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mNo edit summary
(It's clearly Mirabeau. The voice heard isn't as deep as Beylier. Plus, it makes more sense for it to be Mirabeau)
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*'''Arno:''' ''No, no! God's truth. Very theatrical.''
 
*'''Arno:''' ''No, no! God's truth. Very theatrical.''
 
*'''Bellec:''' ''Shut up. We're here.''
 
*'''Bellec:''' ''Shut up. We're here.''
 
*'''[[Honoré Gabriel Riqueti, comte de Mirabeau|Mirabeau]]:''' ''The candidate will approach.<br>So the son of [[Charles Dorian]] returns to us. Bellec thought you wouldn't come. What changed your mind?''
*'''Beylier:''' ''The candidate will approach.''
 
*'''[[Honoré Gabriel Riqueti, comte de Mirabeau|Mirabeau]]:''' ''So the son of [[Charles Dorian]] returns to us. Bellec thought you wouldn't come. What changed your mind?''
 
 
*'''Arno:''' ''I'm tired of running from my failures. (Mister) [[François de la Serre|De La Serre]], my father... I want to make it right.''
 
*'''Arno:''' ''I'm tired of running from my failures. (Mister) [[François de la Serre|De La Serre]], my father... I want to make it right.''
 
*'''Beylier:''' ''The death of [[Grand Master]] De La Serre weighs on you. Why? Did you wield the blade yourself?''
 
*'''Beylier:''' ''The death of [[Grand Master]] De La Serre weighs on you. Why? Did you wield the blade yourself?''

Revision as of 08:05, 4 December 2014

Rebirth was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Having matched the floral symbol on the medallion with the window of the Sainte-Chapelle, Arno went there to find and obtain information from Pierre Bellec.

Dialogue

Arno arrived at the Sainte-Chapelle.

  • Arno: I suppose a simple address would be too mundane.

Arno investigated the inside of the Sainte-Chapelle, finding a mechanism on the second floor balcony.

  • Arno: "If you can pluck your head from your own arse, come find us."
    What's the light supposed to illuminate?
    What am I supposed to do with this medallion?
    Perhaps the sunbeam...?

Arno activated the mechanism with the medallion, setting off a timer and rearranging the room's chandeliers. After crossing the room, a hole opened in floor. Before it could close, Arno performed a Leap of Faith into the lower level Assassin sanctuary located below the Sainte-Chapelle.

  • Bellec: Took you long enough, pisspot.
  • Arno: What is this place?
  • Bellec: A sanctuary. A place we can train and prepare, away from the eyes of our enemies.

Arno followed Pierre through the sanctuary hallway.

  • Arno: Didn't we just escape from a dungeon?
  • Bellec: It's not a dungeon. It's a nerve center. From these tunnels we can get anywhere in the city, all without being seen. We have eyes everywhere.
  • Arno: Really? Seems visibility would be a problem. Wouldn't you prefer something with a view?
  • Bellec: This place has served us well for six hundred years, pisspot.
  • Arno: Uh-huh. And how long were you standing in the dark waiting for me?
  • Bellec: Not long. Guillaume spotted you from the bell tower.
  • Arno: Well, it was quite the entrance.
  • Bellec: Are you mocking me?
  • Arno: No, no! God's truth. Very theatrical.
  • Bellec: Shut up. We're here.
  • Mirabeau: The candidate will approach.
    So the son of Charles Dorian returns to us. Bellec thought you wouldn't come. What changed your mind?
  • Arno: I'm tired of running from my failures. (Mister) De La Serre, my father... I want to make it right.
  • Beylier: The death of Grand Master De La Serre weighs on you. Why? Did you wield the blade yourself?
  • Arno: Does it matter? The blame still lies with me.
  • Trenet: (He carries his guilt heavily. Are you sure of this one)?
  • Bellec: (I am. He can face the trials. He can be great).
  • Mirabeau: Very well. Out of the dark, you come into the light. From the light, you will return to the dark. Are you prepared to travel the eagle's path?
  • Arno: If that's a fancy way of asking "do I want your help," yes.
  • Mirabeau: Then drink.

Arno drank from a goblet and began the trials. The contents of the goblet induced a hallucination.

  • Arno: What's happening? Hello?

Arno experienced a flashback.

  • Arno (flashback): Can't I go with you, Father?
  • Charles (flashback): Courage, my boy. You wait just here. I will return when this hand reaches the top. And there is to be no mischief.
  • Arno: Father!
  • Charles (flashback): Where is that boy? I'm certain I told him six o'clock--we should be well away by now.
  • Arno: Father, it's me! I'm here!

In his flashback, Arno saw his father's assassination.

  • Arno: Father! Look out! No!

Arno reached his father's dead body, discovering the letter he failed to give to François de la Serre. While chasing the murderer, Arno experienced another flashback.

  • Perrault (flashback): He must receive it today! It's very--
  • Arno (flashback): Very important. I heard you the first time.
  • Élise (flashback): I found that on the floor of my father's study. Unopened.
  • Arno (flashback): I didn't know.
  • Élise (flashback): Neither did my father.
  • Bellec (flashback): If you can pluck your head from your arse, come find us. You'd make a fine fit!
  • Élise (flashback): Haven't you done enough to repay my father's kindness?
    Go! I'll distract them.
    You seem to have caused quite a commotion.
  • Arno (flashback): What can I say? You were always a bad influence.
  • Élise (flashback): You were a worse one.
  • François (flashback): Truly, I am blessed to have such a loyal companion as you, my friend.

Arno then witnessed the murderer killing his stepfather. After the flashbacks of his two greatest failures, Arno arrived in a room filled with hooded individuals, with the murderer in the center standing over the two bodies. Arno killed the man, ending his trial. Upon awaking from the hallucination, Arno found himself in front of the Assassin Council.

  • Mirabeau: These are the words spoken by our ancestors. The words that lay at the heart of our creed.
  • Beylier.: Stay your blade from the flesh of the innocent.
  • Trenet: Hide in plain sight.
  • Quemar: Never compromise the Brotherhood.
  • Mirabeau: Let these tenets be branded upon your mind. Follow them, and be uplifted. Break them at your peril. Rise, Assassin.

As Mirabeau spoke, Bellec outfitted Arno with a Hidden Blade.

  • Mirabeau: Arno Dorian is dead. He has been culled from this world, with his sins and failures turned to dust. Tonight he is reborn, a novice of the Assassin Brotherhood.

Arno activated his Hidden Blade, and Bellec patted him on the back, welcoming him to the Brotherhood.

Outcome

Arno was initiated into the French Brotherhood of Assassins.

Reference

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies