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The Nine Realms were interconnected spheres of influence across the Earth during the Isu Era.
Mythology[]
As the First Civilization became mythologized by humanity, the Nine Realms fell into Norse legend as the various homeworlds of their gods and other races that existed along the branches of the great world tree Yggdrasil, which wove them together to form the Norse cosmos.
The realms compromised of:
- Álfheimr, home of the elves.
- Ásgarðr, home of the Æsir.
- Jötunheimr, home of the Jötnar.
- Múspellsheimr, the world of fire and home to the Muspels.
- Midgard, home of humanity.
- Svartálfaheimr/Niðavellir, home of the dark elves or dwarves.
- Vanaheimr, home of the Vanir.
- Niflheimr, the world of ice.
- Helheimr, the world of the dead.[1]
Legacy and influence[]
In the 9th century, the shieldmaiden Eivor Varinsdottir of the Raven Clan consumed psychoactive mixtures prepared by her clan's resident oracle Valka which allowed Eivor to experience Odin's memories in the form of hallucinogenic visions. In this drugged state, she relived Odin's memories of his time in Asgard and Jötunheimr during the Isu Era in his attempts to avert his fated encounter with Loki's son Fenrir at the onset of Ragnarök[2]. Later on, she relived Odin's memories from his mission to Svartálfaheimr to rescue his imprisoned son Baldr from the megalomaniacal Isu warlord Surtr.[3] Following Baldr's death, Eivor relived a fourth set of memories in which Odin traveled through Niflheimr to reach Helheim, where he confronted the goddess of death Hel and attempted to resurrect his fallen son.[4]
Behind the scenes[]
Darby McDevitt, the Narrative Director for Assassin's Creed: Valhalla, has stated that the in-game mythological Nine Realms were developed to correspond with large geographical regions of Earth.[5] The publicly known analogs are Asgard as Northern Europe, Southern/Mediterranean Europe corresponding with Jotunheimr,[6] and Northern Africa for Múspellsheimr.[5] The Forgotten Saga DLC has since depicted Helheimr as Hel's seat of power and residence within Niflheimr itself.[7]
Appearances[]
- Assassin's Creed: Last Descendants – Fate of the Gods (first mentioned)
- Assassin's Creed: Valhalla (first appearance)
- Wrath of the Druids (mentioned only)
- The Siege of Paris (mentioned only)
- Dawn of Ragnarök
- The Forgotten Saga
- Discovery Tour: Viking Age
- Echoes of History (mentioned only)
- Assassin's Creed Valhalla: Forgotten Myths
References[]
- ↑ Norse cosmology on Wikipedia
- ↑ Assassin's Creed: Valhalla – In Dreams...
↑ Assassin's Creed: Valhalla – Going Deeper...
↑ Assassin's Creed: Valhalla – Bound to Fate - ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Restless Dreams
- ↑ Assassin's Creed: Valhalla – The Forgotten Saga
- ↑ 5.0 5.1 "Darby_McDevitt" (25 January, 2021). (SPOILER) AC Valhalla theory: the nine Isu cultures. Reddit. Retrieved on 18 December 2021. "Popping in here to say excellent theorizing. This is on the right track, but when we were thinking of parallels between the realms and the real world, we stuck to larger geographic zones. So, currently the only one you have partly correct is Muspelheim — which we saw as all of Northern Africa."
- ↑ Assassin's Creed Valhalla: Narrative Director Discusses Ending (Spoilers) | Ubisoft [NA] on the Ubisoft North America YouTube channel. "So explicitly for Origins and then later in this game, we [developers] said, "Let's say definitively that the Norse mythology represents a Northern Isu clan, and that the Egyptian Isu are in an African clan. And they are different than the Capitoline trio, the Mediterranean Isu, let's say." They're Greco-Roman, right? And that would allow us a much bigger place to play with.""
- ↑ Assassin's Creed: Valhalla – The Forgotten Saga
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