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{{Era|AC2|ACI}}
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{{Era|Locations|Assassins}}
[[File:Hideout_Back_View.png|thumb|250px|The Grosseto hideout]]
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[[File:Hideout_Back_View.png|thumb|250px|The Rome hideout]]
The '''Grosseto hideout''' was one of the many Assassin safehouses around the world,<ref name="Initiates">''[[Assassin's Creed: Initiates]] - Desmond Files''</ref> and served as the base for a team of [[Modern times|modern-day]] [[Assassins]] – consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]] and [[Desmond Miles]] – during the year 2012.
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The '''Rome hideout''' was one of the many Assassin safehouses around the world,<ref name="Initiates">''[[Assassin's Creed: Initiates]] - Desmond Files''</ref> and served as the base for a team of [[Modern times|modern-day]] [[Assassins]] – consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]] and [[Desmond Miles]] – during the year 2012.
   
 
The building itself was located in [[Rome]], within the {{Wiki|Tor Tre Teste}} industrial area,<ref name="Initiates"/> and divided into two sections, the warehouse and the loft. The loft further branched into the main room and three other rooms, one of which was locked with a reinforced metal door.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
 
The building itself was located in [[Rome]], within the {{Wiki|Tor Tre Teste}} industrial area,<ref name="Initiates"/> and divided into two sections, the warehouse and the loft. The loft further branched into the main room and three other rooms, one of which was locked with a reinforced metal door.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
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*The interior design of the main area in the hideout was similar to that of the [[Ubisoft]] Montreal office; it is not known if this similarity is intentional.
 
*The interior design of the main area in the hideout was similar to that of the [[Ubisoft]] Montreal office; it is not known if this similarity is intentional.
 
*A glitch could occur if ''[[Assassin's Creed II]]'' was turned off after completing DNA Sequence 11, when Desmond exited from the Animus. During this time, Desmond would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that he could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
 
*A glitch could occur if ''[[Assassin's Creed II]]'' was turned off after completing DNA Sequence 11, when Desmond exited from the Animus. During this time, Desmond would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that he could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
*In PlayStation Home, free-roaming around the main room of the Grosseto hideout was allowed after finding all the glyphs in the [[Animus Project laboratory|Abstergo laboratory]].
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*In PlayStation Home, free-roaming around the main room of the Rome hideout was allowed after finding all the glyphs in the [[Animus Project laboratory|Abstergo laboratory]].
   
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="center" position="center" spacing="small" widths="180">
 
<gallery captionalign="center" position="center" spacing="small" widths="180">
 
File:Assassins_creed_2_animus_room_by_viag.jpg|Early concept art of the hideout
 
File:Assassins_creed_2_animus_room_by_viag.jpg|Early concept art of the hideout
Animus Room concept 2.jpg|Alternate concept art of the Grosseto hideout
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Animus Room concept 2.jpg|Alternate concept art of the Rome hideout
Animus Room concept 1.jpg|Another alternate concept art of the Grosseto hideout
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Animus Room concept 1.jpg|Another alternate concept art of the Rome hideout
 
Assassin's Creed 2 Hideout Building Concept.jpg|Concept art for the exterior of the hideout
 
Assassin's Creed 2 Hideout Building Concept.jpg|Concept art for the exterior of the hideout
 
Animus Plug-in Concept.jpg|Early concept art for the Animus room in the hideout
 
Animus Plug-in Concept.jpg|Early concept art for the Animus room in the hideout
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{{AC2}}
 
{{AC2}}
 
[[Category:Assassin safehouses]]
 
[[Category:Assassin safehouses]]
[[Category:Rome]]
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[[Category:Landmarks in Rome]]

Revision as of 14:33, 5 May 2018

Hideout Back View

The Rome hideout

The Rome hideout was one of the many Assassin safehouses around the world,[1] and served as the base for a team of modern-day Assassins – consisting of Lucy Stillman, Shaun Hastings, Rebecca Crane and Desmond Miles – during the year 2012.

The building itself was located in Rome, within the Tor Tre Teste industrial area,[1] and divided into two sections, the warehouse and the loft. The loft further branched into the main room and three other rooms, one of which was locked with a reinforced metal door.[2]

Main room

AC2 Hideout Main Room 1

The hideout's main room

The main room contained most of the team's equipment, including the Animus 2.0, and the desks for each of the Assassins. A small allocated area also contained a couch and a double bed.[2]

Lucy was usually found sitting at her desk, working on her computer. Her role was to keep track of the Assassin parties outside of the hideout, who were actively fighting the Templars.[2]

Shaun acted as the team's researcher, and sat at a desk next to a bookshelf and cork boards covered with pictures and maps. There, he wrote entries for the Animus database, and provided tactical support for the other Assassin teams out in the field.[2]

Rebecca worked next to the Animus, and kept record of its performance, as well as maintaining its mechanisms. She also occasionally added notes to the database, such as to remind Desmond that a hidden Glyph could be found near to a certain location.[2]

Warehouse

The ground floor of the building contained a large warehouse with stacks of crates, shelves, and a small garage. Desmond practiced his freerunning skills there, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.[2]

Trivia

  • While using Eagle Vision, the road blockers on either side of the garage door were marked with blue, as if they were allies.
  • The surrounding buildings seen through the windows of the hideout appeared to be the same as those in Ezio Auditore da Firenze's memories.
  • The keyboards used by Lucy and the other Assassins were unusual, in that they seemed to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
  • The interior design of the main area in the hideout was similar to that of the Ubisoft Montreal office; it is not known if this similarity is intentional.
  • A glitch could occur if Assassin's Creed II was turned off after completing DNA Sequence 11, when Desmond exited from the Animus. During this time, Desmond would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that he could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
  • In PlayStation Home, free-roaming around the main room of the Rome hideout was allowed after finding all the glyphs in the Abstergo laboratory.

Gallery

References