Assassin's Creed Wiki
Assassin's Creed Wiki
(Undo revision 118138 by The Un known (talk) Unnecessary edit.)
(corrected information - we are not certain of these assassin's being Masters. also added templates)
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[[File:Zw-assassin-sanctuary-1.png|thumb|400px|The Sanctuary from its entrance.]]
 
[[File:Zw-assassin-sanctuary-1.png|thumb|400px|The Sanctuary from its entrance.]]
 
The '''Sanctuary''' is a location in both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. It was created by [[Domenico Auditore]] as a tribute to the greatest [[Assassins]] in history, and is found underneath the [[Auditore Family Villa]], with its entrance concealed behind a tall bookcase in [[Mario Auditore]]'s study. It is revealed by Mario to his nephew [[Ezio|Ezio Auditore]] as the game progresses.
 
The '''Sanctuary''' is a location in both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. It was created by [[Domenico Auditore]] as a tribute to the greatest [[Assassins]] in history, and is found underneath the [[Auditore Family Villa]], with its entrance concealed behind a tall bookcase in [[Mario Auditore]]'s study. It is revealed by Mario to his nephew [[Ezio|Ezio Auditore]] as the game progresses.
   
It houses seven statues of seven [[Master Assassin]]s. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected to unlock the gate blocking way to the seventh statue that is of none other than [[Altaïr Ibn-La'Ahad]] himself, which holds the indestructible set of [[Altaïr's Armor|armor]] made by Altaïr centuries before.
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It houses seven statues of seven Legendary Assassins. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected to unlock the gate blocking way to the seventh statue that is of none other than [[Altaïr Ibn-La'Ahad]] himself, which holds the indestructible set of [[Altaïr's Armor|armor]] made by Altaïr centuries before.
   
 
In ''Assassin's Creed: Brotherhood'', the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by [[Abstergo]] at the end of ''Assassin's Creed II''. However since the Sanctuary has no electricity, Desmond must first [[Free Running|free run]] around [[Modern Times|modern day]] [[Monteriggioni]] to reroute electricity to the sanctuary.
 
In ''Assassin's Creed: Brotherhood'', the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by [[Abstergo]] at the end of ''Assassin's Creed II''. However since the Sanctuary has no electricity, Desmond must first [[Free Running|free run]] around [[Modern Times|modern day]] [[Monteriggioni]] to reroute electricity to the sanctuary.
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*In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''.
 
*In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''.
 
*In ''Brotherhood'', though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
 
*In ''Brotherhood'', though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
*Desmond Miles, through the [[Bleeding Effect]], witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great [http://assassinscreed.wikia.com/wiki/Master_Assassin Master Assassins] .
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*Desmond Miles, through the [[Bleeding Effect]], witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great [[Assassins]] .
 
*The design of the Sanctuary bears an structural resemblance to the Roman Pantheon.
 
*The design of the Sanctuary bears an structural resemblance to the Roman Pantheon.
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*Altaïr is the only Assassin in the Sanctuary that we are sure was a [[Master Assassin]].
   
 
==Gallery==
 
==Gallery==

Revision as of 17:19, 31 January 2011

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Zw-assassin-sanctuary-1

The Sanctuary from its entrance.

The Sanctuary is a location in both Assassin's Creed II and Assassin's Creed: Brotherhood. It was created by Domenico Auditore as a tribute to the greatest Assassins in history, and is found underneath the Auditore Family Villa, with its entrance concealed behind a tall bookcase in Mario Auditore's study. It is revealed by Mario to his nephew Ezio Auditore as the game progresses.

It houses seven statues of seven Legendary Assassins. Six of these statues are missing seals that must be collected to unlock the gate blocking way to the seventh statue that is of none other than Altaïr Ibn-La'Ahad himself, which holds the indestructible set of armor made by Altaïr centuries before.

In Assassin's Creed: Brotherhood, the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by Abstergo at the end of Assassin's Creed II. However since the Sanctuary has no electricity, Desmond must first free run around modern day Monteriggioni to reroute electricity to the sanctuary.

Statues

From left to right:

Trivia

  • The circular grate in the courtyard at the back of the Auditore Family Villa is actually the top of the Sanctuary, which allows light in.
  • In Assassin's Creed II, you can examine all the statues except Altaïr's, and gain information about the Assassin. In Brotherhood, only the statue of Altaïr may be interacted with, resulting in a "racist" joke that involves Desmond using stereotypic modern Italian speech.
  • Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in Assassin's Creed.
  • This secret exit is present in Assassin's Creed II, however, it is blocked by a pile of logs.
  • In Brotherhood, one of Lucy's computers in the Sanctuary displays the Memory menu from Assassin's Creed: Project Legacy.
  • In Brotherhood, though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
  • Desmond Miles, through the Bleeding Effect, witnessed a much older Ezio return to the Sanctuary, and looked at the statues of great Assassins .
  • The design of the Sanctuary bears an structural resemblance to the Roman Pantheon.
  • Altaïr is the only Assassin in the Sanctuary that we are sure was a Master Assassin.

Gallery