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Puppets and Prisoners was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.

Description[]

Eivor traveled to Folcanstan to meet with Cynebert and Basim.

Dialogue[]

Eivor arrived in Folcanstan and heard Basim and Cynebert talking near the town's docks.

  • Cynebert: O, you must try my ale sometime! You must! My abbey brews the best in Cent.
  • Basim: It certainly sounds worth the risk of my immortal soul.
  • Cynebert: Ah, your God is rather a hard taskmaster?
  • Basim: And your God forbids the mixing of wool and linen. It sounds to me like he's never heard of England.
  • Cynebert: Not all that is written in the scriptures is God's honest truth.

Eivor also overheard two men talking as well.

  • Anglo-Saxon Man 1: I do a roaring trade at Reculver and Tunbridge. They pay well for my catch.
  • Anglo-Saxon Man 2: The monks? Do those parchment-skinned Christians ever eat meat?
  • Anglo-Saxon Man 1: Don't you believe in Jesus? They refrain because he died for our sins.
  • Anglo-Saxon Man 2: No one will stop me sucking the marrow of a nice leg of lamb. Not even God's seed.
  • Anglo-Saxon Man 1: Well, I hope eternal damnation is worth it.

She also overheard two women talking about the abbot.

  • Anglo-Saxon Woman 1: It's rare to see Abbot Cynebert down this way.
  • Anglo-Saxon Woman 2: Abbot who?
  • Anglo-Saxon Woman 1: You know, the rich one, the monastery that brews ale. He keeps half the menfolk in the county from their wives.
  • Anglo-Saxon Woman 2: Ending up with an ale-soused wastrel is another reason I've not taken a husband.
  • Anglo-Saxon Woman 1: If you're waiting for a sober one, you'll die an old maid.
ACV Puppets and Prisoners 1

Eivor, Basim, and Abbot Cynebert discuss their plan

Eivor went and talked with Basim and the abbot.

  • Basim: Eivor? You have news?
  • Eivor: Cent's new ealdorman will be Thegn Tedmund.
  • Cynebert: Tedmund! O, the Lord is testing me. He is made mouse by you Danes! Barely leaves his fortress at Rouecistre. How might I gain his influence if he will not speak to me? Or to anyone! 'Tis a puzzle.
  • Eivor: To inspire loyalty, Tedmund must owe you something. Such as... his life?
  • Cynebert: Go on...
  • Eivor: A fortress stormed, a man kidnapped. If you beat back his enemy, saved him from sure death, his gratitude would be...
  • Cynebert: Swell? It would know no bounds. But that fortress will be harder to pry open than a nun's knees.
  • Basim: Perhaps, perhaps not.

  • Eivor: Are you hiding something, Basim?

  • Eivor: Has he any family we could hold for ransom? You could swoop in, rescue them, play the hero.
  • Cynebert: There's nobody in this world that Tedmund cares more for than Tedmund. I could think on it, but we haven't much time.
  • Basim: There's another way. Much easier...
  • Eivor: Are you hiding something, Basim?

  • Eivor: We can take him from Rouecistre Fortress. We'll need a small, experienced force of men.
  • Cynebert: Rouecistre is not a house of straw and sticks! It is a garrison, crawling with soldiers. I don't see how it's possible.
  • Basim: I don't believe it's necessary...
  • Eivor: Are you hiding something, Basim?

  • Basim: There is a lumber mill nearby, correct?
  • Cynebert: Beamasfield. Aelfred invests much in fortifying Wessex, and uses our forest to do so. The mill provides his wood.
  • Basim: Tedmund is there.
  • Cynebert: Impossible! How do you know?
  • Basim: I heard rumors that Tedmund had been lured out of self-exile. To manage work on the fortifications on Canterbury.
  • Eivor: Taking him from a lumberyard is less dangerous than assaulting a fortress. But your rescue attempt will not have the same flair. Is it worth it?
  • Cynebert: It may still work. Yes, yes, bring him to the Megaliths.
  • Eivor: And Fulke?
  • Cynebert: When I have Tedmund's fealty, you shall have Fulke. Now go, I will rustle up a small rescue party.
  • ACV Puppets and Prisoners 2

    Basim and Eivor heading off to look for Tedmund

    Basim and Eivor left as Cynebert gathered his forces. Basim and Eivor began to ride horses to Beamasfield.

    • Eivor: I'm wary of this abbot, Basim. He is self-serving and evasive. Can he really deliver Fulke?
    • Basim: The abbot is a friend of Fulke's, that is clear.
    • Eivor: So long as he doesn't suspect our motive, we may have a chance.
    • Basim: Indeed. This brings to mind a story, perhaps you've heard of it? The scorpion and the frog.
    • Eivor: A children's story?
    • Basim: A cautionary tale. The scorpion wants to cross the river, but he cannot swim. So he enlists the help of the frog. The frog agrees to carry him on his back, extracting a promise that the scorpion will not sting him.
    • Eivor: Let me guess, the scorpion reneges, blaming his nature, and both drown?
    • Basim: The scorpion crosses the river and stings an innocent man, killing him. So, what does this tale tell us?
    • Eivor: That your stories are clouded and their meaning doubly so?
    • Basim: It shows that every tale has a thousand possible outcomes, many of which are surprising. If the abbot does not deliver Fulke, he will die at my hand, and we will continue our search.
    • Eivor: A sobering approach.
    ACV Puppets and Prisoners 3

    Basim and Eivor observing Beamasfield from afar

    Both Basim and Eivor arrived near the lumber mill.

    • Basim: Beamasfield is just ahead. Lead, I will follow.

    Basim dismounted his horse and joined Eivor for the final approach to Beamasfield.

    • Eivor: I hope this chase will catch us a plump hen.
    • Basim: Once the abbot has Tedmund's gratitude, he will deliver Fulke. It will cost us nothing more than this.
    • Eivor: If that leaden-wit keeps his word.

    Basim and Eivor entered the lumber mill and looked for Tedmund. Eivor pulled up her hood as she entered the distrusting grounds of the lumber mill.

    • Basim: Ah, you prefer to work in the shadows.

    Eivor and Basim sneaked around while eavesdropping on soldiers.

    • Anglo-Saxon Man 3: One more time, I'm telling you. If he says my boots are dirty or my hair needs combing. I will split him open.
    • Anglo-Saxon Man 4: You're full of swamp gas. You'll do what you always do, bow and scrape to our good Thegn Tedmund.
    • Anglo-Saxon Man 3: I'm not even sure it's him we're working for.
    • Anglo-Saxon Man 4: Don't be daft. Who else would it be? A changeling spirited there by fairy-folk? Get back to patrol.

    Eivor and Basim located Tedmund, who was barking orders at his guards.

    • Tedmund: Get back to work. Time is coin, and you're spending mine! Do you dare question the orders of the great Thegn Tedmund? I will have you flogged! I could throw a stone and hit a dozen men who'd do a better job than this! We have a quota to fill, we must keep the Danes from Cent!

    Tedmund noticed Eivor and Basim.

    • Eivor: Danes? No, no! Protect me.
    ACV Puppets and Prisoners 5

    Tedmund captured by Eivor

    Eivor and Basim fought off any guards that came to Tedmund's aid, before Eivor tied him up.

    • Tedmund: I'm not who you think I am! Let me go!
    • Eivor: Stop caterwauling and you will live!
    • Tedmund: Live? O Saints protect me!
    • Eivor: Silence will save you, Tedmund! Silence, not your saints.
    • Tedmund: (whimpers)

    Eivor carried a captured Tedmund.

    • Basim: Flee, my friend. We have the man we came for. Does this venture not set your blood ablaze?
    • Eivor: You don't prefer working in the shadows?
    • Basim: And so we have. To steal a man, take him with swiftness, and escape without anyone on our heels. We hide in plain sight, such is our way. But only until the moment of success. The final strike.
    • Eivor: I prefer to act and speak plainly. Kings and lords who do not are often misunderstood.
    • Basim: Yet, as a leader yourself, you cannot deny that subtlety and intrigue are a cloak you must wear. How many of your clan know the true circumstances of Sigurd's absence?
    • Eivor: Mmm.
    • Basim: You see my point. A leader must know when to speak and when to stay silent, for silence is not always a lie.
    • Eivor: It can feel like one. You truly embrace the concept of hiding in plain sight, eh? To its very fullest.
    • Basim: As I do in everything.
    ACV Puppets and Prisoners 6

    Cynebert arriving with his guards

    Eivor and Basim arrived at their destination with a captured Tedmund. Cynebert arrived his group of guards.

    • Cynebert: Halt Danes! In the name of Aelfred, King of Wessex, I demand you release his royal subject into my care!

    Basim held a knife to Tedmund's throat.

    • Basim: Come no closer, Christian! Else your man dies by my blade!
    • Tedmund: Please! I'm not the man you want.
    • Eivor: Keep your eye on this one. He'll be worth a hefty bounty.

    Eivor and Cynebert went to discuss further.

    ACV Puppets and Prisoners 8

    Basim held a knife to "Tedmund's" throat

    • Basim: Any false moves and I will snip your heels.
    • Eivor: We have your man. Now let's finish this shadow play and be gone.
    • Cynebert: Are you sure that's Tedmund? He's dressed as a lord, but that man is shorter and fatter than I recall.
    • Tedmund: I'm not Tedmund! I'm not! I swear upon the holy rood, I am not Thegn Tedmund!
    • Cynebert: What in Heaven's name is happening here?
    • Eivor: Who are you? Speak quickly, or I will slit your throat and leave you for the crows.
    • Shergar: Shergar! I am called Shergar! Lord Tedmund pays me a measly coin to serve as his double!
    • Eivor: Brother Shergar? You are far from Augustine's priory!
    • Cynebert: I left the cloisters many moons ago, Your Holiness. The monastic life was not my calling.

    • Eivor: We can use you yet, Shergar. Summon Tedmund to a meeting. Get him out in the open.
    • Shergar: Tedmund has no care for me or what I have to say. My orders come from letter, never by mouth. I hardly know the man.
    • Eivor: You're of no use to us then. Perhaps I should just kill you, here and now.

  • Eivor: Rouecistre is our only path forward, whether by stealth or force. Shergar, has the fortress any weaknesses? Any breaches or water wells we might use?
  • Shergar: I ... I couldn't say. I've only been there once. But Tedmund has holed himself in its keep, and that's all but impregnable.
  • Eivor: You're of no use to us then. Perhaps I should just kill you, here and now.

  • Eivor: You're of no use to us then. Perhaps I should just kill you, here and now.

  • ACV Puppets and Prisoners 9

    Shergar revealing his capture of a Viking band

    • Shergar: No! Wait, wait. Let me think. Let me think! Ah! Danes! To storm the walls, you need Danes! There's a raiding camp west of here I was told to be wary of. Acting as Tedmund, I ordered a band of soldiers to capture them. If you hurry, you may be able to stop this.
    • Eivor: If another band of Danes wants to join our assault, we'll have the distraction we need to get inside Rouecistre.
    • Basim: If the Saxons don't slaughter them first.
    • Shergar: I am still Tedmund to the men in the field. I could speak with their captain, send his men away.
    • Basim: It's a fearless plan.
    • Eivor: The Nornir knit winding paths that cannot be unknotted. It seems Rouecistre was always in our path. Abbot, stay alert. We will send word when we are ready to capture Tedmund.
    • Cynebert: And this fool? He knows much of our plan.

    • Eivor: He'll come with us. And if he betrays me, I will roast his balls over a roaring fire.
    • Shergar: You will not regret this! My wily ways and quick wit will cease the need for bloodshed.
    • Basim: I still might kill you yet, man, if your prattling doesn't cease.
    ACV Puppets and Prisoners 10

    Shergar leading Eivor and Basim to the camp

    Shergar led the way for Eivor and Basim.

    • Shergar: The rewards for being Tedmund are rapidly diminishing.
    • Basim: And how does one become a double? Are there vigorous challenges and tests to overcome?
    • Shergar: I was born with the misfortune of looking like someone else. I should have stayed on God's chosen path.
    • Eivor: What took you from it?
    • Shergar: I am the seventh son of a poor farmer. And not wanting another mouth to feed, my father gave me to the monks.
    • Basim: The cloistered life did not suit you?
    • Shergar: I thought there would be great comfort in repetition. But instead, I found nothing but prayer and backbreaking toil.
    • Eivor: The Norns weave strange destinies. Now your life depends on the story you weave for yourself.
    • Shergar: I am not a good forgery. Stilted, leaden, my hands sweat, and I have a stutter when I am nervous. But I will try.

    Basim responded with dry sarcasm.

    • Basim: Ah, the cornerstone of all great art.
    • Shergar: The captain does not know Tedmund well. If we keep our heads, he will not question my orders. I hope.

  • Eivor: Do what you want with him. I won't risk our plan on the shambling of this fool.
  • Cynebert: Come, Brother Shergar, and perhaps today would be the time to consider a vow of silence?
  • Shergar left with Cynebert.

    • Eivor: An army of Danes are all we need to take the fortress.
    • Basim: Let us hope.

    Eivor and Basim left for the camp.

    • Basim: It is best to snare a wasp with honey. Have you ever considered more subtlety?
    • Eivor: I leave manipulation to you, Basim. You appear to see it as an art.
    • Basim: It is both art and science to bend a man to your will. And harder still to convince them that they are firmly in control.
    • Eivor: Shergar was quick to betray his lord. Do you not think he would sell us out as swiftly?
    • Basim: Perhaps. Perhaps not. I do not presume to know a man's heart in so brief a meeting.
    • Eivor: His prattle was sad and ugly. Like a weeping babe.
    • Basim: You have little patience for chittering squirrels.
    • Eivor: And yet I allow you to squeak in my ear. Along all the roads and byways of Cent.
    • Basim: Because you are wise, and you see the same qualities in me.
    • Eivor: That must be it.

    They continued through the fields and down the road.

    • Eivor: We are nearing the camp. Let us hope there are Danes enough to storm a fortress. Otherwise, this abbot's game is a long one.
    • Basim: It must be played if we are to reclaim Sigurd.

    The camp came into view, along with the sight of several Norse warriors already slain.

    • Basim: We are too late. There is great horror here.
    • Eivor: Those who remain must be saved. Whatever the cost.

    • Shergar: Let us approach the captain with caution. He drinks too much and does not need a reason to kill us.
    ACV Puppets and Prisoners 12

    Shergar speaking to the captain as with Eivor and Basim by his side

    They all approached the camp's captain.

    • Shergar: Yes, it is I, Thegn Tedmund. Coming to discuss the orders I gave you not one day ago.

    Basim muttered incredulously to Eivor.

    • Basim: This ham hock will get us all killed.

    Eivor and Basim strolled into the campgrounds behind Shergar and heard one of the surviving warriors yelling at the soldiers.

    • Norse Warrior: Oi, let us free, you festering canker on a sow's arse!
      You murdered our people! Men, women, children!
      Your sister rides your piss-soaked rod.
    • Anglo-Saxon Man 5: Pipe down you dogs. You're slaves of Cent now.

    Shergar, acting as Tedmund, talked to the captain.

    • Anglo-Saxon Soldier 1: Thegn Tedmund? What are you doing here?
    • Shergar: How dare you address me in such a defiant manner! Don't you know who I am?
    • Anglo-Saxon Soldier 1: You are Tedmund, as I said. And I mean no disrespect, lord... but I was told you were back in Rouecistre.
    • Shergar: O yes? And do I, um... do I look like I'm in Rouecistre?
    • Anglo-Saxon Soldier 1: You... do not, sir.
    • Basim: A wise man is always unexpected.
    • Anglo-Saxon Soldier 1: You travel in strange company, lord. An Arab and... a Dane?

    • Eivor: I'm here to advise your thegn in the ways of my people.
    • Shergar: That is correct! A cultural exchange of sorts... perhaps one day I will visit... your... um... Dane... Dane-land.
    • Eivor: Norway.

    Eivor looked to the captain.

    • Eivor: You mistake me for a foreigner, but are we not all just the measure of the places we have seen?
    • Anglo-Saxon Soldier 1: Right, well... that aside, have you any further orders, lord?
    • Shergar: Yes, yes, I order... I order you... to stop loitering and return to your barracks, you scab-wit.
    • Anglo-Saxon Soldier: And what of the captured Danes?
    • Shergar: You must kill them all! Every last− Sorry, no. Leave them here. Tied up. As a... a feast for wolves and crows. That is all. You may depart. Shoo.

    The captain left.

    • Eivor: A convincing ruse that has earned you your freedom. Go. And make your life anew, not in another man's boots.
    • Shergar: I will. This small sup of power has got me thinking, perhaps I can be a leader of men?

    The captain, the guards, and Shergar started to leave together.

    • Shergar: Yes, yes. Hurry along, men. Warm thighs and ale awaits!
    • Anglo-Saxon Soldier 1: Come on, you laggards! You have Tedmund's orders.

  • Eivor: You mistake me for a foreigner, but are we not all just the measure of the places we have seen?
  • Anglo-Saxon Soldier 1: Right, well... that aside, have you any further orders, lord?
  • Shergar: Yes, yes, I order... I order you... to stop loitering and return to your barracks, you scab-wit.
  • Anglo-Saxon Soldier: And what of the captured Danes?
  • Shergar: You must kill them all! Every last− Sorry, no. Leave them here. Tied up. As a... a feast for wolves and crows. That is all. You may depart. Shoo.
  • The captain left.

    • Eivor: A convincing ruse that has earned you your freedom. Go. And make your life anew, not in another man's boots.
    • Shergar: I will. This small sup of power has got me thinking, perhaps I can be a leader of men?

    The captain, the guards, and Shergar started to leave together.

    • Shergar: Yes, yes. Hurry along, men. Warm thighs and ale awaits!
    • Anglo-Saxon Soldier 1: Come on, you laggards! You have Tedmund's orders.

  • Eivor: To Hel with this talk. Let Saxon blood soak this land!
  • Eivor started a fight alongside Basim against the Saxon soldiers.

    • Eivor: God speed, Danes. This is too rich for my blood.
    Eivor and Basim defeated the guards as Shergar ran away.

    Eivor and Basim crept into the campgrounds and heard one of the surviving warriors yelling at the soldiers.

    • Norse Warrior: Oi, let us free, you festering canker on a sow's arse!
      You murdered our people! Men, women, children!
      Your sister rides your piss-soaked rod.
    • Anglo-Saxon Man 5: Pipe down you dogs. You're slaves of Cent now.

    Basim and Eivor fought all the Saxon guards to save the remaining Norse warriors.

    • Norse Warrior: You will not see another sunrise, swine balls!
    Basim and Eivor defeated the guards.

    However the guards were dealt with, the camp was secured.

    • Eivor: Tied up like animals. I need to free them.
    ACV Puppets and Prisoners 13

    Runa thanking Eivor and Basim

    Eivor and Basim freed the Norse warriors.

    • Norse Warrior: We owe you our lives, friend. These Saxon whoresons would have killed us all.
    • Eivor: Yes, they would have. And now's your chance to hit back. March with us on Rouecistre and drain it of riches.
    • Norse Warrior: I would gladly, friend. But we few will not break those iron-thick walls.
    • Basim: And we have no allies in Wessex, none who could be called upon to attack their countrymen.
    • Eivor: Mercia will heed the call. Geadric will provide our vikingr hoard. We'll send a message to Oxenefordscire. The men of Mercia would gladly take a swipe at Wessex. What is your name, warrior?
    • Runa: Runa Egilsdottir.
    • Eivor: We need ships, Runa.
    ACV Puppets and Prisoners 14

    Eivor, Basim, and Runa discuss their plans for Rouecistre

    • Runa: We have a small fleet moored upriver. But a naval chain blocks passage to Rouecistre's walls.
    • Eivor: I will remove it, and your people will bring their ships. Now, gather these fallen weapons and armor. Geadric and the men of Oxenefordscire will need them to hide their Mercian origins.
    • Runa: My warriors were denied Valhalla today. I cannot bear the idea of gifting their weapons to more Saxons.
    • Basim: Their sacrifice was great... their gift will be all the greater.
    • Eivor: And they will know justice with our victory. It will calm their restless shades. I promise. Will your men bring the armor to the battle?

    Runa nodded yes.

    • Basim: And what is our plan?
    • Eivor: In the morning, you will go to Buckingham, remind Geadric of his promise. When you have his bond, meet me on the shore near Rouecistre, with his ships.
    • Basim: Abbot Cynebert must be warned in advance. He'll need time to muster his rescue party.
    • Eivor: Runa, that is your task. I'll tell you where to meet him before you leave.
    • Basim: All seems in order. At first new light, I will leave.
    • Eivor: Good. That gives us time to drink.

    Night came as Basim and Eivor sat near a campfire. Eivor set down her axe while Basim stoked the fire.

    • Eivor: You've traveled so far to carry out your duty. Is this the life of a Hidden One? Always on the move?
    ACV Puppets and Prisoners 16

    Eivor and Basim divulge their pasts to each other

    Eivor took a drink from a bottle and set it aside before taking hold of her axe to sharpen it.

    • Basim: Mine is not the usual path. The creed does travel. Our ideals are universal, we believe that.
    • Eivor: So there's nowhere you call home?
    • Basim: No place I call home. No.
    • Eivor: Weird.
    • Basim: For me, home is family. But I have no family.
    • Eivor: No one? Not even Hytham?
    • Basim: Parents, brothers, all dead.
    • Eivor: I lost my parents when I was nine winters along. Without Sigurd, I would've... I would've.

    Eivor stared distantly into the fire, contemplating her fate had Sigurd not saved her.

    • Basim: There is always one unbreakable bond.
    • Eivor: Yes.
    • Basim: Children, they bewilder you. They can cause you so much worry, fill you with joy. Even stop your heart. And if you're lucky, they replace you.

    Basim poked at the fire with a stick then watched the embers fly into the air before poking the fire again.

    • Basim: I was not so lucky. I had a son. I miss him terribly. Even now.
    • Eivor: I'm sorry, Basim.
    • Basim: He was taken from me. By someone I trusted. A friend, a mentor. A man who I would trust with anything. But a man you trust with anything... can take everything.

    Basim stabbed angrily at the fire.

    • Basim: He took all I had.

    He composed himself and flashed a melancholy smile to Eivor.

    • Basim: All I had.

    Night passed and morning came.

    • Eivor: Rouecistre will not be an easy nut to crack. Time to prepare.

    Outcome[]

    After wrongly capturing Shergar, a double of their target Tedmund, Basim and Eivor freed a group of Danes, including Runa, to help storm Rouecistre Fortress.

    Behind the scenes[]

    As was the case with The Abbot's Gambit, several of the ambient conversations do not have fixed trigger points or specifically-defined NPCs, or even locations, where these dialogues will fire. The only requirement is that two qualified "Anglo-Saxon Man/Woman/Soldier" NPCs are in close enough proximity to each other, which may result in farmers or fishermen triggering the dialogues initially intended for soldiers, and vice versa. NPCs that are programmed to follow some walking route may end up walking out of range to hear the conversations, thus cutting them off completely. Repeated fast travel away from settled areas like Folcanstan, or saving and reloading, will allow the NPCs to reset somewhat and make it easier to trigger all dialogues until they are completely exhausted.

    During the initial trip into Beamasfield, Basim may not pull up his hood even if Eivor does. This may cause soldiers to attack him on sight, even while Eivor hides in tall grass, as most Saxon soldiers (as well as the local Zealot) are programmed to treat all instances of Basim's actor without his hood as hostile. Fast traveling away from Beamasfield after the initial horse ride to the lumber mill, then returning (or simply saving and reloading), may cause him to properly use his hood. While this part of the memory is active, the "distrust area" condition appears to apply globally, meaning all soldiers will attack a hoodless Eivor on sight if she fast travels to a different area with soldiers present, and NPCs will raise their arms in wariness of her.

    Although Runa has three different insults she can hurl at the guards, she will only be able to issue one at random before the guard cuts her off and tells her to "pipe down." With Shergar present at the camp, if players choose to attack the guards or release a prisoner before talking to the captain, it will have the same effect as using the Fight dialogue option, including Shergar running off in terror.

    Gallery[]

    References[]

    Assassin's Creed: Valhalla memories
    Main Quests
    Prologue
    Battle for the Northern Way
    Chapter 1
    Honor Bound
    Chapter 2
    A Seer's Solace - Family Matters - The Prodigal Prince
    Chapter 3
    Rude Awakening - A Cruel Destiny
    Chapter 4
    Birthrights
    Chapter 5
    The Seas of Fate
    Ravensthorpe
    The Swan-Road Home - Unwelcome - Settling Down - The Alliance Map
    The Song of Soma
    Chapter 1
    The Great Scattered Army
    Chapter 2
    Orphans of the Fens
    Chapter 3
    Glory Regained
    Chapter 4
    Razing Earnningstone - Unholy Father - Storming Ravensburg
    Chapter 5
    The Stench of Treachery - An Island of Eels - Reporting on Grantebridgescire
    The Kingmaker's Saga
    Chapter 1
    The Sons of Ragnar
    Chapter 2
    Bartering - Rumors of Ledecestre - The Walls of Templebrough
    Chapter 3
    Tilting the Balance
    Chapter 4
    Heavy is the Head - Hunted - Reporting on Ledecestrescire
    Ravensthorpe
    A Toast to our Success - Uninvited Guests
    The Tale of Thegn Oswald
    Chapter 1
    Kingmaker
    Chapter 2
    The Measure of a Norseman
    Chapter 3
    A Triumphant Return
    Chapter 4
    Raising Iron - A Fury from the Sea
    Chapter 5
    Wedding Horns - Reporting on East Anglia
    Ravensthorpe
    Holger
    Mane and Tail
    The City of War
    Chapter 1
    Walls and Shadows
    Chapter 2
    Firing the Arrow - Bleeding The Leech
    Chapter 3
    Smashing the Compass - Reporting on Lunden
    The Book of Dragons
    Chapter 1
    War Weary
    Chapter 2
    Ransacking Wenlocan - The Supply Line - Bloody Path to Peace
    Chapter 3
    King Killer - Reporting on Sciropescire
    The Paladin's Stone
    Chapter 1
    Brewing Rebellion
    Chapter 2
    Chipping Away - Pilgrimage to St. Albanes - Blood from a Stone
    Chapter 3
    Fiery Ambush - Ringing Cyne Belle
    Chapter 4
    The Saga Stone - Reporting on Oxenefordscire
    The Instrument of the Ancients
    Chapter 1
    The Abbot's Gambit
    Chapter 2
    Puppets and Prisoners - The Man Behind the Man
    Chapter 3
    A Bloody Welcome - Reporting on Cent
    Ravensthorpe
    Dag
    A Brewing Storm
    The City of Greed
    Chapter 1
    The Welcoming Party
    Chapter 2
    Burning the Firebrand
    Chapter 3
    Pricking the Needle
    Chapter 4
    Closing the Vault - Reporting on Jorvik
    The Lay of Hunwald
    Chapter 1
    A Noble Escort
    Chapter 2
    Homecoming
    Chapter 3
    In the Absence of an Ealdorman
    Chapter 4
    Salve for a Fresh Wound - The Thegn of Lincoln - Where the Stone Falls
    Chapter 5
    A Sword-Shower in Anecastre - Reporting on Lincolnscire
    A Breviary of Broken Hearts
    Chapter 1
    An Uncommon Proposition
    Chapter 2
    Old Wounds - Childhood Sweetheart
    Chapter 3
    Taken
    Chapter 4
    Twists and Turns - Reporting on Essexe
    The Siege of Portcestre
    Chapter 1
    Reaver of the South
    Chapter 2
    Arrive Unexpected - Let Them Eat Ashes - Scorched Earth - Severing the Lines
    Chapter 3
    Storming the Walls - Of All That Has Passed... - Reporting on Suthsexe
    Ravensthorpe
    Reap What Was Sown
    Vinland Saga
    Chapter 1
    In a Strange Land - The Hunting Grounds
    Chapter 2
    Hunter of Beasts
    Chapter 3
    Hunter's Repast - Reporting on Vinland
    Ravensthorpe
    Holger
    Blame and Sail
    The Sayings of Halfdan
    Chapter 1
    War in the North
    Chapter 2
    Honor Has Two Edges
    Chapter 3
    Road to Hamartia - This Son of Jorvik
    Chapter 4
    Honor's Hubris
    Chapter 5
    Of Blood and Bonds - Reporting on Eurvicscire - Lost Glory
    A Tale of Wicker-Fire
    Chapter 1
    The First Night of Samhain
    Chapter 2
    Clues and Riddles
    Chapter 3
    The Stolen King
    Chapter 4
    A Love Betrayed - The Gutted Lamb
    Chapter 5
    The Burning of the Wicker Man - Reporting on Glowecestrescire
    The Tale of Two Jarls
    Chapter 1
    Old Friends
    Chapter 2
    On Borrowed Time
    Chapter 3
    Rowdy Raiders - Adorning the Adorned - Of Blood and Gods
    Chapter 4
    Under the Skin
    Chapter 5
    Farewells and Legacies - Reporting on Snotinghamscire
    The City of Faith
    Chapter 1
    More Intel - The Reeve of Wincestre
    Chapter 2
    Choking the Gallows
    Chapter 3
    Plucking the Quill
    Chapter 4
    Impaling the Seax - Reporting on Wincestre
    In the Hall of the Slain
    Chapter 1
    The Road to Valhalla - Where Legends Are Born
    Chapter 2
    A Brother's Keeper - A Quiet Homecoming
    The Prophecies of the King
    Chapter 1
    Kingdom's End
    Chapter 2
    Holy Day - Reporting on Hamtunscire
    Ravensthorpe
    Gunnar
    The Forge and the Flame
    The Fate of the High One
    Chapter 1
    View Above All
    Chapter 2
    Well-Traveled - Defensive Measures - Extended Family
    Chapter 3
    Forging a Bond (A Feline's Footfall - Taking Root)
    Chapter 4
    The Big Finish
    Chapter 5
    Binding Fate - Cheating Fate
    The Saga of the Snows
    Chapter 1
    Mistress of the Iron Wood
    Chapter 2
    The Lost Cauldron
    Chapter 3
    A Gift from the Past
    Chapter 4
    A Feast to Remember
    Chapter 5
    The Price of Wisdom
    Settlement Quests
    A New Home - The Lost Drengir of Ragnar Lothbrok
    Hytham
    To Serve the Light... - Breaking the Order - A Brief History of the Hidden Ones - The Letter - The Poor Fellow-Soldier
    Knud
    A Little Problem
    Octavian
    A Rivalry for the Ages
    Petra
    The Huntress - Have You Seen This Man? - Archery Contest
    Randvi
    Taken for Granted
    Reda
    The Thousand Eyes - Viking for Hire
    Tarben
    The Baker's Plaint - Man of Mystery
    Tove
    Carrying the Torch
    Valka
    A Wise Friend - In Dreams... - Going Deeper... - Bound to Fate
    Yanli
    Pending Deliveries
    Thousand Eyes contracts
    Contract: Assassinate the Target - Contract: A Strange Drawing - Contract: Best Effort - Contract: Booty Hunter - Contract: Burn it down! - Contract: Control Nuisance - Contract: Dangerous Prey - Contract: Defeat the Diubal - Contract: Grave-Robber - Contract: Investigation Offer - Contract: Macabre Discovery - Contract: Make it Boom! - Contract: Marked for Death - Contract: Predator's Attack - Contract: Recovery Investment - Contract: Reda's Judgement - Contract: Reported Missing - Contract: Rescue Favor - Contract: Silence the Poet - Contract: Slay the Monster - Contract: The Deadly Beast - Contract: The Dice Master - Contract: The Drunkard - Contract: The Duke of Burgundy - Contract: The Green-Eyed Thief - Contract: The Hermit of the Thousand Sins - Contract: The Jomsviking Code - Contract: The Man-eating Animal - Contract: The Phantom - Contract: The Renegade Monk - Contract: The Richest Merchant - Contract: The Rogue Informer - Contract: The Stolen Purse - Contract: The Thieves Couple - Contract: Threat Assessment - Contract: Toss a Coin for the Traitor - Contract: Wild Frontier
    World Events
    Norway
    Rygjafylke
    A Desperate Bounty - A New England - Comb of Champions - Old Man on the Edge - Raider Recruit - The Dreamwalking Warrior - The Hunt for Honor - The Plight of the Warlock - The Silver-Tongued Traitor
    Hordafylke
    Battle Born - The Rekindling
    England
    Cent
    Madness of the Stones - Pig of Prophecy - Red in Tooth and Claw - The Lighthouse Twins - The Pardoner's Tale - The Sky Thief - Winifred
    East Anglia
    A Blood Hymn for Edmund - Edmund's Arrows - Freyja's Friend - Green Children of Anglia - Hide and Hunt - Life-Blood - The Wayward
    Essexe
    Devil's Hole - Mother - Take Me a Husband - The Banshee - The Boar with the Golden Nose - The Gleewoman - The Prodigy - The Riddler
    Eurviscire
    Art-Scop - Crushed Dreams - Dellingr Rabbit - Historia de Cordibus Pathetic - Sunken Hope - The Village: Jurthgard
    Glowecestrescire
    Dearly Bee-Loved - Lady of the Lake - The Body - The Goddess of Birth - The Horn of Ragnar
    Grantebridgescire
    Degolas the Beautiful - Path to the Wind-Blue - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Lord of Norsexe - The Walloper - The Wound-Wands of Friends - Winchell the Robesfree
    Hamtunscire
    Saint Faith - Splitting Hares - The Arrow In The Tree - The Devil Has All The Best Tunes - We Are All Monsters
    Jorvik
    Bridges of Oppression - Deviled Water - Silver Wind Elder - Warmth of Winter
    Ledecestrescire
    A Skald's Lament - Ledecestrescire Sauce - Of Fist-Dances and Sweaty Oaths - Sisters of the Axe - Skal to Your Wealth - The Last Leaf of Fall - The Old Guard - The Stink-Brew - The Twit Saga, Part I - The White Lady of Tamworth
    Lincolnscire
    King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
    Lunden
    The Demon Odor at the Tithe - Falling Stars - Last Flight of the Gyldan Sparrow - War of the Collectors
    Oxenefordscire
    A Dog's Rescue - Fishing Lesson - Nostalgia - Permission to Weep - The Anchoress - The Last Raid
    Sciropescire
    Bewitched - King of the Hill - Lamb Chops - Miracle - Otta, Son of Slugga - Paola's Dream - The Puppeteer
    Snotinghamscire
    A Cordial Invitation - An Althing for the Half-Grown - An Efficient Cremation - Stoneman - The Good Men of Sherwood - The Myth in the Mountains
    Suthsexe
    A Prayer for Vengeance - Aflanc the Terrible - Alisa in Wunderlandscire - Eivor the Sheepdog - King of the Hay People - Rock of Fertility - Tiny Black Market - Will O' the Wisp
    Wincestre
    Aelfred's Jewel - Asser - Mildberg the Miracle Legs - Romeo and Aethelflaed
    North America
    Vinland
    A Dead Man's Tale - Breaking Teeth, Not Hearts (Flight of Fancy - Ursine Takeover)
    Dreams
    Asgard
    Food of the Gods - Hel's Well - Milk of Humankind - Njord's Lament - Noble Harts - Valhalla Bound
    Jotunheim
    Aegir's Daughters - Pit of Slaughter - The Giants of Fimbulwinter - The Puppeteer
    DLC
    The Way of the Berserker
    Chapter 1
    The Mysterious Berserker
    Chapter 2
    The Ritual of the Berserker
    Chapter 3
    The Vengeance of the Berserker
    The Legend of Beowulf
    Chapter 1
    A Fiend out of Hell
    Chapter 2
    Prey in the High Hall
    Chapter 3
    Ever As Fate Must
    A Fated Encounter
    A Fated Encounter - A Distorted Dream
    Chapter 1
    Tossing and Turning
    Chapter 2
    Night and Day
    Chapter 3
    Counting Sheep
    Chapter 4
    What Dreams May Come
    Chapter 5
    One Last Sleepless Night
    World Events
    Haunting of Neist Point - The Drink of the Picts
    Shared History
    The Raven and the Cuckoo
    The Last Chapter
    Last Goodbyes - Fare Thee Well, Young Eagle - Fare Thee Well, Aelfred Rex - Fare Thee Well, Aethelstan - Fare Thee Well, King Fair-Hair - Fare Thee Well, My Ravens
    Settlement Extension
    Yule Season
    Yule Festival - Cow Catcher - The Case of the Missing Ale - Braun's Folly - Twirling Targets - Yule Brawl
    Ostara Season
    Ostara Festival - Let's Get Festive - Egg Hunt - The May Queen - Spiritual Defense - Braun's Folly - Twirling Targets - Viking Brawl
    Sigrblot Festival
    Sigrblot Festival - The War Effort (Feeding the Wolf - Fight or Flyte - Three Big Pigs) - Final Offering - Test Your Metal - War Games
    Oskoreia Festival
    Oskoreia Festival - Hunting for Honor (Homeward - An Honorable Death - Riding for Glory - Veiled Threats - Targeted Strategy) - A Measure of Respect
    River Raids
    Yule Season
    A River to Raid - The Legend of Saint George - Treasures of River Exe - Treasures of River Severn - The Legacy of Saint George - Treasures of River Dee - The Sword of Saint George
    Sigrblot Season
    The Legend of Lugh - Treasures of River Berbha - The Spear of Lugh - Treasures of River Erriff - The Ulfberht Sword - Champions of the Faith (England's Protector - Ireland's Defender - Francia's Anointed)
    Mastery Challenge
    Chapter 1
    A Challenge from the Gods - The Cryptic Tutelage of Hildiran
    Chapter 2
    The All-Seeing Eye
    The Forgotten Saga
    A Gift from the Otherworld
    Favors
    The Wholesome Warrior - Dark Dealings - Shifting Loyalties
    Wrath of the Druids
    Wrath of the Druids
    Chapter 1
    Irish Trade - Irish Adventure - Blood Bond - Snaring Thorstein - Rathdown Build Up
    Chapter 2
    Flann over Ireland - A Show of Character - War Efforts - Gathering Strength
    Chapter 3
    Foothold in Connacht - Potion of Blood - Into the Fog
    Chapter 4
    The Northern Reach - Courting the Kings - The Mask of Diplomacy - The Wages of War - A Scourging of Snakes
    Chapter 5
    The Cost of Betrayal
    Settling Accounts
    Chapter 1
    Dublin's Reach (Trade: Giving Your Words - Trade: Dyed in the Wool - Trade: The Ivory Post - Trade: Trouble Brewing - Trade: Illuminating Event - Trade: Sweetening the Pot)
    Chapter 2
    An Eye for an Eye
    The Strength of Danu
    Chapter 1
    Children of Danu
    Chapter 2
    Amber Sun
    Lost Drengr
    Thorgest's Drengir
    Trade Post
    Trade: Dyed in the Wool - Trade: Giving Your Words - Trade: Illuminating Event - Trade: Sweetening the Pot - Trade: The Ivory Post - Trade: Trouble Brewing
    Royal Demands
    Kings of Meath
    Meath: Death Sentence - Meath: Death to All - Meath: Gemstones - Meath: Hibernian Heist - Meath: Jewel Recovery - Meath: Rough Justice - Meath: Royal Vengeance - Meath: Smite Them Down - Meath: Stamp Them Out - Meath: Taking it Back - Meath: They Must Pay
    Kings of Connacht
    Connacht: Stamp Them Out
    Kings of Ulster
    Ulster: Death Sentence - Ulster: Death to All - Ulster: Smite Them Down
    Thousand Eyes contracts
    Contract: Bandit King - Contract: Hired Help - Contract: The Lost Books
    The Siege of Paris
    Chapter 1
    Strangers Bearing Gifts - To Francia - Warlord of Melun - The Rot in the Slums - Majesty in the Dark
    Chapter 2
    The Missing Queen - Sister of Sorrow - The Queen's Gambit
    Chapter 3
    Honor and Enemies - Fire From Heaven - A Hidden Weakness - Royal Fox Hunt - Dark Before Dawn - The Siege of Paris - The Count of Paris
    Chapter 4
    Skal!
    Chapter 5
    Fire and Faith - Madness of King Charles - Victory - Homecoming
    Hidden Ones
    Hidden
    Delivery
    A Package for Paris
    Infamy
    Vive la Résistance
    Thousand Eyes contracts
    Contract: Pagus Pinciacensis - Contract: The Count of Pinciacum - Contract: Fluctuat Nec Mergitur - Contract: The Last Judgment - Contract: Everything has a price - Contract: A Perilous Task - Contract: The Boar's Tusk
    World Events
    Amienois
    Hidden Justice
    Melunois
    Not God Enough - Stealing from Thieves - Ulfberht Sword
    Paris
    The Ghost of Saint Germain - The King of Rats
    Dawn of Ragnarök
    Restless Dreams - Legendary Hoard
    Into the Fire
    Chapter 1
    The Rescue - Gift to the God
    Chapter 2
    Seeking Shelter - Crystal Cave - Hunter and Gatherer - World's End
    Chapter 3
    The Masters - Forging Bonds
    Chapter 4
    Warpath - Pride of the Aesir
    Chapter 5
    Beyond Fear - The Reckoning
    The Relic
    Chapter 1
    Finding Fritjof
    Chapter 2
    The Scholar and the Sunstone
    Chapter 3
    The Vault of the Ancients
    Vessel of Souls
    Chapter 1
    The Warlord's Daughter
    Chapter 2
    Cold Embers - Blazing a Trail
    Chapter 3
    Malvigr
    Valkyrie's Arena
    Heroic Scholar
    Tales
    Warlord of the Muspels - The Full Might of Muspelheim - Double Burning Trouble - The Princess and the Queen - The Midgard War Party - The Trickster and his Legions - Muspelheim's Legacy - A Tale of Ice and Fire - The Champions of Jotunheim - Muspelheim's Fiery Champions - The Fallen Warriors - The Shapeshifters of Legend - Glacial Bear Encounter - The Midgard Challengers - The Great Swamp Witches
    World Events
    Eitri
    Remnants
    Gullnámar
    Carpe Diem - Hyrrokin's Gift
    Svaladal
    A Beast's Burden - A Most Cunning Fish - Love Conquers - The Ballad of Kraka and Skavi
    Vangrinn
    Not Today, Jotun! - Take My Chest Away - The Seed of Travi
    Discovery Tour: Viking Age
    Oaths & Honour - Through Faith & Fire - Seaworthy - Into the West - A Barter for Peace - Aelfred's Legacy - New Life, New Lands - Where Fates Align
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