

The engineer grabbed the mercenary by his clothes.

TP 3 v

The engineer shouting at the mercenary

  • Engineer: They were not ready for firing! You could have gotten us all killed. Let me see.
  • Mercenary 2: His breath is more fatal than our cannons.
  • Engineer: Only when you two fools are shooting them. There. Try it. Aim at something to test the alignment.

When Ezio hit five target dummies, the Engineer spoke to him.

  • Engineer: Perfetto (Perfect). At least someone here knows how to shoot. Now for the other one.
  • Ezio: I must go.
  • Mercenary 1: Thanks for your help. If you hear the cannons tomorrow, do not worry, we will be practicing at dawn.
  • Engineer: Too bad it will not do you any good.
  • Mercenary 2: Very funny. Now, fix the second cannon.

Outcome[]

The cannons on the battlements were fixed and Ezio was free to roam around Monteriggioni.

Trivia[]

  • If Ezio missed a target, the engineer would say "The aiming mechanism is fine, the problem must be behind the cannon" or "Again!" if Ezio continued to miss.

Gallery[]

References[]

Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book
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