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ACV Promotional Screenshot-hornrunes

Eivor blowing a horn marked with runes

Runes are a collection of early letters commonly used among a number of Germanic languages before being largely replaced by the Latin alphabet.

History[]

Runes were the favored writing system among the Vikings, and they used them to record things as well as for decoration. Inscribing a rune upon a weapon was believed to enhance its abilities.[1] Sometimes Vikings also tattooed runes upon themselves, as was the case with Valdis.[1]

List of runes[]

Armor runes[]

Image Name Stat Boosted Value
Minor Standard Greater
Aegis Rune Elite Resistance 1.4 1.8 ?
Antidote Rune Poison Damage Resistance 1.0 1.5 2.0
Assassin Rune Assassination Damage 2.0 2.7 3.3
Bulwark Rune Heavy Resistance 2.0 2.7 3.3
Evasion Rune Evasion 1.0 1.5 2.0
Feather Rune Weight -1.0 -1.3 -1.5
Hunter Rune Ranged Damage 1.0 1.5 2.0
Remedy Rune Poison Buildup Resistance 1.0 1.5 2.0
Rune of Life Health 11.0 14.9 18.9
Rune of Protection Light Resistance 2.0 2.7 3.3
Rune of Rain Fire Damage Resistance 1.0 1.5 2.0
Safeguard Rune Range Resistance 1.5 2.0 2.5
Shadow Rune Stealth 1.0 1.5 2.0
Shell Rune Armor 3.0 4.0 5.0
Shield Rune Melee Resistance 2.1 2.8 3.5
Warrior Rune Melee Damage 1.0 1.5 2.0
Water Rune Fire Buildup Resistance 1.0 1.5 2.0

Weapon runes[]

Round runes
Image Name Stat Boosted Value
Minor Standard Greater
Assassin Rune Assassination Damage 2.0 2.7 3.3
Blunt Rune Stun 3.0 4.0 5.0
Burst Rune Fire Buildup 2.0 2.7 3.3
Combustion Rune Fire Damage 2.0 2.7 3.3
Drengiligr Rune Elite Damage 3.0 4.0 5.0
Flanking Rune Back Damage 6.0 8.0 10.0
Headhunter Rune Headshot Damage 1.4 1.9 2.3
Light Rune Weight -1.0 -1.3 -1.5
Rune of Agility Light Damage 3.0 4.0 5.0
Rune of Finesse Critical Chance 2.0 2.7 3.3
Rune of Force Heavy Damage 3.0 4.0 5.0
Rune of Haste Speed 1.0 1.3 1.7
Rune of Perfection Critical Damage 4.9 6.5 8.0
Rune of Rage Attack 2.4 3.2 4.0
Rune of Reinforcement Block 3.0 4.0 5.0
Rune of Tactics Ability Damage 5.0 6.0 7.0
Shadow Rune Stealth 5.0 6.0 7.0
Toxin Rune Poison Buildup 2.0 2.7 3.3
Venom Rune Poison Damage 2.0 2.7 3.3
Diamond runes
Image Name Perk
Block Fury Rune Increase Attack after a Shield Block
Blunt Joint Rune Increase Stun when hitting Weak Points
Chain Finisher Fury Rune Increase Attack after a combo finisher (up to 5 times)
Chained Deft Rune Increase Critical Chance after each hit (up to 10 times)
Chained Fury Rune Increase Attack after each hit (up to 10 times)
Chained Perfection Rune Increase Critical Damage after each hit (up to 10 times)
Chained Swiftness Rune Increase Speed after each hit (up to 10 times)
Critical Knockdown Rune Heavy Critical Hits knock enemies on the ground
Critical Spark Rune Ignite your weapon after critical hits
Curative Block Rune Restore some Health after blocking 5 times
Curative Guard Rune Restore some Health on parry
Curative Joint Rune Weak Point hits restore some Health
Curative Perfection Rune Restore a low amount of Health for each Critical Hit
Dash Fury Rune Increase Melee Damage after a Dodge
Damaged Fury Rune Increase Attack after taking a hit
Death Smoke Rune Deploy a Smoke Bomb on Kill when outnumbered
Deft Joint Rune Increase Critical Chance when hitting Weak Points
Desperate Deft Rune Increase Critical Chance when low Health
Desperate Perfection Rune Increase Critical Damage when low Health
Desperate Swiftness Rune Increase Speed when low Health
Desperate Tactics Rune Increase Ability Damage when low Health
Emergency Smoke Rune Throw a Smoke Bomb after a Close Range Shot
Expert Range Rune Increase Attack the further you are from your enemy
Fire Execution Rune Heavy hits set fallen enemies on fire
Fire Guard Rune Parrying has a chance to create a small fire around you
Flanking Dash Rune Increase Back Damage when dodging
Forceful Block Rune Increase Heavy Damage when blocking
Forceful Dash Rune Increase Heavy Damage when dodging
Heavy Fury Rune Increase Ranged Damage the heavier you are
Light Deft Rune Increase Critical Chance the lighter you are
Light Momentum Rune Increase Light Damage after a Heavy Finisher
Melee Block Rune Increase Melee Damage when blocking
Momentum Rune Increase Heavy Damage after each ligh hit (up to 6 times)
Momentum Fury Rune Increase Attack after a Heavy Finisher
Overwhelmed Deft Rune Increase Critical Chance when surrounded by more than 3 enemies
Overwhelmed Fury Rune Increase Attack when surrounded by more than 3 enemies
Overwhelmed Perfection Rune Increase Critical Damage when surrounded by more than 3 enemies
Poison Guard Rune Chance of Poison Cloud on parry
Ranged Block Rune Increase Ranged Damage when blocking a ranged attack
Sleep Block Rune Detonate a Sleep Bomb after blocking 5 times
Spark Guard Rune Chance to ignite your weapon on parry
Stalwart Flanking Rune Increase Ranged Damage when close to full Health
Stalwart Fury Rune Increase Attack when close to full Health
Stalwart Perfection Rune Increase Critical Damage when close to full Health
Stalwart Swiftness Rune Increase Speed when close to full Health
Stealth Sleep Rune Stealth Headshot creates a Sleep Cloud around the body
Strong Chain Finisher Rune Increase Heavy Damage after a Heavy Finisher (up to 5 times)
Strong Guard Rune Increase Heavy Damage when parrying
Swift Block Rune Increase Speed when blocking (up to 5 times)
Swift Dash Rune Increase Speed when dodging
Swift Joint Rune Increase Speed when hitting Weak Points
Tactical Block Rune Increase Heavy Damage based on how long you maintain the block stance
Trap Shot Rune Stealth Headshot Kill automatically spawn a trap
Venom Guard Rune Chance to poison your enemy on parry
Venom Momentum Rune Heavy Combo Finisher Hits have a chance to drop a Poison Cloud

Appearances[]

References[]

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