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Hidden was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.

Description

Eivor found and read a letter in the longhouse in Melun that led her on a search for mysterious, hidden ruins.

Dialogue

Eivor entered the longhouse and found a letter on one of the tables written by Pierre which showcased a crude drawing of the Hidden Ones' symbol.

Agent Report
My brother,

I scouted the ruins west of the slums of Paris as you asked. Within I found an ancient door bearing a symbol much like the letter A yet strangely altered. Perhaps you know it? The door would not open. While I struggled with it I caught movement just beyond the edge of my sight. A careful search of the area revealed nothing, yet I cannot banish them from my mind the image of a hooded figure.

The area may already be in use. I think we must search elsewhere for our new camp site.

Vive le rebellion

–P

Eivor traveled to Paris to look for the ruins mentioned in the letter. From her search, Eivor found the Lutetia bureau underneath some rubble. Entering the lower corridor, Eivor came across the Hidden Ones' symbol as well as a dead French soldier. Among the soldier's personal effects, Eivor found another letter.

  • Eivor: Someone did not want them to get inside these ruins. The letter on the body mentioned three keys.
Guard's Letter
Gustav,

The higher ups have taken interest in some of them ruins and ordered me off to Champlieu, and some of the other boys to Gisacum and Diodurum. What they expect us to find out there, I don't know. Those broken stones been there forever, since before Charlemagne himself. At any rate, that's where I'm gone.

Seeing as you're stuck in Paris guarding that old door, we'll miss our dice night. Trust you to pull the safe, easy duty! I haven't forgot what you owe me, don't worry about that. You can buy us both wine with my winnings. We'll drink it when I'm back.

–Arnulf

Eivor saw the main door needed three keys and thus left to visit the three ruins. Eivor traveled to the Champlieu Ruins in the middle of Amienois.

  • Eivor: The Frankish flag. What are they doing there?

Eivor moved in and saw a few French soldiers killed among the ruins. Eivor found a note on one of the soldiers' remains.

Search Orders
Captain,

Send some of your best men to search the various ruins located near Paris at Champlieu, Gisascum, and Diodurum. Do not tell them what they are looking for or why, only that whatever they find must be surrendered to you immediately. Deliver any items to my attendant with the utmost haste.

This action requires the most careful discretion, for which I assure you we will both be held accountable

Mariwig

Eivor found a breakable floor near the bodies and broke through it. Eivor climbed down and noticed the Hidden Ones' symbol on a door.

  • Eivor: A symbol of the Hidden Ones on this wall. There's a small slit at the bottom...

Eivor stuck her Hidden Blade through the slit and it opened the door.

  • Eivor: Unlocked. Time to see what lies ahead.

Navigating through the ruins, Eivor saw a breakable wall in her path.

Eivor, when investigating, may have retrieved a Book of Knowledge and learned the ability, Goule Breath.

Upon breaking through the wall, Eivor searched and found a key on top of a table.

  • Eivor: One key down, two to go. I should find the other ruins.

On the table, Eivor found another letter.

Evacuation Orders
Brothers,

With the departure of the Brotherhood in Britannia following the death of Imperator Honorius, our work here in Paris is at an end. The cold wind that blows across Britannia has reached our shores as well. As Magister Vitus said, we must leave and regroup to focus our attention where it is most needed.

All Hidden Ones are ordered to vacate Paris immediately. The Bureau will be sealed, and the three door keys hidden in the ruins at Champlieu, Diodurum, Gisacum. It may be that at a future time, when present misunderstanding have been forgotten, others will have need of it again.

Vitus has extended an open welcome from the Bureau in Cologne to any who would make that journey. For those who choose to do so, I will meet you there.

C. C.

Afterwards, Eivor left and headed to her next ruins. Arriving at Diodurum Ruins in the middle of Melunois, Eivor noticed wolves on top of the premise, but nothing much else. Looking elsewhere, Eivor found an underwater entrance at an adjacent pond. Swimming through the pond, Eivor found herself at another similar door with the Hidden Ones' symbol. Opening the door, Eivor looked for the key.

Eivor may have also retrieved another ability, Golden Flame.

In the same room, Eivor found the key on top of a copy of the same letter from before.

  • Eivor: Two keys. Just one more to go.

Eivor left the ruins and went to travel to Gisacum Ruins in the middle of Evresin. Upon her arrival, Eivor noticed French soldiers patrolling and looking for the entrance as well.

  • French Soldier 1: Did the others find anything? Why did they not send word?
  • French Soldier 2: Could be they are on their way ... I just want to go back to the city. I can't stand another night here.
  • French Soldier 1: If we see that shadow again tonight, I am riding back in the dark.

Eivor sleuthed her way within the ruins and noticed another breakable floor. Breaking through, Eivor climbed down and noticed the same door from the other ruins. Opening the door, Eivor walked through and dodged the rats trying to bite at her.

Eivor may have also retrieved a tungsten ingot from a chest nearby and another ability, Plague of Rats, from behind two breakable walls.

Eivor found the last key on top of the same letter as before.

  • Eivor: I have all three keys. Now to use them.

Eivor left the ruins and traveled back to bureau in Paris. Entering the bureau again, Eivor used the three keys and opened the door.

  • Eivor: It opened. What have the Hidden Ones locked away inside?

Eivor entered a dark room and investigated the premise. Noticing a breakable wall, Eivor blew it up and noticed a room with a chest on top of a table. However, the room was surrounded by snakes, which Eivor maneuvered around to become near the chest. Opening the chest, Eivor obtained the short sword Joyeuse.

  • Eivor: This has been lying here for centuries, since the Hidden Ones left Francia.

Upon leaving the room, the fire Eivor used to blow up the wall left a large floor Hidden Ones' symbol aflame. As Eivor left the room, she heard a sound.

  • Eivor: Soft footfall. Someone is hiding.

Eivor looked around and found a new letter on the floor of the bureau's entrance.

  • Eivor: A letter? It was not here when I entered.

Eivor read the letter.

Strange Letter
"This place of honor forever holding, the deeds that were done
We abide always many in number, yet together are one
Whose firm faith and whose lonely labor, serve only the fight
I must yet stay unknown in the darkness, so you may work in the light."

Forgive the dead soldiers. They would not leave peacefully.

AC
  • Eivor: Not all the Hidden Ones left Francia. I will not find them if they do not want to be found, but I will honor their gift.

Outcome

Eivor found all of the three Hidden Ones' keys, opened the Lutetia Bureau and recovered Joyeuse. Afterwards, Eivor found a new letter and learned that the Frankish Hidden Ones still remained in the country and decided to honor their gift by leaving them to work in the shadows undisturbed.

References

Assassin's Creed: Valhalla memories
Main Quests
Prologue
Battle for the Northern Way
Chapter 1
Honor Bound
Chapter 2
A Seer's Solace - Family Matters - The Prodigal Prince
Chapter 3
Rude Awakening - A Cruel Destiny
Chapter 4
Birthrights
Chapter 5
The Seas of Fate
Ravensthorpe
The Swan-Road Home - Unwelcome - Settling Down - The Alliance Map - A New Home - A Toast to our Success - Uninvited Guests - Reap What Was Sown - The Lost Drengir of Ragnar Lothbrok
Dag
A Brewing Storm
Gunnar
The Forge and the Flame
Holger
Mane and Tail - Blame and Sail
Hytham
To Serve the Light... - Breaking the Order - A Brief History of the Hidden Ones - More Intel - The Letter - The Poor Fellow-Soldier
Knud
A Little Problem
Octavian
A Rivalry for the Ages
Petra
The Huntress - Have You Seen This Man? - Archery Contest
Randvi
Taken for Granted
Reda
The Thousand Eyes - Viking for Hire
Tarben
The Baker's Plaint - Man of Mystery
Tove
Carrying the Torch
Valka
A Wise Friend - In Dreams... - Going Deeper... - Bound to Fate
Yanli
Pending Deliveries
The Song of Soma
Chapter 1
The Great Scattered Army
Chapter 2
Orphans of the Fens
Chapter 3
Glory Regained
Chapter 4
Razing Earnningstone - Unholy Father - Storming Ravensburg
Chapter 5
The Stench of Treachery - An Island of Eels - Reporting on Grantebridgescire
The Kingmaker's Saga
Chapter 1
The Sons of Ragnar
Chapter 2
Bartering - Rumors of Ledecestre - The Walls of Templebrough
Chapter 3
Tilting the Balance
Chapter 4
Heavy is the Head - Hunted - Reporting on Ledecestrescire
The Tale of Thegn Oswald
Chapter 1
Kingmaker
Chapter 2
The Measure of a Norseman
Chapter 3
A Triumphant Return
Chapter 4
Raising Iron - A Fury from the Sea
Chapter 5
Wedding Horns - Reporting on East Anglia
The City of War
Chapter 1
Walls and Shadows
Chapter 2
Firing the Arrow - Bleeding The Leech
Chapter 3
Smashing the Compass - Reporting on Lunden
The Paladin's Stone
Chapter 1
Brewing Rebellion
Chapter 2
Pilgrimage to St. Albanes - Chipping Away - Blood from a Stone
Chapter 3
Fiery Ambush - Ringing Cyne Belle
Chapter 4
The Saga Stone - Reporting on Oxenefordscire
The Book of Dragons
Chapter 1
War Weary
Chapter 2
Ransacking Wenlocan - The Supply Line - Bloody Path to Peace
Chapter 3
King Killer - Reporting on Sciropescire
The Instrument of the Ancients
Chapter 1
The Abbot's Gambit
Chapter 2
Puppets and Prisoners - The Man Behind the Man
Chapter 3
A Bloody Welcome - Reporting on Cent
The Lay of Hunwald
Chapter 1
A Noble Escort
Chapter 2
Homecoming
Chapter 3
In the Absence of an Ealdorman
Chapter 4
Salve for a Fresh Wound - The Thegn of Lincoln - Where the Stone Falls
Chapter 5
A Sword-Shower in Anecastre - Reporting on Lincolnscire
A Breviary of Broken Hearts
Chapter 1
An Uncommon Proposition
Chapter 2
Old Wounds - Childhood Sweetheart
Chapter 3
Taken
Chapter 4
Twists and Turns - Reporting on Essexe
The Siege of Portcestre
Chapter 1
Reaver of the South
Chapter 2
Arrive Unexpected - Let Them Eat Ashes - Scorched Earth - Severing the Lines
Chapter 3
Storming the Walls - Of All That Has Passed... - Reporting on Suthsexe
The City of Greed
Chapter 1
The Welcoming Party
Chapter 2
Burning the Firebrand
Chapter 3
Pricking the Needle
Chapter 4
Closing the Vault - Reporting on Jorvik
The Sayings of Halfdan
Chapter 1
War in the North
Chapter 2
Honor Has Two Edges
Chapter 3
Road to Hamartia - This Son of Jorvik
Chapter 4
Honor's Hubris
Chapter 5
Of Blood and Bonds - Reporting on Eurviscire - Lost Glory
A Tale of Wicker-Fire
Chapter 1
The First Night of Samhain
Chapter 2
Clues and Riddles
Chapter 3
The Stolen King
Chapter 4
A Love Betrayed - The Gutted Lamb
Chapter 5
The Burning of the Wicker Man - Reporting on Glowecestrescire
The Tale of Two Jarls
Chapter 1
Old Friends
Chapter 2
On Borrowed Time
Chapter 3
Rowdy Raiders - Adorning the Adorned - Of Blood and Gods
Chapter 4
Under the Skin
Chapter 5
Farewells and Legacies - Reporting on Snotinghamscire
The City of Faith
Chapter 1
The Reeve of Wincestre
Chapter 2
Choking the Gallows
Chapter 3
Plucking the Quill
Chapter 4
Impaling the Seax - Reporting on Wincestre
In the Hall of the Slain
Chapter 1
The Road to Valhalla - Where Legends Are Born
Chapter 2
A Brother's Keeper - A Quiet Homecoming
The Prophecies of the King
Chapter 1
Kingdom's End
Chapter 2
Holy Day - Reporting on Hamtunscire
The Fate of the High One
Chapter 1
View Above All
Chapter 2
Well-Traveled - Defensive Measures - Extended Family
Chapter 3
Forging a Bond (A Feline's Footfall - Taking Root)
Chapter 4
The Big Finish
Chapter 5
Binding Fate - Cheating Fate
The Saga of the Snows
Chapter 1
Mistress of the Iron Wood
Chapter 2
The Lost Cauldron
Chapter 3
A Gift from the Past
Chapter 4
A Feast to Remember
Chapter 5
The Price of Wisdom
Vinland Saga
Chapter 1
In a Strange Land - The Hunting Grounds
Chapter 2
Hunter of Beasts
Chapter 3
Hunter's Repast - Reporting on Vinland
Thousand Eyes contracts
Contract: Assassinate the Target - Contract: A Strange Drawing - Contract: Best Effort - Contract: Booty Hunter - Contract: Control Nuisance - Contract: Dangerous Prey - Contract: Defeat the Diubal - Contract: Grave-Robber - Contract: Investigation Offer - Contract: Macabre Discovery - Contract: Make it Boom! - Contract: Marked for Death - Contract: Predator's Attack - Contract: Recovery Investment - Contract: Reda's Judgement - Contract: Reported Missing - Contract: Rescue Favor - Contract: Silence the Poet - Contract: Slay the Monster - Contract: The Deadly Beast - Contract: The Dice Master - Contract: The Drunkard - Contract: The Duke of Burgundy - Contract: The Green-Eyed Thief - Contract: The Hermit of the Thousand Sins - Contract: The Jomsviking Code - Contract: The Man-eating Animal - Contract: The Phantom - Contract: The Renegade Monk - Contract: The Richest Merchant - Contract: The Rogue Informer - Contract: The Stolen Purse - Contract: The Thieves Couple - Contract: Threat Assessment - Contract: Toss a Coin for the Traitor - Contract: Wild Frontier
World Events
Norway
Rygjafylke
A Desperate Bounty - A New England - Comb of Champions - Old Man on the Edge - Raider Recruit - The Dreamwalking Warrior - The Hunt for Honor - The Plight of the Warlock - The Silver-Tongued Traitor
Hordafylke
Battle Born - The Rekindling
England
Cent
Madness of the Stones - Pig of Prophecy - Red in Tooth and Claw - The Lighthouse Twins - The Pardoner's Tale - The Sky Thief - Winifred
East Anglia
A Blood Hymn for Edmund - Edmund's Arrows - Freyja's Friend - Green Children of Anglia - Hide and Hunt - Life-Blood - The Wayward
Essexe
Devil's Hole - Mother - Take Me a Husband - The Banshee - The Boar with the Golden Nose - The Gleewoman - The Prodigy - The Riddler
Eurviscire
Art-Scop - Crushed Dreams - Dellingr Rabbit - Historia de Cordibus Pathetic - Sunken Hope - The Village: Jurthgard
Glowecestrescire
Dearly Bee-Loved - Lady of the Lake - The Body - The Goddess of Birth - The Horn of Ragnar
Grantebridgescire
Degolas the Beautiful - Path to the Wind-Blue - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Lord of Norsexe - The Walloper - The Wound-Wands of Friends - Winchell the Robesfree
Hamtunscire
Saint Faith - Splitting Hares - The Arrow In The Tree - The Devil Has All The Best Tunes - We Are All Monsters
Jorvik
Bridges of Oppression - Deviled Water - Silver Wind Elder - Warmth of Winter
Ledecestrescire
A Skald's Lament - Ledecestrescire Sauce - Of Fist-Dances and Sweaty Oaths - Sisters of the Axe - Skal to Your Wealth - The Last Leaf of Fall - The Old Guard - The Stink-Brew - The Twit Saga, Part I - The White Lady of Tamworth
Lincolnscire
King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
Lunden
The Demon Odor at the Tithe - Falling Stars - Last Flight of the Gyldan Sparrow - War of the Collectors
Oxenefordscire
A Dog's Rescue - Fishing Lesson - Nostalgia - Permission to Weep - The Anchoress - The Last Raid
Sciropescire
Bewitched - King of the Hill - Lamb Chops - Miracle - Otta, Son of Slugga - Paola's Dream - The Puppeteer
Snotinghamscire
A Cordial Invitation - An Althing for the Half-Grown - An Efficient Cremation - Stoneman - The Good Men of Sherwood - The Myth in the Mountains
Suthsexe
A Prayer for Vengeance - Aflanc the Terrible - Alisa in Wunderlandscire - Eivor the Sheepdog - King of the Hay People - Rock of Fertility - Tiny Black Market - Will O' the Wisp
Wincestre
Aelfred's Jewel - Asser - Mildberg the Miracle Legs - Romeo and Aethelflaed
North America
Vinland
A Dead Man's Tale - Breaking Teeth, Not Hearts (Flight of Fancy - Ursine Takeover)
Dreams
Asgard
Food of the Gods - Hel's Well - Milk of Humankind - Njord's Lament - Noble Harts - Valhalla Bound
Jotunheim
Aegir's Daughters - Pit of Slaughter - The Giants of Fimbulwinter - The Puppeteer
DLC
The Way of the Berserker
Chapter 1
The Mysterious Berserker
Chapter 2
The Ritual of the Berserker
Chapter 3
The Vengeance of the Berserker
The Legend of Beowulf
Chapter 1
A Fiend out of Hell
Chapter 2
Prey in the High Hall
Chapter 3
Ever As Fate Must
Yule Festival
Yule Festival - Cow Catcher - The Case of the Missing Ale - Braun's Folly - Twirling Targets - Yule Brawl
Ostara Festival
Ostara Festival - Let's Get Festive - Egg Hunt - The May Queen - Spiritual Defense - Braun's Folly - Twirling Targets - Viking Brawl
Sigrblot Festival
Sigrblot Festival - The War Effort (Feeding the Wolf - Fight or Flyte - Three Big Pigs) - Final Offering - Test Your Metal - War Games
River Raids
Yule Season
A River to Raid - The Legend of Saint George - Treasures of River Exe - Treasures of River Severn - The Legacy of Saint George - Treasures of River Dee - The Sword of Saint George
Sigrblot Season
The Legend of Lugh - Treasures of River Berbha - The Spear of Lugh - Treasures of River Erriff - The Ulfberht Sword - Champions of the Faith (England's Protector - Ireland's Defender - Francia's Anointed)
Mastery Challenge
A Challenge from the Gods - The Cryptic Tutelage of Hildiran
Wrath of the Druids
Wrath of the Druids
Chapter 1
Irish Trade - Irish Adventure - Blood Bond - Snaring Thorstein - Rathdown Build Up
Chapter 2
Flann over Ireland - A Show of Character - War Efforts - Gathering Strength
Chapter 3
Foothold in Connacht - Potion of Blood - Into the Fog
Chapter 4
The Northern Reach - Courting the Kings - The Mask of Diplomacy - The Wages of War - A Scourging of Snakes
Chapter 5
The Cost of Betrayal
Settling Accounts
Chapter 1
Dublin's Reach (Trade: Giving Your Words - Trade: Dyed in the Wool - Trade: The Ivory Post - Trade: Trouble Brewing - Trade: Illuminating Event - Trade: Sweetening the Pot)
Chapter 2
An Eye for an Eye
The Strength of Danu
Chapter 1
Children of Danu
Chapter 2
Amber Sun
Lost Drengr
Thorgest's Drengir
Trade Post
Trade: Dyed in the Wool - Trade: Giving Your Words - Trade: Illuminating Event - Trade: Sweetening the Pot - Trade: The Ivory Post - Trade: Trouble Brewing
Royal Demands
Kings of Meath
Meath: Death Sentence - Meath: Death to All - Meath: Gemstones - Meath: Hibernian Heist - Meath: Jewel Recovery - Meath: Rough Justice - Meath: Royal Vengeance - Meath: Smite Them Down - Meath: Stamp Them Out - Meath: Taking it Back - Meath: They Must Pay
Kings of Connacht
Connacht: Stamp Them Out
Kings of Ulster
Ulster: Death Sentence - Ulster: Death to All - Ulster: Smite Them Down
Thousand Eyes contracts
Contract: Bandit King - Contract: The Lost Books
The Siege of Paris
Chapter 1
Strangers Bearing Gifts - To Francia - Warlord of Melun - The Rot in the Slums - Majesty in the Dark
Chapter 2
The Missing Queen - Sister of Sorrow - The Queen's Gambit
Chapter 3
Honor and Enemies - Fire From Heaven - A Hidden Weakness - Royal Fox Hunt - Dark Before Dawn - The Siege of Paris - The Count of Paris
Chapter 4
Skal!
Chapter 5
Fire and Faith - Madness of King Charles - Victory - Homecoming
Hidden Ones
Hidden
Delivery
A Package for Paris
Infamy
Vive la Résistance
Rebel Missions
Thousand Eyes contracts
Contract: Pagus Pinciacensis
World Events
Amienois
Hidden Justice
Melunois
Not God Enough - Stealing from Thieves - Ulfberht Sword
Paris
The Ghost of Saint Germain - The King of Rats
Discovery Tour: Viking Age
Oaths & Honour - Through Faith & Fire - Seaworthy - Into the West - A Barter for Peace - Aelfred's Legacy - New Life, New Lands - Where Fates Align
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