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Interrogation was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.


Altaïr came across a herald praising Tamir. The Assassin saw this as an opportunity to gain more information about his target, and interrogated the herald.


Altaïr approached the stand from which herald was speaking, and listened.

  • Herald: None know the man better than I! Come close! Hear the tale I have to tell! Of a merchant prince without peer. It was just before Hattin. The Saracens were low on food, and in desperate need of resupply, but there was no relief in sight. Tamir drove a caravan in those days, between Damascus and Jerusalem. But recent business had been poor. It seemed there were none in Jerusalem who wanted what he had: fruits and vegetables from nearby farms. And so, Tamir left. Riding north and wondering what would become of his supplies. For soon, they would surely spoil. That should have been the end of this tale, and the poor man's life. But, fate intended otherwise. As Tamir drove his caravan north, he came across the Saracen leader and his starving men. Most fortunate for them both, each having something the other wanted. So Tamir gave the man his food, and when the battle was finished, the Saracen leader saw to it that the merchant was repaid a thousand times! Some say, were it not for Tamir, Salāḥ ad-Dīn's men would have surely turned on him. Could be we won the battle, because of that man?

Once the herald was finished speaking, Altaïr followed him to a secured location, and beat him up, until he yielded.

  • Altaïr: You've seem to know quite a bit about Tamir. Tell me what he's planning.
  • Herald: I know only the stories I tell, nothing more!
  • Altaïr: A pity. There's no reason to let you live, if you've nothing to offer in return.
  • Herald: Wait, wait! There is one thing!
  • Altaïr: Continue.
  • Herald: He is preoccupied as of late. He oversees the production of many, many weapons.
  • Altaïr: What of it? They're meant for Salāḥ ad-Dīn. This does not help me. Which means it does not help you.
  • Herald: No, stop! Listen! Not Salāḥ ad-Dīn! They're for someone else. The crests these arms bear, they are different, unfamiliar. It seems Tamir supports another, but I know not who.
  • Altaïr: Is that all?
  • Herald: Yes, yes! I have told you everything I know.
  • Altaïr: Then it's time for you to rest.

Altaïr then quickly stabbed the herald in the stomach, killing him, and left the area afterwards.


Altaïr learned that Tamir was preoccupied with overseeing a large shipment of weapons for an unknown client.


  • In the novel Assassin's Creed: The Secret Crusade, the herald preaches near the location where Altaïr overhears three merchants discuss their grievances about Tamir. He shuts them down with a threatening glare before commencing his speech. In the game, although there is indeed a herald near those three merchants at the east end of the Poor District, the herald acting as Tamir's propagandist is found quite far from them, on the other side of the district.
  • Also in the novel, the herald proves to be a fairly capable hand-to-hand combatant, surprising Altaïr and landing several successful blows. In the game, the fact that Desmond loses synchronization whenever he is hit by the herald would suggest that Altaïr was never struck once by him.



Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7