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Recruiting Maroons was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

Edward returned to Antó with the acquired information and agreed to help the Maroon Assassin with freeing the slaves.

Dialogue

  • Edward: I found your men.
  • Antó: And I found where his brothers are kept. Help me release them.
  • Edward: No, mate. I've settled my debt. Meddling with slaves is none of my affair. I doubt there's even a Templar behind it all.
  • Antó: All affairs of freedom are Assassins' affairs! What is your price?
  • Edward: What?
  • Antó: A man without principle must be moved by coin. How much do you need?
  • Edward: There is a key I'm looking for. Belongs to a set I've been stripping off Templars.
  • Antó: The Templar keys? I thought they'd been destroyed.
  • Edward: I'm not the only one who knows about them, then?
  • Antó: If we find it, it's yours.
  • Edward: You have a deal. Let's go get your friends.

Edward assassinating a guard holding the first slave

Edward and Antó set out to free the first slave.

  • Antó: The drunks and whores you call friends might help you now. Look for a hole in the fence. We'll catch them unawares.
  • Guard 1: What's this? Only survivor?
  • Guard 2: Only captive.
  • Guard 1: You didn't... lose... the battle then?
  • Guard 2: How can we win when the dogs hole up in the mountain? They just hide in caves and wait. See us coming every time.
  • Guard 1: I hope commander Abraham knows what he's doing.
  • Guard 2: I've no doubt he'll win in the end. I'll follow him to my death!

They killed the guards and freed the first slave.

  • Slave: Thank you.
  • Antó: Hurry! To my bureau.

The pair tracked down the group of guards escorting the second slave.

  • Guard 3: We had a hundred men, and they... we couldn't even see them to count them.
  • Guard 4: What kind of weapons they got in them there caves?
  • Guard 3: Knives and axes mostly. A little gunpowder, not much. Barely more than sticks and rocks.
  • Guard 4: And yet this is the only man you could capture.
  • Guard 3: The only one!
  • Guard 4: They must be backed by some strange African magic. Curses and voodoo.
  • Guard 3: It's just not Christian.

They freed the second slave.

  • Slave: At last.
  • Antó: Go to the bureau.

Edward and Antó reached the final slave.

  • Antó: You must exercise caution. The area will be well-guarded. You know how this works. Take your position.
    Over here! Hey! Ho there!

They freed the final slave.

Antó speaking with Edward

  • Slave: Thanks.
  • Antó: Meet me at the bureau.
  • Edward: Where to, next?
  • Antó: That's enough work for one night. Or do you grow fond of it?
  • Edward: That's it? No Templar? What about the key?
  • Antó: The Templar did not show himself. You will have your key next time.
  • Edward: No, Antó, there is no next time.
  • Antó: When you discover your conscience or admit how badly you want the key, there will be a next time.

Outcome

Edward and Antó freed the slaves, but found no trace of the Templar that had been behind their capture.

Gallery

References

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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