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Prizes and Plunder was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description[]

Benjamin Hornigold took Edward out to sea to teach him how to plunder ships.

Dialogue[]

Kenway met with Edward Thatch and Benjamin Hornigold on the beach.

  • Thatch: Morning, Kenway.
  • Hornigold: Not a bad looking tinderbox you got there.
  • Edward: You sound a bit green, Hornigold. Is it envy? Because mine's bigger than yours?
  • Hornigold: No, I reckon it's this Jamaican funk. I prefer the Spanish stuff. So you've got yourself a fancy brig now. Fine. Well I'm going to teach you how to sail her right, and how to take a prize the proper way. Thatch, we'll catch you up at the old fishing village.
  • Thatch: Aye.

The men then boarded the Jackdaw.

  • Hornigold: Where's your helmsman, Kenway?
  • Edward: I take pride in piloting my own ships, Ben. Keeps me alert.
  • Hornigold: Let's make some headway, shall we?
  • Edward: I've no need for schooling. How many prizes did we take together as privateers?
  • Hornigold: There's a chasm of difference between joining a raid, and captaining one. We're looking out for merchants, boys. Them that's fat with cargo. Find us a schooner with that spyglass, Kenway. You'll get yourself a glimpse of what sort of cargo they're shipping, and a general idea of their toughness.
    You won't find nothing squinting into the sun like that. Use your glass.
    Take out you glass, Kenway. Schooners are too small to peep with a naked eye.
    Are you trifling with me, lad? Take out your spyglass.
  • Edward: There's a prize worth taking.
  • Hornigold: Good! Take us in close. After you subdue a prize, project authority and demand respect that you would never give yourself. This weaves a spell over soft minds. For your victims must always have in the back of their minds the uneasy idea that you could snap at any moment and unseam them from prick to sternum. Fire what cannons you will, and land a few strikes if you must. But for God's sake don't sink her. It's no fun fishing cargo out of the sea. Although it can be done.

Edward disabled a schooner.

  • Hornigold: She's disabled now and taking on a decent amount of water. So keep your cannons quiet, and take care not to sink her.
    Ho ho! She's dead in the water. Steer up along side her.
    Lay up alongside her.

They then boarded the schooner.

Prizes and Plunder 6

Hornigold addressing the crew

  • Hornigold: (Good day to you sir!) I am Captain Hornigold and this is my crew. We're sailors like yourselves, but quite unalike in our purpose. For we intend to take all that you own. Yet no harm shall befall any man, so long as he remains at ease. Is that clear?
  • Soldier: (Don't kill me, sir! I have a family. Please!)
  • Hornigold: Anyone speak English? (English?)
  • Soldier: Little bit.
  • Hornigold: Tell your friends we're stealing your goods. And we won't hurt nobody if everyone stays as still as a sandbar. You got that?
  • Soldier: Ah... uh... Please to repeat?
  • Hornigold: Oh, for fuck's sake. Lock 'em in the hold, and take everything that isn't nailed down.

They returned to the Jackdaw.

  • Edward: It's a shaky feeling sailing around with this much stolen cargo.
  • Hornigold: Get used to it. We'll need to take a few more prizes to make this a profitable day.

They plundered another ship.

Prizes and Plunder 7

The Jackdaw approaching Salt Key

  • Hornigold: A good take today, Kenway. Half-a-dozen scores of that size and you'll be set for a year. Now let's sell this cargo and fix up your Jackdaw with a few more trinkets.
  • Edward: Sod a year. I'm looking for a prize that'll set me up for life. I'll be king of the West Indies then.
  • Hornigold: We came to Nassau to get away from the likes of kings.
  • Edward: Well... I'll be a man of property and promise anyway.
  • Hornigold: Jaysus, let that dream go, lad. Nassau is the place to be, not England.
  • Edward: Do you ever dream of the big score? A ship so full of gold and silver you just split it and sail home?
  • Hornigold: Sure, but it's only a dream. Every man hopes to find a dozen chests of gold with no owners, but they're as rare as an honest king.

Edward sailed to Salt Key Bank, where he bought a reinforced hull for the Jackdaw from the harbormaster.

Outcome[]

Edward learned how to take prizes and upgraded the Jackdaw.

Trivia[]

  • In the cutscene where Benjamin Hornigold addresses the captured Spanish crew, the color of the inner decks of the schooner is a British one despite being a Spanish ship.
  • A trailer of Black Flag features the cutscene where a soldier begs for mercy to Hornigold where the schooner is painted the Spanish colors and the soldiers' uniforms are white.

Gallery[]

References[]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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