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Raising Iron was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.

Description[]

Eivor and her allies plotted to destroy the rest of Rued's clan.

Dialogue[]

Eivor returned to Northwic and sought out Finnr, finding him at a table outside the tavern. Nearby, a child stood on a cart, heralding the news to a small gathered crowd.

  • Anglo-Saxon Child: Oswald is dead! Oswald is dead! We mourn the loss of our future king and hope for East Anglia! We will remember his brave fight in Dunwic. We will remember his sword against Rued's. And above all we shall remember the man's devotion to God and his mission. Raise your mugs to Oswald tonight at the Spanking Pig! That is what the man would have wanted!

Eivor approached Finnr and spoke to him.

  • Finnr: Another king lost, Eivor.
  • Eivor: Stop washing your face with mead.
  • Finnr: How can I face Halfdan Jarl now? I've failed him again.

  • Eivor: We can take the battle to what remains of Rued's clan, before they hit back.

  • Eivor: You have not failed him. Rued's clan is badly weakened. We can still cure what ails this land.
  • Finnr: What thegns (nobles) would risk their arses now? Oswald was the last with even a scrap of courage.
  • Eivor: We can take the battle to what remains of Rued's clan, before they hit back.

  • Eivor: These storm clouds of despair will not solve anything, Finnr. We need action.
  • Finnr: What action?
  • Eivor: We can take the battle to what remains of Rued's clan, before they hit back.

  • ACV Raising Iron 1

    Eivor and Finnr discussing the remnants of Rued's clan

    • Finnr: Easier said than done. His men are holed up at Burgh Castle, a fortress on the sea.
    • Eivor: On the sea? Then it must have a harbor.
    • Finnr: It does. Guarded by a gate of hefty iron, held in place by timber spikes. Difficult to force open.
    • Eivor: Timber burns.
    • Finnr: It does. But how do we reach it?
    • Eivor: We rig your ship with oil at her front and sail it ablaze at the gate.
    • Finnr: They would see us coming. Long before we reached the walls.

    As they spoke, Valdis walked up to join them.

    • Eivor: We raise a fyrd, an army of East Anglia's farmers. Throw them at the front gate as a distraction.

    Finnr scoffed.

    • Finnr: Saxons willing to die for a bunch of Danes? It's a stretch.
    ACV Raising Iron 2

    Valdis agreeing with Eivor's plan to raise an army

    • Valdis: It can work, Finnr. If they fight in Oswald's name, that is all the courage they will need.
    • Finnr: Hmph.

    To prove her point, Valdis spotted two passing Saxon men and called out to them.

    • Valdis: You there. Did you hear of Thegn Oswald's fate?
    • Anglo-Saxon Man 1: Aye, we did. He dragged Rued to the bowels of Hell, the Dane devil.
    • Valdis: Rued may be gone, but his clan still plagues East Anglia. Would you join us to rid your kingdom of his dogs?
    • Anglo-Saxon Man 1: For Oswald? Aye! Anything!

    The men walked away. Finnr was still reluctant, but coming around.

    • Finnr: Two eager Saxons is not yet a fyrd (peasant army). But you may be right. We may have a chance.
    • Valdis: I can ride to Elmenham and muster what remains of Oswald's men there. But who else would join us?
    • Finnr: The Reeve (Sheriff) of Theotford, Wynnstan. He is a bitter old barnacle, but he would fight to the death for this land.
    • Valdis: We can assemble a forward camp at the ruins north of Burgh Castle.

    She left to her task and Eivor turned to Finnr.

    • Eivor: Ride with me, Finnr. Let's pay this reeve a visit.
    • Finnr: With any hope, Theotford remains untouched by Rued's violence.
    • Eivor: Hope is a scarce word in this kingdom.
    • Finnr: Maybe so, but I would rather hold on to something, anything, than ride with empty hands.

    Together, Eivor and Finnr rode out on horseback from Northwic.

    • Eivor: If Rued's clan continues to roam this kingdom unchecked, the people of East Anglia will be as ravaged as these lands.
    • Finnr: And where do we find ourselves? Riding into the fens to beg a horde of frightened farmers for aid.
    • Eivor: To fight for a king that you gave them, Finnr. Remember that.
    • Finnr: It was my task to find them a king, not protect that king against every danger that might befall him.
    • Eivor: Oswald wasn't crowned yet. Nor was he married. I say you have some work yet to do.
    • Finnr: Right, right. No need to remind me how far I fell short.

    Eivor and Finnr came across a couple butchered horses and a cart littered with arrows under a tree.

    • Eivor: Watch your back. Rued's clan may still be nearby.

    At a camp just off the road, they found two of Rued's men.

    • Norse Warrior 1: These fucking farmers must have more than this.
    • Norse Warrior 2: What did you expect, brother? Sword and silver? We had a bit of fun! That's what matters.

    Eivor dismounted and snuck closer to eavesdrop, but was spotted.

    • Norse Warrior 2: The Wolf-Kissed one! This day keeps getting better.
    • Finnr: East Anglia has suffered enough under you!
    • Norse Warrior 1: And we're not done yet, old man!

    Eivor and Finnr easily dispatched the Norsemen.

    • Eivor: Rued's men are a blight on this land.
    • Finnr: Blight is too kind a word. A seer's curse!

    Eivor inspected the camp and found a note from Rued.

    Rued's Orders
    Warriors, wait in ambush on the roads to Northwic. Slaughter all who seek sanctuary in the city.

    When the soil is red and wet with blood, none will resist, and this kingdom shall be ours.

    Eivor and Finnr remounted their horses and continued riding, eventually reaching Theotford only to find it half burned down.

    • Finnr: Theotford. Just ahead...
    • Eivor: Woodsmoke and ash. Rued's men have been here.

    As they entered the town, they passed slaughtered bodies, crying children and struggling townsfolk. In front of the burned remains of a home, a man knelt before his daughter.

    • Anglo-Saxon Man 2: Eat, my child. These are no times to waste what the lord has given us.
    • Anglo-Saxon Child 1: What about you, Papa? There's so little. There will be none left.
    • Anglo-Saxon Man 2: Eat so you'll have strength.

    In the center of town a man stood amongst the lost and wounded.

    • Anglo-Saxon Man 3: Everything is gone, Reeve (Sheriff)! Everything!
    • Wynnstan: Calm, my friend. We will rebuild. I promise you.
    • Anglo-Saxon Man 3: I en't got the strength no more.

    Wynnstan: Stand tall. Eivor approached Wynnstan.

    • Wynnstan: You have a will of iron coming here, knowing your kind did all this!
    • Eivor: Rued's clan is your enemy, not me. I come on behalf of the late Oswald of Elmenham.
    • Wynnstan: You're still a Dane from top to toe. And it's your meddling that led to Oswald's death, leaving our kingdom for the worse.

    • Eivor: Oswald was a friend and ally, reeve. He fought beside me, and I by him.
    • Wynnstan: And look where that got him.
    • Eivor: East Anglia will fall if Rued's clan is not defeated. Fight with me to drive them off, for Oswald and your kinsmen.

  • Eivor: Oswald died defending East Anglia, defending you. Will you not do the same?
  • Wynnstan: What? Die in defense of a lost cause? I have problems of my own.
  • Eivor: East Anglia will fall if Rued's clan is not defeated. Fight with me to drive them off, for Oswald and your kinsmen.

  • Eivor: East Anglia will fall if Rued's clan is not defeated. Fight with me to drive them off, for Oswald and your kinsmen.

  • Wynnstan: Pretty words, Dane. But the men of Theotford have their own battles to fight.
  • Wynnstan then started walking away. Eivor looked at Finnr, who held his palms forward as if urging Eivor to offer help.

    • Eivor: If you need an axe, I am standing right here.
    • Wynnstan: There's a village to the east, King's Bury. It was taken by Rued's men a fortnight ago. And I'll not rest until it's back in our hands.
    • Eivor: Let me and my raiders take the village. Save your strength and join us for the fight to come.
    ACV Raising Iron 5

    The reeve accepting Eivor's proposal

    Wynnstan considered the proposal.

    • Wynnstan: A bold offer... If you do as you promise, the pikes of Theotford will be yours.

    Eivor nodded.

    • Finnr: I will take this news to our forward camp, Eivor. Follow when you can.
    • Eivor: I will see you there.

    Finnr left to deliver the news.

    • Wynnstan: King's Bury's church has a great horn atop its steeple. If you manage the task, blow it and I'll know you kept your word.

    On a nearby stool, Eivor found a note. Exploring the settlement, Eivor found a note on a shelf.

    Reeve's Reminder
    Osric, hide the food and silver plate in the church. These devils would dare not besiege a monument of God! But we can never be sure, so bar the door too. We will return for what is ours.
    – Wynnstan, Reeve of Theotford.

    Eivor headed for Theotford's docks when a stranger from a group of villagers called for her attention.

    • Anglo-Saxon Man 4: You there, Dane. A word, if you will.
    • Eivor: You called to me?
    • Anglo-Saxon Man 3: We heard you talking with the reeve (sheriff). And we wish to fight beside you. We owe Oswald for his good deeds and fair rule.
    • Eivor: I'm glad to hear it. Go to the ruins north of Burgh Castle. The army gathers there.

    The men left to join the gathering forces. Eivor reached the docks and saw a woman knelt before a child.

    • Anglo-Saxon Child 2: Have you seen Mother?
    • Anglo-Saxon Woman: O, blessed. Your mother? When was last you saw her?
    • Anglo-Saxon Child 2: Before the bad men came. Said she'd be right back. But she ain't.
    • Anglo-Saxon Woman: She will be, little one, I'm sure of it.
    • Anglo-Saxon Child 2: If you say so.

    At the end of the dock, Eivor called for her longship, the Sea-Chariot, and boarded it. The raiding party soon arrived at King's Bury.

    • Eivor: King's Bury. Infested with Rued's men.

    The crew killed all of the enemy warriors, the last within the church.

    • Eivor: Time to sound the horn and signal victory.

    Before leaving, she looked around the church and found a note.

    Elegy for the Royal Martyr
    Here lies Edmund, father of East Anglia, a good and godly man. May he lie here in peace, surrounded by the children of God, until Doomsday whent he dust shall return to the earth, and the spirit shall return unto Heaven. Lord have mercy on his soul.
    ACV Raising Iron 6

    Eivor blowing the horn, signalling her clan's victory

    Outside, Eivor climbed the church's tower and blew the horn there. From the tower, she could see a group of men on horses riding to the gate.

    • Eivor: The reeve (sheriff) has come to join me. Let's hope his promise holds.

    She returned to the ground.

    • Wynnstan: The horn! It's been so long since I've heard that sweet sound.
    • Anglo-Saxon Soldier: Praise be.
    • Wynnstan: Hail, Dane! Over here!
    ACV Raising Iron 7

    Wynnstan agreeing to lend his aid against Rued's clan

    Eivor approached him.

    • Eivor: I held to my oath, reeve. I hope you will honor yours.
    • Wynnstan: My promise holds, aye. Theotford will join you in the fight against Rued's clan.
    • Eivor: With your aid, we may yet save East Anglia.
    • Wynnstan: In past times, that horn was used to muster fyrds all across our land. You may find others who have warmed to its call.
    • Eivor: Good. Whatever willing men you find, rally them soon at the ruins north of Burgh Castle.

    Outcome[]

    Eivor managed to secure the support of Wynnstan and Theotford's soldiers in the fight against Rued's remaining clansmen, to avenge Oswald's death.

    Behind the scenes[]

    Although Valdis says she'll ride for Elmenham, her in-game actor will walk to the garrison in the northwest of Northwic and remain there until the memory is complete. Finnr will follow the player as an ordinary NPC ally—and aid the player in any combat—until the player gets within range of Theotford's entrances.

    Although the reeve of Theotford is named Wynnstan—as indicated in Finnr's dialogue and the nearby note in Theotford—all subtitles will refer to him as "Theotford Reeve," and he will not introduce his own name. Additionally, he has no further dialogue outside of this memory, so it's possible his name was decided on after the majority of the East Anglia arc was scripted out and developed.

    Gallery[]

    References[]

    Assassin's Creed: Valhalla memories
    Main Quests
    Prologue
    Battle for the Northern Way
    Chapter 1
    Honor Bound
    Chapter 2
    A Seer's Solace - Family Matters - The Prodigal Prince
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    Chapter 4
    Birthrights
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    The Seas of Fate
    Ravensthorpe
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    Chapter 1
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    Chapter 1
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    Chapter 2
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    Chapter 4
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    Chapter 1
    Kingmaker
    Chapter 2
    The Measure of a Norseman
    Chapter 3
    A Triumphant Return
    Chapter 4
    Raising Iron - A Fury from the Sea
    Chapter 5
    Wedding Horns - Reporting on East Anglia
    Ravensthorpe
    Holger
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    Chapter 1
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    Chapter 2
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    Chapter 4
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    Chapter 1
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    Ravensthorpe
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    Chapter 1
    View Above All
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    Chapter 3
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    Chapter 4
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    World Events
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    Cent
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    Essexe
    Devil's Hole - Mother - Take Me a Husband - The Banshee - The Boar with the Golden Nose - The Gleewoman - The Prodigy - The Riddler
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    Hamtunscire
    Saint Faith - Splitting Hares - The Arrow In The Tree - The Devil Has All The Best Tunes - We Are All Monsters
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    Ledecestrescire
    A Skald's Lament - Ledecestrescire Sauce - Of Fist-Dances and Sweaty Oaths - Sisters of the Axe - Skal to Your Wealth - The Last Leaf of Fall - The Old Guard - The Stink-Brew - The Twit Saga, Part I - The White Lady of Tamworth
    Lincolnscire
    King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
    Lunden
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    Suthsexe
    A Prayer for Vengeance - Aflanc the Terrible - Alisa in Wunderlandscire - Eivor the Sheepdog - King of the Hay People - Rock of Fertility - Tiny Black Market - Will O' the Wisp
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    Aelfred's Jewel - Asser - Mildberg the Miracle Legs - Romeo and Aethelflaed
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    Jotunheim
    Aegir's Daughters - Pit of Slaughter - The Giants of Fimbulwinter - The Puppeteer
    DLC
    The Way of the Berserker
    Chapter 1
    The Mysterious Berserker
    Chapter 2
    The Ritual of the Berserker
    Chapter 3
    The Vengeance of the Berserker
    The Legend of Beowulf
    Chapter 1
    A Fiend out of Hell
    Chapter 2
    Prey in the High Hall
    Chapter 3
    Ever As Fate Must
    A Fated Encounter
    A Fated Encounter - A Distorted Dream
    Chapter 1
    Tossing and Turning
    Chapter 2
    Night and Day
    Chapter 3
    Counting Sheep
    Chapter 4
    What Dreams May Come
    Chapter 5
    One Last Sleepless Night
    World Events
    Haunting of Neist Point - The Drink of the Picts
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    The Last Chapter
    Last Goodbyes - Fare Thee Well, Young Eagle - Fare Thee Well, Aelfred Rex - Fare Thee Well, Aethelstan - Fare Thee Well, King Fair-Hair - Fare Thee Well, My Ravens
    Settlement Extension
    Yule Season
    Yule Festival - Cow Catcher - The Case of the Missing Ale - Braun's Folly - Twirling Targets - Yule Brawl
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    Ostara Festival - Let's Get Festive - Egg Hunt - The May Queen - Spiritual Defense - Braun's Folly - Twirling Targets - Viking Brawl
    Sigrblot Festival
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    Oskoreia Festival - Hunting for Honor (Homeward - An Honorable Death - Riding for Glory - Veiled Threats - Targeted Strategy) - A Measure of Respect
    River Raids
    Yule Season
    A River to Raid - The Legend of Saint George - Treasures of River Exe - Treasures of River Severn - The Legacy of Saint George - Treasures of River Dee - The Sword of Saint George
    Sigrblot Season
    The Legend of Lugh - Treasures of River Berbha - The Spear of Lugh - Treasures of River Erriff - The Ulfberht Sword - Champions of the Faith (England's Protector - Ireland's Defender - Francia's Anointed)
    Mastery Challenge
    Chapter 1
    A Challenge from the Gods - The Cryptic Tutelage of Hildiran
    Chapter 2
    The All-Seeing Eye
    The Forgotten Saga
    A Gift from the Otherworld
    Favors
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    Wrath of the Druids
    Wrath of the Druids
    Chapter 1
    Irish Trade - Irish Adventure - Blood Bond - Snaring Thorstein - Rathdown Build Up
    Chapter 2
    Flann over Ireland - A Show of Character - War Efforts - Gathering Strength
    Chapter 3
    Foothold in Connacht - Potion of Blood - Into the Fog
    Chapter 4
    The Northern Reach - Courting the Kings - The Mask of Diplomacy - The Wages of War - A Scourging of Snakes
    Chapter 5
    The Cost of Betrayal
    Settling Accounts
    Chapter 1
    Dublin's Reach (Trade: Giving Your Words - Trade: Dyed in the Wool - Trade: The Ivory Post - Trade: Trouble Brewing - Trade: Illuminating Event - Trade: Sweetening the Pot)
    Chapter 2
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    Chapter 1
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    Trade Post
    Trade: Dyed in the Wool - Trade: Giving Your Words - Trade: Illuminating Event - Trade: Sweetening the Pot - Trade: The Ivory Post - Trade: Trouble Brewing
    Royal Demands
    Kings of Meath
    Meath: Death Sentence - Meath: Death to All - Meath: Gemstones - Meath: Hibernian Heist - Meath: Jewel Recovery - Meath: Rough Justice - Meath: Royal Vengeance - Meath: Smite Them Down - Meath: Stamp Them Out - Meath: Taking it Back - Meath: They Must Pay
    Kings of Connacht
    Connacht: Stamp Them Out
    Kings of Ulster
    Ulster: Death Sentence - Ulster: Death to All - Ulster: Smite Them Down
    Thousand Eyes contracts
    Contract: Bandit King - Contract: Hired Help - Contract: The Lost Books
    The Siege of Paris
    Chapter 1
    Strangers Bearing Gifts - To Francia - Warlord of Melun - The Rot in the Slums - Majesty in the Dark
    Chapter 2
    The Missing Queen - Sister of Sorrow - The Queen's Gambit
    Chapter 3
    Honor and Enemies - Fire From Heaven - A Hidden Weakness - Royal Fox Hunt - Dark Before Dawn - The Siege of Paris - The Count of Paris
    Chapter 4
    Skal!
    Chapter 5
    Fire and Faith - Madness of King Charles - Victory - Homecoming
    Hidden Ones
    Hidden
    Delivery
    A Package for Paris
    Infamy
    Vive la Résistance
    Thousand Eyes contracts
    Contract: Pagus Pinciacensis - Contract: The Count of Pinciacum - Contract: Fluctuat Nec Mergitur - Contract: The Last Judgment - Contract: Everything has a price - Contract: A Perilous Task - Contract: The Boar's Tusk
    World Events
    Amienois
    Hidden Justice
    Melunois
    Not God Enough - Stealing from Thieves - Ulfberht Sword
    Paris
    The Ghost of Saint Germain - The King of Rats
    Dawn of Ragnarök
    Restless Dreams - Legendary Hoard
    Into the Fire
    Chapter 1
    The Rescue - Gift to the God
    Chapter 2
    Seeking Shelter - Crystal Cave - Hunter and Gatherer - World's End
    Chapter 3
    The Masters - Forging Bonds
    Chapter 4
    Warpath - Pride of the Aesir
    Chapter 5
    Beyond Fear - The Reckoning
    The Relic
    Chapter 1
    Finding Fritjof
    Chapter 2
    The Scholar and the Sunstone
    Chapter 3
    The Vault of the Ancients
    Vessel of Souls
    Chapter 1
    The Warlord's Daughter
    Chapter 2
    Cold Embers - Blazing a Trail
    Chapter 3
    Malvigr
    Valkyrie's Arena
    Heroic Scholar
    Tales
    Warlord of the Muspels - The Full Might of Muspelheim - Double Burning Trouble - The Princess and the Queen - The Midgard War Party - The Trickster and his Legions - Muspelheim's Legacy - A Tale of Ice and Fire - The Champions of Jotunheim - Muspelheim's Fiery Champions - The Fallen Warriors - The Shapeshifters of Legend - Glacial Bear Encounter - The Midgard Challengers - The Great Swamp Witches
    World Events
    Eitri
    Remnants
    Gullnámar
    Carpe Diem - Hyrrokin's Gift
    Svaladal
    A Beast's Burden - A Most Cunning Fish - Love Conquers - The Ballad of Kraka and Skavi
    Vangrinn
    Not Today, Jotun! - Take My Chest Away - The Seed of Travi
    Discovery Tour: Viking Age
    Oaths & Honour - Through Faith & Fire - Seaworthy - Into the West - A Barter for Peace - Aelfred's Legacy - New Life, New Lands - Where Fates Align
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