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Metropolis was a memory of Desmond Miles during his journey through the Animus Black Room.

Description[]

Desmond Miles explored the Animus, wandering through abstract recreations of his life in New York City while working at Bad Weather.

Dialogue[]

  • Animus: Memory sequence archived. Warning. Memory leak detected. Recalibrating Animus idle parameters.
  • Desmond: Back to work when the sun goes down. Brooklyn JMZ into the city. Transfer at Washington square. Down to the Triangle.
  • Desmond: Rising from below like the living dead, into the sun, the light shocking my eyes. Walking those ten minutes between the subway and the bar always felt so good. But that feeling never lasted. Some days the city is a vampire. It steals all your best moments. They come and go in seconds, and fade away. You end up remembering only the worst.
  • Desmond: Tending bar at Bad Weather. I just walked in and they handed me a shaker. Took me on for my ravishing looks. I think the owner had a little crush. My winning smile.
  • Patron: Hey! What's that drink you invented?
  • Desmond: I laughed at my past. I laughed at my family. Joked about everything. Even the end of the world.
  • Patron: I had it last time.
  • Desmond: The Shirley Templar?
  • Patron: Shirley Templar? What's in it?
  • Desmond: The usual, I just add some gin.
  • Patron: Right on. Four of those!
  • Desmond: There was a big dream floating out there. And every night I saw people dreaming it. I don't know how they did it. It takes as much money to smile as to pay the rent in this place. The more I missed my family, the more I hated myself for it. I told myself I wanted a new family. I wanted to start over.
  • Patron: Hey Dez! You going to the after party?
  • Desmond: Nah. I'm a little out of it.
  • Desmond: Lights. Action. Bass drum. Mind-numbing. One hundred twenty-four beats per. Twice the speed of a beating heart.
  • Girl: So. Where are you from?
  • Patron: He was raised in a cult or something like that. You know, out west!
  • Desmond: My parents were conspiracy freaks. They live off the grid in the woods!
  • Girl: Seriously?
  • Desmond: God, they all looked so good. The girls in their skirts, batting eyes, the beads of sweat. Everyone was so beautiful in those flashing lights.
  • Girl: You wanna dance!
  • Desmond: I was a new man. Born again. Alone but alive. Trying to forget.
  • Girl: Come on!
  • Desmond: Let go, Desmond. Just let it go. Forget it.

Trivia[]

  • Access to this memory was unlocked after collecting 20 Animus data fragments or through installing The Lost Archive.
  • The music playing at the club had the tempo of 90 BPM.
  • The achievement "The Rotten Apple" was unlocked after completing the memory.

Gallery[]

References[]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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