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This article is about Basim Ibn Ishaq's genetic memory. You may be looking for Eivor Varinsdottir's memory of the same name.

Old Wounds was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.[1]

Description[]

Basim returned to Anbar in search of Nehal.

Dialogue[]

Basim entered his old home in Anbar. Looking around, he found Nehal near the shelf.

  • Nehal: Basim...? It's really you...
  • Basim: Nehal, I...

Without saying a word, Nehal gave him a hug.

ACMir Old Wounds 4

Basim asking about Nehal's wellbeing

  • Nehal: Say nothing, ya sadeeqi (friend), I am as sorry as you.
  • Basim: I have so much to tell you.
  • Nehal: And I you. We will grant each other an audience. But first, I must know something...
  • Basim: What?
  • Nehal: Why are you dressed like a peasant?
  • Basim: Perhaps I have less to tell you than I thought.
  • Nehal: I think I can surmise what our time apart has been like for you.
  • Basim: And you? You have not been living here, I hope?
  • Nehal: Less living, more working.
  • Basim: On what?

Nehal pointed to a symbol on the wall.

ACMir Old Wounds 5

Basim and Nehal trying to identify the wall symbol

  • Basim: Why do I know this?
  • Nehal: Because you have seen it. On the object we found at the Winter Palace. I have been trying to remember the specifics of its design.
  • Basim: You have spent all this time obsessing over this symbol? Why?
  • Nehal: Because I too have seen it before. I know not where or when. Only that I have. Whatever it is, it calls to me. I intend to unravel its mystery. And so should you.

Basim pondered over Nehal's words.

ACMir Old Wounds 6

Basim assuring Nehal he would investigate the symbol

  • Nehal: Ah, but of course, duty calls.
  • Basim: Stop. I will bear in mind if it means you will spend more time outside these musty walls than you do within.
  • Basim: You really do spare a thought for everyone, don't you, Basim?
  • Basim: Araki Lahiqan.

Basim left the house.

  • Basim: The Order of the Ancients are far from defeated. Master Roshan is certain to have a plan brewing to uproot them. ...and perhaps I should look into Nehal's obsession.

Outcome[]

Basim decided to return to the Hidden Ones in Baghdad while keeping an eye out for information on the mysterious artifact for Nehal.

Gallery[]

References[]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter - Like Father, Like Son - The Raptor and the Demon - The Hunt - Bird Trap - To Catch a Demon - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake - The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
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