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Hunting Lessons was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.[1]


After having collected the required feathers and on tutoring Kanen'tó:kon on how to climb and traverse the trees, Ratonhnhaké:ton moved on to teach him how to stalk and hunt different types of animals.

Memory Animus Feedback System[]

  • Find, kill, and skin a hare within the search area.
  • Skin the dead hare.
  • Place a snare where hares gather.
  • Place another snare.
  • Track a deer in the area.
  • Kill the deer.
  • Skin the deer.


ACIII-HuntingLessons 1

Ratonhnhaké:ton investigating a clue

  • Kanen'tó:kon: Are you ready?
    Is it time to go?
    Should we move on?
    Hope you have better luck than I did!
    Don't be too long!
    Can we go home now?
  • Ratonhnhaké:ton: No. We still have meat and skins to collect.
  • Kanen'tó:kon: I've never been a very good hunter. And don't say it's because I'm fat.
  • Ratonhnhaké:ton: I will teach you. There is a place close to the village rich with game. We will hunt there.

The two started towards the hunting area.

  • Ratonhnhaké:ton: The shot must be quick. The kill clean. This rabbit is a gift. We must return nature's kindness with our own.

Ratonhnhaké:ton shot the rabbit with his bow.

  • Ratonhnhaké:ton: Take the time to aim. A missed shot will startle your prey and end the hunt.
  • Kanen'tó:kon: A perfect shot!
  • Ratonhnhaké:ton: Now to skin it.

Ratonhnhaké:ton skinned the rabbit.

  • Ratonhnhaké:ton: Quick cuts. Steady and certain. It's not just the meat we want - but the skin as well. To act in haste will spoil the bounty.
    Now I'll show you how to use a snare. First we must find a place where animals are likely to gather – a burrow, a feeding spot, a watering hole. Look for signs of recent activity.

Ratonhnhaké:ton found traces of a rabbit by a flower.

  • Ratonhnhaké:ton: See? There was a rabbit here recently.
    This is a good place to set a snare.

Ratonhnhaké:ton set a snare near a tree.

  • Ratonhnhaké:ton: Let us set another.
    Set your snare here.
  • Kanen'tó:kon: Like this?
  • Ratonhnhaké:ton: Well done. Let us try for bigger game while we wait.

They then began to track a deer in the area.

  • Kanen'tó:kon: There's one! Draw your bow!
  • Ratonhnhaké:ton: No. Arrows and musket shot will ruin the hide. This one I'll take with my hands. I must move carefully. If the deer sees us, she will flee. Watch...

Ratonhnhaké:ton moved towards the deer through some bushes.

  • Ratonhnhaké:ton: I will need to draw her in with bait...
ACIII-HuntingLessons 2

Ratonhnhaké:ton stalking a deer

Ratonhnhaké:ton threw some bait near the bushes, allowing him to strike the deer with his tomahawk as it approached.

  • Kanen'tó:kon: A clean kill! Well done.
  • Ratonhnhaké:ton: Now to collect our bounty.

Ratonhnhaké:ton skinned the deer.

  • Ratonhnhaké:ton: We should check the snares.

The pair made their way back to the snares and collected their prey.

  • Ratonhnhaké:ton: We need more, but time is short. Both of us must hunt if we're to finish.
  • Kanen'tó:kon: I don't know...
  • Ratonhnhaké:ton: I've faith in you. Have some in yourself.

Ratonhnhaké:ton jokingly patted Kanen'tó:kon on the stomach. The two then separated to fulfill their hunting quotas.

  • Ratonhnhaké:ton: I should return.

Having finished, Ratonhnhaké:ton went to find his friend. On spotting Kanen'tó:kon, something seemed to be amiss.

  • Ratonhnhaké:ton: Kanen'tó:kon? What happened? Damn.

Kanen'tó:kon hastily ran by, followed by a bear. In a moment of panic, Ratonhnhaké:ton managed to dodge the wild animal and escape, meeting with Kanen'tó:kon again near to the village.

ACIII-HuntingLessons 5

Kanen'tó:kon with his hunt

  • Kanen'tó:kon: I... I was so... You saved my life. Thank you!
  • Ratonhnhaké:ton: We should get back. Hopefully the others will understand why our bounty is thin.
  • Kanen'tó:kon: But it's not!

Kanen'tó:kon held up a bundle of hares, signifying a bountiful hunt.

  • Ratonhnhaké:ton: How?
  • Kanen'tó:kon: I had a good teacher.


Kanen'tó:kon was taught how to hunt wild animals, and after a run-in with an angry bear, both he and Ratonhnhaké:ton returned to their village safely with the meat and skins they required.

Behind the scenes[]

Peculiarly, Ratonhnhaké:ton mentions that arrows and musket shot would ruin a pelt when the animal is skinned. However, this is only true for musket shot.


Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Davenport Homestead - Kanatahséton - Evacuation Day
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Cutting Ties - Silk Errand - The Final Straw
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation