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He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Assassin's Creed: Shadows. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

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They call me many things: Murderer. Cutthroat. Thief. But you may call me Gamemaker.

This article is about a subject that lacks an official name and is known only by its nickname, title, or alias.

The Gamemaker was a Japanese criminal and a member of a child-abduction ring located in Osaka.

Biography[]

As a baby, the Gamemaker was kidnapped by Kacho, who raised her as her own, yet the young woman never received a name from her "adoptive" mother. Believing Kacho to be her biological mother, she soon learned of her misdeeds and wanted to leave. Unfortunately, she became a reluctant member of Kacho's child-abduction ring.[1]

Her captor, alongside her fellow kidnappers Richo, Shucho and Mucho, stole children from wealthy businesspeople in order to gain control of their trades. When they started using paper butterflies as a means of communication, the Gamemaker saw her chance to leave and take down Kacho's operation in the process.[1]

In 1582, the Gamemaker met with the kunoichi Fujibayashi Naoe in Katano and offered her a "game" to find all the paper butterflies. In reality, she led Naoe to find her group's notes during the game, which detailed Kacho's plan and the locations of her co-conspirators, who all ultimately died by Naoe's hand. When Naoe assassinated Kacho herself, the woman revealed the Gamemaker's part in her scheme during her final moments.[1]

Meeting with Naoe again, the Gamemaker was confronted about her past affiliations and explained her story to the kunoichi. She then thanked Naoe for saving the children and asked for a final favor, which was for Naoe to give her a name. Naoe complied and gave her a new chance to live before the two parted ways.[1]

Behind the scenes[]

The Gamemaker is a character in Assassin's Creed: Shadows, serving as the quest giver and the final target of the memory "The Butterfly Collector". At the end of the quest, the player is given the choice of killing the Gamemaker for her involvement with the child-abduction ring or sparing her. If spared, then the player has the choice to name her O-Cho, Ageha, or Monshiro, each after different types of butterflies. If Canon Mode is enabled, then the option to kill the Gamemaker is removed.

Appearances[]

References[]

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