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Party Supplies was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.

Description

A hetaera sought the help of a mercenary. Kassandra answered.

Dialogue

ACOD Party Supplies 1

Kassandra noticed a job posted on a message board.

  • Note:
    Strong swimmer needed for an urgent errand. Please come see me.

She sought out the hetaera and addressed her.

  • Kassandra: I got your message on the board. What's going on?
  • Woman: A crate of good wine was lost at sea - pirates sank a merchant ship. I need that wine for tonight's banquet.
  • Kassandra: You can probably still get it back... if you don't mind getting wet.
  • Woman: Only someone truly brave would wade into those waters now. The pirates are still nearby, and I've heard rumors of a shark spotted close to the port.

  • Kassandra: So I should kill all the sharks.
  • Woman: Ah. Not only do you possess the strength of Herakles, but the wits of Hermes, too.

(Accept - I'll handle it.)

  • Kassandra: All right. I'll do it.
  • Woman: Good. You're doing me a great service.
  • Kassandra: You can leave everything to me.

Kassandra went out and slew the sharks before returning to the woman.

  • Woman: You're back. Have you killed them?
  • Kassandra: I took care of them. Every last one.
  • Woman: Job well done, mercenary. Here, this is yours.
  • Kassandra: Happy to help.

  • Kassandra: You want me to destroy all the pirate ships.
  • Woman: The horizon should be clear of ships once you’re done.

(Accept - I'll destroy them.)

  • Kassandra: All right. I'm in.
  • Woman: Glad to hear it.
  • Kassandra: Chaire, stranger.

(Find, destroy, return)

  • Woman: Did you destroy them all?
  • Kassandra: It would be hard to piece them back together.
  • Woman: You've earned your payment, misthios. Here. This is for you.
  • Kassandra: All in a day's work.

Outcome

Kassandra did as the hetaera asked, and was rewarded for this.

Behind the scenes

The dialogue for timed quests in Assassin's Creed: Odyssey is part scripted, part randomly generated from a pool of generic statements. As such, the wording encountered varies.

All timed quests have two variants, as noted: when given a choice, the desired is always the top one.

Gallery

References

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