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Political Persecution was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

The Assassins were tasked with warning and smuggling several Girondists out of Paris before they could be arrested by François Hanriot.

Dialogue

A man and woman were shown rapidly descending down the stairs.

  • Girondist 1: Danton was right. Leave everything!

The pair made for the door, which was forced open by Hanriot, preventing their escape.

  • Hanriot: Going on holiday?
  • Bishop: François Hanriot. Jacobin goon. Cleaning political house. The Girondists opposed the bloodbath Robespierre unleashed on Paris.

The scene shifted to a Girondist giving a speech.

  • Girondist 2: We Girondists believe it is not the role of this body to condemn men to death!
  • Bishop: Robespierre wasn't into diverse viewpoints. He put out a warrant for the arrest of every Girondist.

Georges Danton was shown entering Robespierre's office.

  • Danton: My old friend, you must be mad! You can't sic this butcher on deputies of the Convention!

Danton was restrained by guards and taken away.

  • Bishop: Georges Danton took a huge risk opposing Robespierre.

The scene shifted back to the captured Girondist.

  • Girondist 1: My brothers in the convention will speak out against you!
  • Hanriot: They'll find that difficult without their heads. Go! Get the rest of these traitors!
  • Bishop: Help the Girondists escape.
    The Girondists need to be ready to escape. Warn as many as you can that Hanriot's on his way.

Arno reached one of the Girondists that was under house arrest.

  • Girondist 3: You must be the strangest courier I've ever seen.
    What do you want?

Arno warned the Girondist.

  • Girondist 3: Robespierre's gone too far. I'll wait for the chance to leave.
    You're right. Best to leave the city.

Arno reached another Girondist that was under house arrest.

  • Girondist 4: Who sent you? What do you want?
    And who might you be?

Arno warned the Girondist.

  • Girondist 4: I'd hoped it wouldn't come to this. Thank you.
    I'll meet you there. Thank you.

Arno reached another Girondist that was under house arrest.

  • Girondist 5: You're not one of the guards. Who are you?
    Who - Who are you?

Arno warned the Girondist.

  • Girondist 5: So soon? I'll await your signal.
    We need to move quickly, then. Thank you.

Arno reached another Girondist that was under house arrest.

  • Girondist 6: What - what's this about?
    Who are you? How did you get in here?

Arno warned the Girondist.

  • Girondist 6: I can hardly believe it. Go. I'll wait for your signal.
    Thank you. I'll leave as soon as possible.

Arno reached another Girondist that was under house arrest.

  • Girondist 7: What's this then?

Arno warned the Girondist.

  • Girondist 7: Thank you. I'll be ready.
  • Bishop: That was quick work. You've warned all of them.
    Now you need to distract the guards to help the Girondists get away. Head to the Bastille.

Arno arrived at the Bastille and climbed his way to the ramparts, where he spotted several piles of wood.

  • Bishop: Those woodpiles would make a perfect fire - and in my experience, nothing draws attention like fire.

Arno lit the two pyres.

  • Bishop: Nice work. The Girondists will be waiting at the Arsenal. Meet them there and smuggle them out of Paris.

Arno made his way to the Arsenal.

  • Bishop: The Girondists are hiding in the sewers under the building. They'll probably need some help getting out.

Arno opened several underground gates, allowing the Girondists to pass through the sewers unhindered. He then escorted them to the river bank, where several rowboats lay.

  • Girondists: Thank you for your kindness.
    I never thought we'd get away.
    Please, thank Danton for his help.
    You have our thanks.
    Thank you. You haven't heard the last of us.
    You've saved us! Thank you!
    You'll be repaid for this. Thank you.
  • Bishop: Looks like the coast is clear, so they should be safe now. Nice work.

Outcome

The Assassins smuggled the Girondists out of Paris, saving their lives.

Behind the scenes

Historically, as the Bastille was demolished in 1790, it would be impossible for the Assassins to create a fire in the fortress.

References

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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