Assassin's Creed Wiki
Register
Advertisement
Assassin's Creed Wiki

Something to Remember was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[]

Having returned to his village, Ratonhnhaké:ton was called to the Clan Mother's longhouse, where she explained to him the goals of their tribe and introduced him to an ancient artifact.

Dialogue[]

  • Clan Mother: I know you wonder why it is we do not wander from these woods. Why it is we do not join the other Kanien'kehá:ka in war. Tonight, you will have your answers. Our village sits on sacred ground. And it is our duty - above all other things - to keep it hidden from the world.
  • Ratonhnhaké:ton: Even if it means allowing our enemies to gain strength?
  • Clan Mother: It is a difficult position for us. We are caught between the need to act - and the knowledge that doing so endangers us.
  • Ratonhnhaké:ton: What is so important that you would see us imprisoned by ourselves?

The Clan Mother then handed Ratonhnhaké:ton an artifact.

  • Ratonhnhaké:ton: What is it?
  • Clan Mother: A door.

The artifact activated.

ACIII-Remember 7

Juno introducing herself to Ratonhnhaké:ton

  • Juno: Greetings guardian.
  • Ratonhnhaké:ton: Are you... a spirit?
  • Juno: You may think of me as such.
  • Ratonhnhaké:ton: Where am I?
  • Juno: You are where you were before. If you mean to ask what it is you now see - it is known as the Nexus. From here, probabilities are calculated so that the proper path may be chosen.
  • Ratonhnhaké:ton: What path?
  • Juno: Yours.

Juno then took Ratonhnhaké:ton on a spiritual journey, in which they took on the form of eagles.

  • Juno: Follow me.
  • Ratonhnhaké:ton: What have you done to me?!
  • Juno: Selected a form familiar to your culture. It is designed to ease navigation. We have waited millennia for your arrival. You - who will bring to him the last piece. That he may open the door.
  • Ratonhnhaké:ton: I do not understand.
ACIII-Remember 9

Juno's visions of Haytham and the Templars

  • Juno: Nor need you. I sense my words cause pain... But such was not my intention. You are important, child. In more ways than you will ever know. As we speak, forces gather in secret, preparing to seize control of the land. If they succeed, the sanctuary will be breached. Yours is a special lineage. Past. Present. Future. Many are connected to you. Many who have changed the world. Who will change the world. So too, shall you. I have called you here that you might know your duty. You must protect the sanctuary from those that would undo our work.
  • Ratonhnhaké:ton: What sanctuary? What work?
  • Juno: Maintaining your current course will result in a negative outcome. Premature access will destabilize the region. Your village and its people will be destroyed.
  • Ratonhnhaké:ton: What am I to do?
  • Juno: You will learn of a man who will provide additional training. Seek this symbol. No doubt you have many questions. Time will see them answered. For now, you must follow. Leading is for later.

A little while later, the Clan Mother and Ratonhnhaké:ton met near the water.

  • Clan Mother: Where, Ratonhnhaké:ton? Where did you see that symbol?
  • Ratonhnhaké:ton: The spirit showed it to me. She said I would meet a man who would show me the way forward.
  • Clan Mother: Hmm.
ACIII-Remember 16

The Clan Mother allowing Ratonhnhaké:ton to leave the village and join the Assassins

  • Ratonhnhaké:ton: The men from beyond the valley will return here, I've known it for a long time now. And so have you, even if you choose to ignore it.
  • Clan Mother: We are sworn to protect this place... But you are right as well. The world is changing, and we cannot hide forever.
  • Ratonhnhaké:ton: I will not sit here and wait for our end.
  • Clan Mother: Then I release you. You may leave.
  • Ratonhnhaké:ton: Why have you changed your mind?
  • Clan Mother: Because I cannot change yours. Take this. You will find what you seek in a place to the east. It was there I saw the symbol. It was borne by a man who will surely help you, as he once helped your mother.
  • Ratonhnhaké:ton: Thank you.
  • Clan Mother: Yours is a noble heart. But I fear you expect too much. Go. Seek your symbol. Find your way.

Outcome[]

Ratonhnhaké:ton set out to find the meaning of the symbol that was shown to him, which took him to the Davenport Homestead.

Gallery[]

References[]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation
Advertisement