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Hostile Negotiations was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Despite having his tea destroyed, William Johnson had found a way to acquire the money necessary to buy the land on which the Mohawk village stood. Connor then set out to end the threat for good.

Dialogue

  • Connor: It is done.
  • Achilles: Johnson is dead?
  • Connor: No. He retreated when we destroyed the tea.
  • Achilles: Only to hatch some new scheme, I'm sure... You should have killed him.
  • Connor: There was no need.
  • Achilles: Time will tell if you speak the truth.

Kanen'tó:kon informing Connor about Johnson's return

Six months passed before Kanen'tó:kon returned to the Davenport Homestead.

  • Kanen'tó:kon: Ratonhnhaké:ton! Ratonhnhaké:ton!
  • Connor: Kanen'tó:kon? Why are you here? Has something happened?
  • Kanen'tó:kon: William Johnson has returned - with all the money required to buy our land. He meets with the elders as we speak. I have begged them to resist. But I fear he shall have his way unless you intervene.
  • Connor: How is this possible? We destroyed the tea.
  • Achilles: The Templars are nothing if not resourceful. You should have heeded my warning.
  • Kanen'tó:kon: Please, you have to stop him.
  • Connor: Of course. Can you tell me where they are meeting?

Connor then made his way to the frontier.

  • Kanen'tó:kon: Johnson Hall is just across the river. The water is well guarded, Ratonhnhaké:ton.
  • Connor: Wait for me here.

Connor made his way to the meeting.

  • Johnson: Brothers, please! I am confident we will find a solution!
  • Elder: We are not your brothers.
  • Johnson: Do we not seek the same things? Peace, prosperity, fertile land.
  • Elder: You seek land, true enough. Land that is not yours, nor any person's.
  • Johnson: I only wish to keep you safe! There are those who would betray and manipulate you. Or worse yet - take the land by force.
  • Elder: We are all too aware of the expeditions your people send against us.
  • Johnson: What do you mean, my people? We are all ONE! We should act as such.

Johnson trying to convince the Elder

  • Elder: How? By signing our lands over to you? Then we'll be as one - in your debt forever.
  • Elder: Sir William may have a point... What hope do we have against their black powder and iron?
  • Elder: The spirits will guide us as they always have.
  • Elder: Did they not guide us here?
  • Elder: Yes. That we might unmask the great betrayer.
  • Elder: This is a mistake. We should sign.
  • Johnson: Peace. Peace! Have I not always been an advocate? Have I not always sought to protect you from harm?
  • Elder: If you wish to protect us, then give us arms. Muskets and horses that we might defend ourselves!
  • Johnson: War is not the answer!
  • Elder: We remember Stanwix! We remember you moved the borders! Even today men dig up the land - showing no regard for those who live upon it. Your words are honeyed, but false. We are not here to negotiate. Nor to sell. We are here to tell you and yours to leave these lands.
  • Johnson: So be it. I offered you an olive branch, and you knocked it from my hand. Perhaps you'll respond better to the sword.
  • Elder: Are you threatening us?
  • Johnson: Yes.
    Do you still doubt?

A fight then ensued, in which Connor defended the men from his tribe.

  • Johnson: Ah! Thought you might send one of your own to oppose me. An unwise decision, as you'll now learn! Call off your dog or everyone dies!

Connor then assassinated Johnson.

Johnson explaining his intentions

  • Johnson: Ah, no. What have you done?
  • Connor: Ensured an end to your schemes. You sought to claim these lands for the Templars...
  • Johnson: Aye. That we might PROTECT them! Do you think that good King George lies awake at night hoping that no harm comes to his native subjects? Or that the people of the city care one whit about them? Oh, sure, the colonists are happy to trade when they need food or shelter or a bit of extra padding for their armies. But when the walls of the city constrict - when there's crops that need soil - when there's... when there's no enemy to fight - we'll see how kind the people are then.
  • Connor: The colonists have no quarrel with the Iroquois.
  • Johnson: Not yet. But they will. 'Tis the way of the world. In time, they'll turn. I... I could have stopped it. I could have saved you all...
  • Connor: You speak of salvation, but you were killing them.
  • Johnson: Aye. Because they would not listen! And so, it seems, neither will you.
  • Connor: May the Faceless One grant you the peace you claimed to seek.

Outcome

Connor assassinated William Johnson, the first of his Templar targets, saving his village from being sold.

Gallery

References

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation missions
Gangs of Boston - Martial Law - Hoarding Provisions - Protect the Clinic - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation
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