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Foxy Renard was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description[]

Arno met with Charlotte Gouze at the Café Théâtre and was tasked with taking out Renard, the leader of Les Actes des Apôtres.

Dialogue[]

  • Gouze: It's time to put a stop to Les Actes des Apôtres. Unfortunately, their leader, Renard, suspects we're after him - he's gone to ground somewhere in the city. We need you to draw him out. Our contact is waiting for you in Les Invalides. Good luck.

Arno made his way to Les Invalides and spoke to Gouze's contact.

  • Contact: Good, you're here. I think I know how to draw Renard out. I've put it about that I have for sale a certain diamond necklace. Renard would very much like to use it as a rallying symbol for his troops. There's just one problem.
  • Arno: Yes?
  • Contact: I don't have a diamond necklace.
  • Arno: I'm sure I can help with that.

Arno stole a necklace from a nearby priest and then returned to the contact.

  • Contact: Perfect! Stay out of sight. When you see Renard, take him.

Arno assumed his position on the roof as the contact went to speak with Renard.

  • Contact: Where's Renard?
  • Renard's henchman: He sent me. You have it?
  • Contact: Right here.
  • Renard's henchman: Let's see it.

The henchman saw through the ruse.

  • Renard's henchman: Monsieur Renard sends his regrets, and hopes next time you'll send a better spy.
  • Contact: What?

The henchman killed Gouze's contact, following which he ran, but Arno tackled him.

  • Arno: Where's Renard?
  • Renard's henchman: Close. But his hideout's a fortress... you'll never get him.
  • Arno: I've heard that before.

Arno located Renard's hideout and engaged him in combat.

  • Renard: Arrogant little shit! You think you can kill me?
    I'm a very important man, you know!
    What do you want? Money? Jewels? It's yours, just take it and go!
    Don't kill me!
    Let me go, I beg you!
    Please, spare me!

Arno killed Renard and escaped the area, following which he returned to the Café Théâtre.

  • Gouze: So, Renard is dealt with, then? Good.

Outcome[]

Arno took out Renard, depriving Les Actes des Apôtres of their leader and sparing the Café Théâtre from further harassment.

References[]

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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