The area was composed of a large castle, inhabited by patients or injured knights, and the surrounding town. Small markets were set up in and around the castle, with a large part having located themselves in one of the corners of the area. The town also featured multiple churches, a kind of plaza with a fountain and the famed Temple of Apollo. This entire community was enclosed by a vast wall, with numerous battlements.
Knight's Hospital, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
Concept art of Knight's Hospital during the day
Concept art of Knight's Hospital during the night
Concept art of Knight's Hospital, featuring various Animi Avatars
The Knight's Hospital
The Vanguard diving towards a haystack in an effort to shake off her pursuer, the Bombardier
The Trickster in Knight's Hospital, with more Animi Avatars in the background