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Nothing Ventured, Nothing Gained is a memory in Assassin's Creed II.

Description

In this memory Ezio seeks the aid of his friend Leonardo da Vinci to help him get in the Palazzo Ducale. Ezio suggests he uses Leonardo's Flying Machine. At first Leonardo protests that it is not safe to use and might cause fatal injuries, but he eventually agrees to let Ezio use it and be the first one to test it for him. They then both go on top a roof top where the machine waits for their arrival. Ezio then got himself on and leaped through the air with the machine. It did hold his weight and carried him only a short distance, and it wasn't in the condition to carry him all the way to the Palazzo. Ezio, Antonio, and Leonardo sit in silence thinking of what to do, while a frustrated Leonardo threw a part of the blueprints in a burning fire. This, however, did prove useful, for Leonardo's sharp eyes caught the heat of the fire holding up the paper in the air. Leonardo then excitedly shared with the other men that the Flying Machine may be able to carry Ezio if they set up large bonfires around Venice for Ezio to fly over when he begins losing speed and altitude. With that, Ezio and Antonio leave for the Thieves Guild to get them ready.

Dialogue

Ezio goes to Leonardo's workshop.

Ezio and Leonardo talking about the Flying Maschine

Ezio asking Leonardo about the machine.

  • Ezio: I need your help, Leonardo. Does it work?
  • Leonardo: What? What are you asking?
  • Ezio: Does it work, Leonardo? Can it really fly?
  • Leonardo: I don't know. It's only a prototype, an idea. It's not ready yet.
  • Ezio: Have you tried it?
  • Leonardo: No! It's too dangerous. To test it, you'd have to leap off a tower. Who would be mad enough to do a thing like that?
  • Ezio: Leonardo, I think you just found your madman.

Leonardo and Ezio get the Flying Machine to the top of a tower.

  • Ezio: So, how does she work?
  • Leonardo: Have you ever watched a bird in flight? It's not about being lighter than air, it's about grace and balance. You must use your body's own weight to control your elevation and direction. Good luck, Ezio.

Ezio mans the Flying Machine and leaps off the tower. He shortly begins to lose altitude and starts drifting to the ground.

File:Assacreed2 b08 124.jpg

Ezios first try.

  • Ezio: Ugh! Why am I crashing?! This is ridiculous! The palazzo is too far away! Diavolo (Damn) I give up! I'm going to end up killing myself before I ever kill another Templar.

Ezio crashes the machine. Frustrated, he returns to Leonardo.

  • Leonardo: I can't believe it! It really worked! You flew, Ezio! You flew!
  • Ezio: Si, (Yes) but not very far.
  • Leonardo: Well, what were you expecting? The machine wasn't designed for distance. Alright, look, let me go over my plans here. Maybe I can find some way to extend the duration of the flight.

Antonio appears.

File:AC2ThreeOffice.jpg

The three assassins at Leonardo's workshop.

  • Antonio: Ezio! My men tell me Carlo has the poison! We must hurry!
  • Ezio: Antonio, this is Leonardo, the master inventor who built this...this...pezzo di merda (piece of shit).
  • Leonardo: Hey! It's not the machine's fault, it's mine. I've checked and rechecked my blueprints. It's just impossible! I don't know how to extend the flight! Ah, che idea del cazzo!

Frustrated, Leonardo throws a piece of the blueprints into the fire. He is surprised to see that the heat makes it float.

  • Leonardo: Eureka! Of course! Genio! (Genius)
  • Antonio: What is he doing now?
  • Leonardo: Heat rises...it needs fire. Heated air under its wings will lift the machine.
  • Ezio: Leonardo, what good is one fire going to do?
  • Leonardo: Not one fire, Ezio. A dozen, built all across the city. Enough to carry you from here to the Palazzo Ducale!
  • Antonio: How? Oh, capisco! My men could do that, but you're forgetting about the guards.
  • Ezio: Don't worry, I will take care of them.
  • Antonio: I'll give the order to have my men move in behind you and hold the locations. They'll light them all up the second the sun goes down over San Marco.

Outcome

The Flying Machine gets tested for the first time ever. The Assassins gain hope that the bonfires will help Ezio fly to the Palazzo Ducale.

Gallery

Assassin's Creed II memories
Main memories
The Birth of an Assassin
Sequence 1: Ignorance is Bliss
Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing
Sequence 2: Escape Plans
Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci
Sequence 3: Requiescat in Pace
Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans
Sequence 4: The Pazzi Conspiracy
Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco
Sequence 5: Loose Ends
Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These
Sequence 6: Rocky Road
Road Trip - Romagna Holiday - Tutti a Bordo
Sequence 7: The Merchant of Venice
Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go
Sequence 8: Necessity, Mother of Invention
Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier
Sequence 9: Carnevale
Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast
Sequence 10: Force Majeure
An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade
Sequence 11: Alter Egos
All Things Come to He Who Waits - Play Along
Sequence 12: Forlì Under Attack
A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree
Sequence 13: Bonfire of the Vanities
Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice
Sequence 14: Veni, Vidi, Vici
X Marks the Spot - In Bocca al Lupo
Secret locations
Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects
Beat up events
A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity
Races
San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay
Assassination contracts
Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter
Courier assignments
Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova
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