Patience, brothers. Soon we will reveal the secrets of Assassin's Creed III, Assassin's Creed: Unity, Assassin's Creed: Origins, Assassin's Creed: Odyssey, Assassin's Creed: Valhalla, and Dawn of Ragnarök. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
I thought we wanted the same thing. This memory has been marked as incomplete. Please see the talk page for more details, update the page to include the missing dialogue transcription(s) or choice(s), and then remove this template once done. |
"Floating conversations" are dialogues that were recreated or extrapolated through an Animus simulation but were not tied to a specific genetic memory.
Kassandra[]
Sargon |
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After learning from her adopted father Nikolaos that her mother Myrrine was still alive,[1] the Spartan misthios Kassandra sailed to Phokis, Greece to claim the reward that Elpenor had promised to her.[2] While in the polis of Kirrha, Kassandra came across the Oikos of the Olympians run by Sargon.
(If "What do you sell?" is chosen.)
(If "Why not take drachmae?" is chosen.)
(If "Where do I get orichalcum?" is chosen.)
(Accept – "Show me what you have.")
Kassandra inspected Sargos' wares. Her curiosity satisfied, she left and continued her search for Elpenor. A while later,[3] Kassandra returned to talk to Sargon again.
Kassandra looked over his inventory again, then left to resume her quests. Towards the end of her journeys, she visited Sargon one last time.[4] |
Approaching land |
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During her travels around the Aegean Sea onboard the Adrestia, Kassandra talked about Greece's many islands with her comrades Barnabas and Herodotos as they neared their respective shores.[5]
Kassandra and the Adrestia crew approached the Isle of Thisvi close to Phokis during their voyage to Megaris to kill the Wolf of Sparta.[6]
Kassandra and the Adrestia approached Marathon Beach in Attika while on their way to the island of Andros.[7]
|
Bayek[]
Encounters across Egypt |
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While travelling across the Ptolemaic Kingdom in Egypt in 48 BCE hunting the Order of the Ancients, the Medjay Bayek of Siwa came across the travelling merchant Reda at his Nomad's Bazaar stall.[8]
Bayek inspected Reda's wares. His curiosity satisfied, he left and continued hunting the Order. A while later,[8] Bayek found Reda's stall again and spoke to him.
Bayek looked over Reda's inventory again, then left to resume his quest. Reda eventually made his way to Alexandria, where he spotted Bayek passing by one day and called out to him.[8]
Bayek looked over Reda's wares once more, and then left as before. Shortly after learning that the Order member known as "The Lizard" served under the unaware High Priest Pasherenptah in Memphis,[9] Bayek visited Reda one last time.
Bayek inspected Reda's wares a final time before leaving.
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Eivor Varinsdottir[]
Encounters across England and Norway |
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Eivor reunited with many of her allies after establishing connections with them.[12]
After sparing Leofrith during the Sons of Ragnar's assault at Tamworth Fortress,[13] Eivor stopped by Lincoln and saw him waiting at the city docks. She walked up and spoke to him.
After helping Oswald become king of East Anglia[14] and attending to his wedding, Eivor returned to Elmenham and found him in the village's longhouse.[15]
Following Ceolbert's death at the hands of Ivarr the Boneless,[16] Eivor went to visit Bishop Deorlaf in Quatford at his request and found him in the town's church conducting a small choir.
She approached him.
The bishop gives Ceolbert's cloak brooch to Eivor.
With Deorlaf's words in mind, Eivor travelled to Tamworth Fortress after that, approaching a small chapel near its longhouse.
She then entered the building, walking up to a decorated grave, with various flowers lying on the floor, surrounding it. The Viking covered her face with her arms, mourning the passing of the king's son.
Eivor then proceeded to enter the longhouse, approaching Ceolwulf's throne.
After recapturing Cyne Belle Castle for Geadric[17] and assulting Rouecistre Fortress with the help of his troops,[18] Eivor returned to the fortress at the request of thegn Holt to attend a ceremony that would officialize Geadric as ealdorman of Oxenefordscire. The shieldmaiden entered the main hall of the castle, approaching a group of people gathered around the soon-to-be ealdorman and king Ceolwulf.
Geadric knelt down before him.
Eivor and the crowd applauded as Geadric stood up and Ceolwulf left the room. With the event over, the Viking went to speak to the new ealdorman.
Some time after helping Estrid escape to Francia[19] and returning Alfida to his position as Essexe's ealdorman,[20] Eivor visited the latter on her residence.
In the aftermath of helping in the purge of the Order of the Ancients from Lunden[21] and rescuing her brother Sigurd from Fulke's custody in Portcestre,[22] Eivor received an invitation from the reeves of the city to partake on the unveiling of the reconstructed Lunden. Arriving at the Governor's Villa, she found Stowe in front of the entrance to the mansion.
The two entered the room, finding Erke talking with an archer in front of Tryggr's old throne.
Eivor shook hands with Erke, with Stowe moving to his side.
Eivor looked around her, noticing that the room was different from the last time she had been there.
Eivor turned to look at the guests.
A woman and a soldier praised Eivor, followed by Erke himself.
Erke then turned to her.
Stowe and Erke raised arms.
Eivor nodded, leaving the two of them talking to each other.
Eivor spoke with Erke and Stowe again.
As he talked, he patted Stowe on his shoulder.
Eivor nodded to them once again, turning to the soldier that had praised her earlier, next to them.
She then went to talk to Gyda, closer to the entrance.
After that, the Viking went to talk to some of the Norse soldiers who had been previously recruited by The Arrow, now feasting in one of the sides of the hall.
Before leaving the festivities, Eivor went to bid farewell to Stowe and Erke.
Following the burning of the Wicker Man and rise of Tewdwr as the successor of Cynon in the ealdormancy of Glowecestrescire,[23] Eivor travelled to the city square near the longhouse of Glowecestre, where she found him, with Cynon's crown on the head, addressing a group of townsfolk from a wooden platform.
He went down the stairs of the stage, reaching the crowd and spotting Eivor.
Tewdwr approached her.
Eivor came closer to him, touching on one of the horns filled with leaves from his crown.
Tewdwr nodded.
He left, with Eivor following. On the next morning, as the sun rised, the two were talking near a tree on the outskirts of the city.
For a moment, Eivor looked away from him, thoughtful, with Tewdwr noticing it.
She looked to him, confused.
Tewdwr tapped Eivor's shoulder.
He nodded in compliance, parting ways with the shieldmaiden after that. Eivor then travelled through the woods of Glowecestrescire, in direction of Halewyn's home. When she arrived there, the viking found the druid wandering around the lit fires in his yard.
After assassinating Hilda, the Quill, and therefore ending the exploitation of Wincestre's children as her spies and thieves,[24] Eivor returned to Wincestre Seminary, interrupting a class when entering the main room. She spotted Wigbert near one of the desks, approaching to talk to the child.
Finished the conversation, Eivor pondered about the state of things.
The Viking then spoke to the various children in the room that she had previously saved.
Following that, Eivor read the documents scattered across the desks, including the one Wigbert was reading. Bloody History
The shieldmaiden then went to speak to Magister Bata, who was presiding the class.
Eivor then witnessed a conversation between two children.
She prepared to leave the seminary, passing through the courtyard, where more children were talking among themselves and to her.
In the aftermath of the events that Sigurd and Eivor went through in the Yggdrasil Chamber,[25] the shieldmaiden returned to Alrekstad in Hordafylke and encountered Styrbjorn Sigvaldisson drowning his sorrows in the tavern where her and his son had left him.
After that, Eivor entered the town's inner walls and its longhouse to find Harald Fairhair standing next to the throne.
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Ravensthorpe residents |
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Shortly after the Raven Clan settled in Ravensthorpe,[26] the Viking shieldmaiden Eivor Varinsdottir spoke to Gunnar outside the new smithy.
Some time after Svend's death,[28] Eivor spoke to Tove inside the Tattoo Shop.
("What do you do here?")
(Leave – I have to go.)
As Eivor left, she read a note left on the desk near the door. Tove's Tribute to Svend
Eivor spoke to Wallace in the Hunter's Hut. |
Reda |
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Shortly after Reda and his Thousand Eyes aide had settled in Ravensthorpe,[29] Eivor walked up to Reda's stall and talked to him.
(If "See shop" was chosen.)
Eivor perused Reda's wares and then decided whether to buy something. (If "I want a contract." was chosen.)
Another day, another series of tasks that require a keen eye and a talent for violence. Interested? I have just received news of work that requires your special skill set. I have requests that may or may not involve violence. Interested? My agents are not meant to undertake these tasks, but you... you are more perilous. One man's death can be another's gain. You're used to killing, yes? This one shouldn't be a problem. [More randomized lines] Eivor looked through Reda's papers and selected a contract.
Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
Later, Eivor passed by Reda's stall and overheard him as he told Sylvi, Eira, and Knud a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened.
Satisfied, Knud, Eira, and Sylvi left.
Later, when Eivor dreamt of Odin's efforts to rescue his son Baldr from Surtr's Muspel forces in Svartálfaheimr,[30] Eivor included Reda in her visions. In the dreams, Odin saw Reda sitting on a carpet in Jordber Shelter surrounded by unrefined silica crystals, and spoke to him.
Reda stood up.
Reda chuckled.
He chuckled craftily.
(If "Show me the shiny trinkets" was chosen.)
Another day, another series of tasks that require a keen eye and a talent for violence. Interested? I have just received news of work that requires your special skill set. I have requests that may or may not involve violence. Interested? My agents are not meant to undertake these tasks, but you... you are more perilous. One man's death can be another's gain. You're used to killing, yes? This one shouldn't be a problem. [More randomized lines]
Havi looked through Reda's papers and selected a contract.
Havi looked through Reda's papers but could not find any contracts, or only saw ones that were not to his liking.
(Leave – I have to go)
|
Ship stories |
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Various crew members aboard Eivor's longship, the Sea-Chariot, told stories as they traveled.[12]
While sailing, Bragi began telling a story.
While sailing, Dag Nithisson began telling a story. The longboat crew burst into laughter. The longboat crew burst into laughter.
While sailing, Birna began telling a story.
Soma of Grantebridge. For a time, all the ealdormen of England wanted her dead. A bounty on her head the size of Yggdrasil. So she met with the leader of the South Gyrwans and told their King Roffe, "Say that you killed me. Proclaim it to all of the lands." Roffe answered, "No one will believe me." And Soma shook her head. "Invite them. Here. You will burn me on a pyre for all to see." So they came, the nobles of East Anglia, north and south, of Mercia, of Wessex. They wished to see Guthrum's Valkyrie die. Before all, King Roffe pronounced her guilty of murder and sentenced her to death. Then they put her on a boat and set it afire. Yet Soma had constructed a trap beneath the pyre. She released herself into the murky waters and swam to a bramble. Muddled and wet, she waited in the thorns for night to fall. She then returned to Cambridge as a shadow-walker. She entered the city and stole into the king's chamber, and took the head of Roffe, shouting, "Traitors of Soma wear no heads!" The Saxons though Soma a ghost! A spirit who kills! A curse invincible to fire and death! What a leader, my Soma.
While sailing, Finnr began telling a story.
While sailing, Bjorn Bloodtooth began telling a story.
While sailing, Rollo began telling a story.
While sailing Vili Hemmingson began telling a story.
|
Encounters across Vinland |
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While roaming across Vinland, Eivor came to a nearby lake, where she saw Konwahawíhshon humming to herself as she fished.[12]
Eivor walked closer for a better look.
Eivor approached Konwahawíhshon, who noticed her guest.
Seeing what Konwahawíhshon was doing, Eivor readied her own fishing line as the village leader continued humming.
Eivor cast her line into the lake full of fish.
Just as Eivor caught a fish, Konwahawíhshon spoke up.
Eivor pulled up the fish and held it aloft.
Eivor caught another fish.
Eivor caught a third fish and added it to Konwahawíhshon's pile.
As Konwahawíhshon gathered the fish, she saw that a bear had come up some distance behind Eivor.
Eivor turned around in time to see the startled bear retreat into the bush.
Together, Eivor and Konwahawíhshon chased after the bear.
The women tracked the bear to a stream leading out from the lake behind a hill.
Konwahawíhshon provided covering fire with her bow as Eivor fought the bear. After a brief brawl, the animal was killed.
Before leaving, Eivor spoke to Konwahawíhshon once more.
Eivor left Konwahawíhshon to prepare the bear. |
The Daughters of Lerion |
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While travelling through East Anglia,[12] Eivor found a ruined villa and church in the woods outside the city of Northwic. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right.
Faded Letter
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter. Faded Letter
Eivor dropped down to the lower level, which had another doorway decorated with bones and was filled with knee- to waist-deep water from a breeched underground reservoir. She soon came to a set of steps rising above water level, where she found another note beside an arrow-studded shield on the ground. Faded Letter
Eivor climbed over some rubble and dropped into a third and final level lined with broken Roman statues along a hallway. Turning left, she came to a loose collection of broken stakes, shields, and rubble, among which was a letter. Faded Letter
Eivor continued down the hall, passing a large defaced statue with its head replaced by a deer skull, and stopped at a wall with a crack in it. Squeezing through, she emerged in a small open room with a flight of stairs that lead back to the surface and ended beside the estate's central fountain. Eivor retraced her path and continued the other direction down the statue hall, which terminated in a crypt that had been hollowed out to fit a new addition. In the center of the room sat a moss-covered stone titan holding a club, with a large set of antlers on its head and three glowing cracks set into its back. Carefully navigating around the skulls and rubble which filled the room, Eivor found another letter on a railing near the titan. Faded Letter
Eivor found a note on the base of a column to the left of the crypt entrance. Faded Letter
Eivor then found a final note on a stone sarcophagus to the right of the crypt's entrance. Faded Letter
Eivor approached the steps leading to the titan's back.
Curiosity piqued, Eivor exited the tomb and continued her journey.
While in the Isle of Ely Monastery, Eivor found a note amongst a pile of papers on a desk in a treasury room. Keep Out of the Marsh
Exploring the marshes of Grantebridgescire, Eivor discovered the Spalda Fens, with its low mist and myriad fireflies.
She soon came upon a corpse propped up in a kneeling position.
Approaching the cadaver, Eivor could see that ropes were tied around the dead body's head like a makeshift blindfold, with its mouth hanging open.
From the cadaver's open mouth came a cloud of green mist, which surrounded Eivor and induced a hallucinatory state.
A figure approached Eivor from behind.
Eivor turned to face Goneril.
Eivor initiated combat with Goneril, who would teleport around, turning into cloud of sickly green hue.
She transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
After suffering much damage, Goneril changed tactics.
Goneril resumed combat, using stronger attacks and shades.
Eivor eventually defeated her.
While exploring East Anglia, Eivor discovered the barren Walsham Crag shrouded in heavy mist.
Eivor found the main path to a circular clearing in the crag littered with bodies, and the perimeter lit with candles. She soon came upon a flayed body impaled upright at a makeshift altar of skulls.
A drop of blood fell from the corpse's nose and struck a rock, producing a cloud of red mist that gathered about Eivor's face and induced a hallucinatory state. A figure emerged from the opposite end of the clearing and menacingly approached Eivor.
Eivor turned to face Regan.
Eivor stepped away from the altar and walked towards Regan.
The two met in the open grounds at the center of the ruins as Regan surrounded the place with more red mist.
Eivor initiated combat with Regan, who transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
Regan resumed combat, continually using her shades to teleport and attack Eivor in groups up close.
After suffering much damage, Regan quickly changed tactics, casting a wide circle of red smoke around herself which exploded, knocking Eivor back and filling the air with thick smoke and embers.
Regan resumed combat, quickly forming even more shades which would burst into flame upon striking Eivor, or teleporting away to then suddenly dash forward and knock Eivor down as a shade struck the vulnerable Viking.
Eivor eventually defeated Regan.
While exploring East Anglia's Theotford Forest, Eivor approached some Roman ruins in Berkelow Bog.
Entering the ruins, Eivor found the remains of a dead Viking obscured by overgrown shrubbery.
Eivor walked to the central stage in the ruins, where a burned corpse was still tied to a stake.
Suddenly, thunder crashed and a bolt of lightning struck the corpse. Blinded, Eivor raised her hands, only for a cloud of blue-grey smoke to gather about her face and induce a hallucinatory state. A figure emerged from the opposite end of the ruins and menacingly approached Eivor.
Coughing, Eivor turned to face Cordelia.
Cordelia continued walking forward as lightning sparked across Eivor.
Eivor stepped down from the stage and walked to Cordelia.
The two met in the open grounds at the center of the ruins as Cordelia surrounded the place with blue smoke.
Eivor initiated combat with Cordelia, who teleported away to create phantoms of herself which charged at Eivor.
Cordelia resumed combat, continually teleporting away from Eivor's attacks or up close to deliver her own.
After suffering much damage, Cordelia quickly changed tactics, casting a wide circle of blue fire around herself which exploded, knocking Eivor back and filling the air with thick blue smoke.
Cordelia teleported to another part of the ruins and called down bigger lightning strikes around her, but the bolts did not hit Eivor.
Eivor eventually defeated Cordelia.
After defeating all of Lerion's daughters, Eivor returned to the estate and revisited the statue.
Pulling out Goneril's dagger, Eivor aligned it with one of the slits and inserted it with a bone-grinding scrape.
Seeing that the first blade fit, Eivor withdrew Regan's dagger to try again.
As before, the dagger fit into the stone slit with a scrape. Eivor withdrew Cordelia's dagger to complete the puzzle.
Upon inserting the final dagger, the statue suddenly burst apart, shaking the crypt as it collapsed the floor to reveal a deeper tunnel underneath. When the dust settled, Eivor entered the hole and followed the path down a hall lined with more Roman statues. She emerged in a treasure room that held four thrones, two on either side facing each other. Eivor found a note on one of the thrones on the left side. Faded Letter
Eivor left the chair and stepped over a similar arcane circle as the one at the villa's entrance to reach the central altar, which was composed of three still-smoking candles in skulls atop skull-covered stone blocks surrounding a treasure chest. Eivor opened it and claimed Thor's Helmet from within.
|
Cairns |
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During her travels, Eivor stacked many cairns reminiscing on conversations she had as a child.[12]
Having drunk the potion prepared by Valka, Eivor heard one of Odin's memories in Asgard, that he recalled while building a cairn himself.
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Fly Agaric |
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Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note. Note written in unsteady hands
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
{{IUNote
|Title=Engraved in Stone
|Text=Druid I shall be. I begin my initiation.
|
Flyting |
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In Grantebridge, Eivor came upon a locked hut with a group of three people standing outside. She spoke to the woman.
Eivor left. She later returned and accepted the challenge.
Eivor took the key and unlocked the hut to find it full of skeletons, pig carcasses, and animal skulls, with a stool set beside a wear in the back wall. Suspicious, Eivor returned to speak to the woman again.
Seeing she would get no answers, Eivor entered the house and sat on the stool. A man's voice came from seemingly nowhere.
Eivor smiled.
I'm very brave, my flyting is grave. I'm not a knave, and it's victory that I really crave. Your tongue is fat, you're a sprat, you whine like a little brat, and we are in a spat!
I am the best at flyting, I have got powerful skills. I'm strong as an ox and clever as a fox, I'm sharp as a dozen... hawks. Eivor noticed movement behind the wicker of the worn wall beside her and smirked.
There was the sound of movement, and Eivor stood.
Near the docks of Stavanger, came across two men, one of whom insulted her as she approached him from behind.
Manning turned to face her.
He began to circle Eivor.
Eivor looked back at Manning's companion in question, but he only shrugged.
(Accept – "I do!")
Manning nodded and began.
Manning put his hand to his chest.
Manning looked back at his companion, who shrugged again.
Manning looked back at his companion, who shrugged again.
Eivor returned again later to try again.
|
River Raids |
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While raiding rivers across England with Vagn, Eivor learned more about his earlier life.
|
Dublin's services |
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Shortly after sailing to Ireland to meet her cousin Bárid mac Ímair,[31] Eivor spoke to Azar at her shop in Dublin's market.
(If "What do you have today?" is chosen.)
Eivor looked over Azar's contracts and decided whether to conduct some overseas trading.
(If "Remind me what you do here." is chosen.)
(Leave – "I have what I need.")
Eivor left Azar's shop and continued walking until she came to Aoife's smithy at the edge of the market.
(If "Let me see your services." is chosen.)
Eivor quickly inspected Aoife's wares and decided whether to buy anything.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
|
Frankish Nobles |
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While aiding the siege of Paris, Eivor met and fought three disenfranchised Frankish nobles.[32]
While passing near Les Trois Pignons, Eivor spotted a chest suspiciously posicioned in a clearing. Eivor looted the chest and a hiding noble astarted attacking her.
Eivor eventually defeated Amric.
Eivor approached a group of nuns being confronted by another woman mounted on a horse.
Gerswinda and her group attacked as they saw Eivor approach.
Eivor defeated Gerswinda.
Eivor approached the boasting man.
Eivor stepped into the arena.
They began their fight to the death.
Eivor defeated Herbert.
Having defeated all of the nobles, Eivor reflected on their cause.
|
Tombs of the Fallen |
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While exploring England, Eivor found and investigated a number of tombs belonging to former Brittonic leaders who fought invading Roman legions.[33]
Eivor arrived at Ravensthorpe's docks and saw a crowd of onlookers witnessing strange behavior in a group of animals in the river.
Eivor approached them.
Through her raven's eyes, Eivor saw strange winds surrounding a rock engraved with a large sigil shaped like a stylized ⟨L⟩.[note 1]
Eivor crossed the river and went towards the marked rock. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
A note lay near the small column. Strange Columns
Eivor entered Manius's Sanctum, taking a Leap of Faith into a cart of hay at the bottom of the cave. She began exploring the tunnels beneath and found another note. Command of Nero Claudius Germanicus, Emperor of Rome
Eivor came upon a hall with a couple of pressure plates.
In an adjacent small room, she found a mechanism that dispensed a small round weight.
She placed it on one of the plates in the hall and went to find something to weigh down the other.
She saw a movable column, taller than her, a sealed room also adjacent to the hall.
Placing the column upon the plate opened a gate, allowing her to proceed.
Eivor walked up a short flight of stairs to see an Isu map of the Isles hanging on the far cavern wall. She found a key to Manius' workshop and another note. The Final Conundrum
In an excavated pit before the base of the stairs was the final entrance Manius had mentioned.
Eivor unlocked the door leading to the engineer's workshop, continuing on.
She read a note from his desk. Notes from the Roman Engineer
Near a prototype trap, two notes were affixed with daggers. Notes for Spinning Traps
Notes for Spike Walls
Past the spike trap, Eivor looted a chest and retrieved the Fallen Hero Cape.
Eivor approached the marked rock indicating Boudicca Tomb. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
This time, there was a note affixed to the Isu column itself. The Illusions Eivor entered Boudicca's tomb.
She made her way deeper, avoiding the numerous spike traps.
When she reached a large room filled with traps and some pressure plates, Eivor started to locate the appropriate weights and placed them where they were needed. Eivor crossed a deep chasm filled with poisonous gas.
She went down a pit of spikes and found a mechanism that dispensed a small round weight. To return to the main hall, however, she had to traverse a tunnel filled with gas and spinning traps.
She placed the weight upon the pressure plate and went to find another. Eivor went through a tunnel of gas and spike walls, finding another mechanism at the end of it.
She made her way back to the main hall, weight in hand.
Once all four plates were weighed down, the gate opened.
In the crypt proper, Eivor saw Boudicca's tomb was perfumed by an odd incense. A ghostly apparition of the Iceni warrior who laid there leaned against the sarcophagus.
The ghost thumped her fist on her chest and disappeared. Eivor found a note on the tomb. Tribute to Boudicca
Eivor retrieved the Fallen Hero Greaves and Bracers from two nearby chests.
In a hidden tunnel, she found a strange artifact, the small, metal frame of a regular dodecahedron.
Eivor approached the marked rock indicating Cassivellaunus Tomb. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
Eivor entered the damp waterlogged tunnels and eventually found a cave with many waterfalls.
At the bottom of the cave, she found a boat, which she took further into the tomb, finding the main hall before the crypt proper. The main hall contained a building behind a waterfall, the pressure plates needed to open the large gate, and an empty dock.
Arriving at the dock, she noticed the building.
On a nearby tunnel, she found the weight-dispensing mechanism and grabbed one of them.
She returned to the main hall with minimal issues. Near the gate, she pushed a column to another pressure plate before approaching the building.
She entered the building through an opening on the side, finding a key to unlock the door and allowing her to push a weighted column out onto a pressure plate. Swimming through a flooded, spiked-lined tunnel, Eivor came upon a skeleton with a note. Final Note
Continuing on, she found a boat stopped in front of a wooden gate, and near it, another weight-dispensing mechanism.
Eivor placed the weight upon the boat and manipulated the counterweights holding the gate shut to allow her passage. Returning to the main hall, she placed the final weight upon the plate, opening the gate.
In the crypt proper, Eivor saw Cassivellaunus' tomb was perfumed by an odd incense. A ghostly apparition of the Briton made itself known, approaching Eivor.
He vanished as quickly as he had appeared. Eivor found a note on the tomb. Tribute to Cassivellaunus
She retrieved the Fallen Hero Breastplate from a nearby chest.
On her way back out, Eivor discovered another mysterious artifact.
Eivor approached the marked rock indicating Venutius Tomb. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
Eivor entered the icy caves and came upon a chasm.
She traversed the chasm, ziplined, and eventually made her way to a large cave with some buildings, a couple of bridges and the pressure plates needed to open the large gate. On a nearby tunnel, she found the weight-dispensing mechanism and grabbed one of them.
She did so with minimal issues. Near the gate, she pushed a column to another pressure plate before freeing one of the bridges with her bow. Inside the building the bridge led to, she found a barred door.
Climbing outside of the building, she managed to shoot the door open through a window. Returning, she eventually found another weighted column, though a gate impeded her from moving it to the pressure plate outside.
Manipulating the counterweight in the next room, she opened her way through, eventually reaching the plate. Once back at the main cave, she shot open the other bridge. There, she found numerous walls of ice in rooms leading to the weight.
Looking for a key to unlock a door to the weight, Eivor found a room below with spike traps and a note from Manius. Fewer Traps
Eivor got the weight to the main hall and opened the gate.
In the crypt proper, Eivor saw Venutius' tomb was perfumed by an odd incense. His ghostly beheaded body appeared, startling her, while his phantasmal head on the sarcophagus began talking.
Both parts of his body dissipated. Eivor found a note on the tomb. Tribute to Venutius
Eivor retrieved the Fallen Hero Helmet from a nearby chest.
On her way back out, she saw another path that led to a small drop off and a blocked zipline. Affixed to the zipline beam with a dagger was another note from Manius. Cavern Purpose
Eivor dropped the short distance to the lower level, broke an ice wall over a cave opening, and discovered another tomb. Inside, a skeleton lay on a stone slab with a note from Eivor's acquaintance Hildiran tucked under its right femur. First Note from Hildiran
Eivor saw another note in a small snow pile against a wall just beyond the skeleton and its stone slab. Second Note from Hildiran
In the same room, Eivor discovered another of the mysterious artifacts.
Eivor approached the marked rock indicating Verica's Tomb. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
Eivor entered the cave, avoided the spike traps, and descended deeper until she found herself in a large cavern with ruined towers, flowing lava, and the locked tomb door on the far side. She located a weighted column and placed it on a pressure plate, triggering a mechanism to drain lava away and reveal two large metal grates.
She entered a side passage and bypassed the spinning spikes and lava pools until she reached another cave where the lava mixed with ground water to release toxic sulfurous gas.
She used a series of weights and counterweights to gradually ascend scaffolding to the top level. There, she threw a lever to activate a simple horizontal elevator over lava and blew up a stone wall using oil jars, then repeated that process in the next chamber to enter the room with one of the key weights. She carried the weight through a lava tunnel by jumping on stalagmites and pressed on until she reached the main chamber's opposite end above one of the key plates. Placing the weight down uncovered another plate high above.
She passed through another lava tunnel and reached a platform with a counterweight system. Setting the correct mass unlocked the second key weight on a stone column above her. She carried it back to the chamber, climbing stairs and jumping on hanging platforms to place it on the upper plate that recently surfaced from the lava. She then dropped to a lower level of the chamber and entered a building carved into the cavern wall. Inside, she blew up a back wall that hid a secret room that held a movable column over a pool of water and more sulfur gas. She relocated it to an elevator platform, pulled a lever, and rode to the top, where she lowered a drawbridge and slid the column across the way to another room. There, she threw levers to raise platforms to the other side over toxic gas and eventually returned to the secret room's upper level. With the end in sight, she dropped the column to the ground and slid it to the second of the original pressure plates, finally unlocking the tomb door.
In the crypt proper, Eivor saw Verica's tomb was perfumed by an odd incense. The moment Eivor's feet touched the steps leading to the sarcophagus, ghostly blue fire sprang up and transformed the coffin into a funeral pyre. An apparition of the Atrebates warrior who laid there rose from the flames.
He stepped off the pyre and walked to a doorway.
His ghost stopped before a nearby chest and disappeared in a cloud of smoke. Eivor retrieved Verica's Sickle from the chest, then continued down the passage beyond it and found another of the mysterious artifacts.
Eivor approached the marked rock indicating Togodomnus' Tomb. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
She descended deep into the cave until she came to a flooded pit in the ground.
She swam through and emerged on the other side, where she saw and destroyed a boarded up wall down a side passage that led to another flooded tunnel. Diving in, she saw spinning spike traps around a weighted rope coiled around a sunken winch and thought to herself.
She severed the rope and an underwater door opened. The Viking swam through the tunnel and found herself in the watery ruins of a Roman bathhouse. She swam into one of the tunnels and severed the ropes of winches to open doors and enter a flooded hallway with a simple elevators submerged just below the surface.
She loosed an arrow at a weighted wheel at the far end of the hall and raised the elevator over a palisade wall. She continued on, navigating through an incredibly extensive array of spinning spike traps, counter-weight systems, and flooded chambers to acquire the four key weights to unlock the tomb door.
In the crypt proper, Eivor saw Togodomnus' tomb was perfumed by an odd incense. To her surprise, a ghostly apparition of the Catuvellauni warrior who laid there appeared upside-down near the ceiling, "rising" dripping wet from under a pool of water.
His ghost disappeared in a cloud of smoke. Eivor retrieved Togodomnus' Bearded Axe from a nearby chest, then continued down the passage beyond it and dove into a waterfall pool with more submerged ruins, where she found another of the mysterious artifacts held in the palm of a statue. Eivor picked it up and thought to herself.
Eivor surfaced from under the pool.
With all five mysterious artifacts in hand, Eivor returned to Manius's Sanctum. Standing at the map chamber's entrance, she withdrew an artifact and noticed that a ball of energy was moving and humming within the frame.
Her eyes immediately glazed over and she spoke yet another strange word.
A column with green energy lines rose from the floor to the left side of the stairs to the map. Eivor regained her senses, walked up to the column, and touched it. A mysterious voice spoke over the vault's speaker system.
At the prompt, Eivor's eyes glazed over again and she recited a complete sentence made up from the Isu words she had uttered in each tomb.
She blinked and rubbed her head to again return to her senses and watched the door in the excavation pit activate and open into a larger chamber below lit in blue-green and with a number of platforms extending out from the walls.
She dropped into the vault, leaping from the ledges or climbing down the walls until she reached a platform.
Intrigued, she touched another pillar on the platform she had landed on, activating a large holographic display of an Isu head on the wall before her.
Eivor shook her head.
The hologram blinked and frowned slightly.
The hologram faded away. Looking around, Eivor saw and threw a lever at the platform's edge and unlocked a reflector lens.
She carried it to the corner diagonally opposite and placed it in a pillar, then aimed the reflector beam at an arch keystone to unlock the door and extend a bridge into the station. In the first room, she saw yellow beams at various intervals on the wall or near the floor.
Eivor bypassed the energy beams and entered another room with many reflectors built into short, movable pillars.
She slid or rotated some reflectors on one side of the room, then worked on the other, where she saw more reflectors with flared edge fins.
She loosed arrows at the fins, rotating them to her liking. She solved the puzzle by aiming twin beams of light at targets on pillars before some stairs leading down, opening another gate in the floor. Descending, she entered a large room with more reflectors scattered throughout a small labyrinth on the floor and a raised, square platform in the center surrounded by energy gates.
Eivor solved the puzzle by aligning four light beams into targets on each of the platform's sides. The gates turned off, revealing a lever, which Eivor threw and unlocked a reflector lens ball.
She carried it out to the room with the first puzzle.
Eivor returned to the entry chamber, placed the ball on a pillar near the bridge, and aimed the reflector's beam at an angled part of the ceiling. She then went to the reflector on the landing platform and aimed its beam at the other angled ceiling spot adjacent to the first, unlocking the door and extending another bridge.
Eivor entered another room with moss-covered architecture, more reflectors, and free-floating platforms.
She aimed the light at various targets on the walls to power the hover-pads and ascend to the top of the chamber, where she saw another cubic energy gate. She turned it off by redirecting the light to the gate switch and threw the lever hidden behind it, unlocking another reflector lens. She picked it up and stepped onto a platform that lowered her back to the ground.
She carried the lens back to the entry chamber and also placed it on a pillar near the bridge. She then aimed it and the other two reflectors at three ceiling targets on the connecting wall. As before, a gate opened, a bridge extended, and Eivor entered the station's third wing.
Eivor entered another room with reflectors, but when she solved the puzzle and aimed the light at the target, the floor suddenly dropped out from under her and she fell into an angled duct lined with yellow energy beams she had to move around. She landed in a slightly-flooded basement level with reflectors and another cubic energy gate. Solving this puzzle like the other ones lowered the gates, rewarding the final reflector lens, and opened a door out. She found an elevator and rode it up to the entry chamber.
Eivor placed the lens in a pillar near the bridge and aimed the reflector and the other three at the remaining wall with four targets. The door to the station's last wing opened and a bridge extended.
Eivor ran through the halls and ascended many stairs until she reached the station's heart, where a circular platform in a spherical energy shield hung suspended over a chasm in the middle of the room.
Eivor navigated her way past yellow energy beams and across floating platforms to free-standing columns to solve the puzzle by aiming three beams at their respective targets along the platform's edge. This lowered the shield and revealed a golden sword embedded mid-way down its blade in a column. Eivor climbed up onto the platform and inspected the sword. The station lights dimmed.
Rah Cel'eze's holographic body materialized before her.
A hologram appeared of Hildr lifting the blade, against early humans dressed in furs.
The hologram altered to show a man in a wolf skin cap re-enacting the story to some onlookers. Eivor looked dubiously at him for describing the sword that way, yet still was struck by awe by her surroundings.
Rah Cel'eze paused in sad reminiscence, then turned to face the other direction, where another hologram appeared of an angry Hildr venting her grievances at him.
Hildr's hologram waved her arm to indicate invisible surroundings, shook her fist at Rah Cel'eze, then faded.
Rah Cel'eze stepped towards the sword and motioned to it.
Eivor cracked her knuckles and rolled her shoulders in preparation.
She put her foot on the pedestal and used it for leverage to draw the sword.
She inspected the sword and laughed in approval.
She gave it a slight flourish and saw energy dance out from the blade.
His hologram disappeared, but Eivor took no notice, still captivated by the sword.
The background hum of energy faded. With no more energy powering the station, the entire complex powered down, leaving Eivor in pitch darkness.
|
Odin[]
Flyting |
---|
Tales of the Dwarves |
---|
While on his quest to discover all the Sons of Ivaldi's hidden Shelters on Svartálfaheimr,[35] Havi met and listened to the stories and dilemmas of several refugees who offered him various services.
Curious what the dwarf had meant, Havi looked around and saw Hreidmar's Armor Set on a stand in a side room. He walked up to it and eyed the gear approvingly.
He donned the armor and stepped out of the room.
|
Dwarves in Distress |
---|
While exploring the regions of Svartálfaheimr,[36] Havi came across a number of dwarves who were being harassed by members of Suttungr's Outriders. |
Mythical Memories |
---|
While exploring Svartálfaheimr,[36] Havi came across some abandoned anvils that had been used to forge magical artifacts at the Æsirs' request.
He approached the hair on the anvil.
He approached the anvil.
He approached the anvil.
He approached the anvil.
He approached the anvil.
He approached the anvil.
|
Greetings from Ginnungagap |
---|
While exploring Svartálfaheimr,[36] Havi found strange portals near the base of the dams at Midalstífla, Gomul-stifla, and Austri-stifla that showed moving ice blocks and Yggdrasil's roots on the other side.
Despite Havi's boast, the portal grew increasingly colder the further he walked in, draining his health and eventually forcing him back.
After collecting the scattered Jotun Armor Set pieces held by five of Suttungr's Outriders and equipping the gear, he returned to one of the portal locations and entered it. Emerging on the other side, he came to a cliff surrounded by thick fog. A female jötunn stood near the edge with her back to him but turned around upon hearing his footsteps. She inspected the newcomer.
Drawing a greatsword, she engaged Havi in single combat. After Havi wounded her enough times, she conjured two apparitions of herself for Havi to defend against. Following a lengthy duel, during which Riekr and her doubles regularly used ice blasts and teleported for surprise attacks, he defeated these phantasms and killed Riekr. Inspecting her corpse, Havi retrieved the Jotnar Cleaver. |
Ezio Auditore[]
- 1478
Unlocking Monteriggioni's Secrets |
---|
After Ezio Auditore collected four Codex pages that were left in containers in and around Monteriggioni,[37] he visited his sister Claudia in the Villa Auditore's main room next to his uncle Mario's study on the lower floor.
He then proceeded to an architect waiting for him in the room.
He showed Ezio a list of shops in the town in need of repairs and renovation. After ordering the renovation of a building, Ezio visited his sister again in order to check the town's progress.
She then turned the record book on the table, allowing his brother to consult it. Ezio eventually finished his revision and Claudia turned the book to her, bidding him farewell and starting to write on it again.
After some time, Ezio returned to Mario's study.
He pulled a lever within the bookshelf in his study. It opened to reveal a passage beyond, which led to a cellar.
Over the next few years, Ezio collected all the six Assassin Seals from various Assassin Tombs throughout the country and put them in their respective places under the statues of the six Assassins.[38] With every Seal he returned, a bar lock associated with each Assassins' respective symbol slid away from the gate that sealed away Altaïr's armor. Once Ezio put the last seal in its place, the gate quickly dropped into the floor without the locks to hold it up, and the pedestal with Altaïr's statue and armor lowered to chest height. Ezio approached it and reached for the gear.
Ezio touched the armor's refined metal and gathered its pieces to take to the Villa's armory, where he put it on. |
- 1478 – 1492
A Mother's Grief |
---|
Ezio collected 50 eagle feathers throughout Italy in memory of his murdered little brother Petruccio.[39] He returned to the Villa Auditore and placed them in a box his mother Maria kept on a dresser in her room.[40] Mario walked by as Ezio closed the lid and spoke to him.[39]
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew Federico and his own brother, Giovanni.
Once his uncle left the room, Ezio visited the town's blacksmith and acquired the Condottiero War Hammer, which he added to the Villa's armory rack. After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. He held out his hands and she clasped them as she stood up, before they shared an embrace in memory of their lost family.[39]
In gratitude, Maria gave Ezio a cape with the House of Auditore family crest. |
- 1502 – 1503
Leonardo da Vinci |
---|
Ezio met with Leonardo da Vinci after destroying all of his war machines.[41]
Ezio met with Leonardo after assassinating Juan Borgia the Elder.[42]
Ezio met with Leonardo after assassinating Octavian de Valois.[43]
Ezio met with Leonardo after the Passion Play at the Colosseum.[44]
Ezio met with Leonardo after Rodrigo Borgia's death.[45]
|
- 1511 – 1512
A Scholar |
---|
After purchasing or finding all of the various original manuscripts of ancient books in Constantinople, Ezio returned to the Galata headquarters and was surprised to receive a visit from Sofia Sartor.[46]
|
Haytham Kenway[]
Benjamin Franklin |
---|
After arriving in Boston in 1754,[47] Haytham met Benjamin Franklin inside a general store.
Haytham spoke to Franklin another time:
Haytham approached Franklin again.
Haytham returned to Franklin after having collected one of his almanacs.[48]
Franklin gave Haytham £500.
|
Charles Lee |
---|
Between missions, Haytham and Charles Lee conversed in the Green Dragon Tavern.
|
William Johnson |
---|
Haytham spoke to William Johnson after recruiting him.[49]
Haytham spoke to William again after identifying Silas Thatcher.[50]
|
Thomas Hickey |
---|
Haytham spoke to Thomas Hickey after recruiting him.[49]
|
Benjamin Church |
---|
Haytham spoke to Benjamin Church after recruiting him.[50]
|
John Pitcairn |
---|
Haytham spoke to John Pitcairn after recruiting him.[51]
|
Ratonhnhaké:ton[]
Samuel Adams |
---|
After attending the Second Continental Congress on 16 June 1775,[52] Ratonhnhaké:ton spoke with Samuel Adams.
|
George Washington |
---|
Connor met with George Washington at the encampment at Valley Forge.[53]
Not long afterwards, Connor spoke with Washington once more.[53]
During spring in Valley Forge, Connor spoke to Washington about his strategy that year. Having met his father, Connor began to express skepticism about the commander's tactics.[54]
After the war had ended, Connor came across George Washington at Bowling Green.[55]
|
Marquis de Lafayette |
---|
Connor met with Gilbert du Motier, Marquis de Lafayette at the encampment at Valley Forge during winter.[53]
Connor met the Marquis de Lafayette again at Valley Forge.[53]
|
Kanen'tó:kon |
---|
Connor met Kanen'tó:kon at Kanatahséton during his training with Achilles Davenport.[56]
Connor met with Kanen'tó:kon again after William Johnson's death,[57] where he informed his friend that incursions into their land had stopped.
During the war, Kanen'tó:kon began to have doubts.[58]
Connor met with Kanen'tó:kon again.[59]
|
Oiá:ner |
---|
Connor met with Oiá:ner at Kanatahséton during his training.[56]
After William Johnson's assassination,[57] Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the Iroquois clans that joined the conflict.
During the war,[58] she expressed concern whether Connor would finish his task.
After Kanen'tó:kon's death, Connor informed Oiá:ner. Fearful, though unaware Connor was the one who had killed him, she suggested relocating the village.[60]
|
Stephane Chapheau |
---|
After recruiting Stephane Chapheau into the Colonial Assassins, Connor spoke with him in a tavern.[48]
Some time afterwards, Connor spoke with Stephane once more.[48]
|
Duncan Little |
---|
Connor met Duncan Little in a tavern in Boston.[61]
Connor approached Duncan again.[48]
After recruiting Duncan into the Colonial Brotherhood, Connor spoke with him in a tavern.[48]
Some time afterwards, Connor spoke with Duncan once more.[48]
|
Clipper Wilkinson |
---|
Connor met Clipper Wilkinson at Boston Neck.[62]
Connor approached Clipper again.[48]
After recruiting Clipper into the Colonial Brotherhood, Connor spoke with him in a tavern.[48]
Some time afterwards, Connor spoke with Clipper once more.[48]
|
Deborah Carter |
---|
Connor met Deborah Carter at the north end of New York.[63]
Connor approached Deborah again.[48]
After recruiting Deborah into the Colonial Brotherhood, Connor spoke with her in a tavern.[48]
Some time afterwards, Connor spoke with Deborah once more.[48]
|
Jamie Colley |
---|
Connor met Jamie Colley at a clinic in New York.[64]
Connor approached Jamie again.[48]
After recruiting Jamie into the Colonial Brotherhood, Connor spoke with him in a tavern.[48]
Some time afterwards, Connor spoke with Jamie once more.[48]
|
Jacob Zenger |
---|
Connor met Jacob Zenger in a tavern in New York.[65]
Connor approached Jacob again.[48]
After recruiting Jacob into the Colonial Brotherhood, Connor spoke with him in a tavern.[48]
Some time afterwards, Connor spoke with Jacob once more.[48]
|
Homestead residents |
---|
After inviting Godfrey and Terry to live on the Davenport Homestead,[66] Connor introduced himself to their wives Catherine and Diana.
After rescuing Prudence from a bear,[67] Connor spoke to her and Warren.
After the construction of Oliver and Corrine's inn,[68] Connor checked to see if they were happy.
Connor greeted Terry and Godfrey on his way there to see if they were still at peace with each other.
After collecting wild flowers for Norris to court Myriam with,[69] Connor spoke with him and realized that to court someone meant to romance them.
Connor spoke to Achilles,[70] who was examining his old robes that he had retrieved for him.
After Connor's returning from Boston,[71] Warren expressed gratitude to Connor about his new life and the child on the way.
Following Hunter's birth,[72] Connor found Warren, Prudence, and Lyle White reminiscing at the farm about that day.
After Connor helped Norris again with romantic matters,[73] they spoke about their names. Norris revealed that his name was Maurice, but since everyone mispronounced it, he grew tired of correcting them.
After Dr. White approached Connor for help with his reputation[74] and the confrontation with the British scouts,[75] Connor spoke to Prudence, Diana and Ellen outside the inn about their children, and they expressed gratitude towards him for bringing White to the Homestead.
After obtaining Lance's plans from France, Connor listened to him elaborate on the newly invented folding chair.[76]
Later, Lance came to the Davenport manor and explained that the plans also contained Leonardo da Vinci's Flying Machine. They built and tested it, but it did not work, due to their limited knowledge on the invention.
When Connor found the painting of Achilles' family in New York, Achilles explained to him that he was reluctant to open the package and look at it since the memories were too painful.[77]
After helping White and Diana tend to the injured after the Battle of the Chesapeake,[78] Connor learned that she had become Dr. White's apprentice.
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.[48]
After Achilles' funeral,[79] Connor spoke to Father Timothy at the church, thanking him for presiding over the service.
|
Arno Dorian[]
Staff at Café Théâtre |
---|
After the French Assassins introduced Arno Dorian to their intelligence gathering hub disguised as the Café Théâtre,[80] he talked to the building's intendant upstairs about making improvements to the place.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered a ground-level club hall. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered a small gallery room. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered access to the Assassin Sanctuary under Sainte-Chapelle through the courtyard's well. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered upper rooms in the Café, two of which he claimed as a living quarters and for trophy display. He later inquired with the intendant when he wanted to expand the Café a final time.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered access from the underground tunnels to the Île de la Cité's east bank along the Seine. |
Performances at Café Théâtre |
---|
The more Arno upgraded the café, the more customers would visit the establishment, and some would later stay to watch performances on stage.[81]
Arno viewed a variety of debates on current issues at the café.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
Arno heard various announcements concerning current events and businesses.
Performers led the crowd in singing various revolutionary songs, including "Ah! Ça ira!", "Frères Courons aux Armes!", "La Carmagnole", "La Guillotine Permanente", "La Marseillaise", "Le Chant du Départ", and "Prise de la Bastille". Performers played music on lute and violin. |
Appearances[]
- Assassin's Creed II (first appearance)
- Assassin's Creed: Brotherhood
- Assassin's Creed: Revelations
- Assassin's Creed III
- Assassin's Creed: Unity
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Valhalla
- Assassin's Creed: Mirage
Notes[]
- ↑ The symbol is commonly called "Odin's Illusionary Rune" or other similar names and is held by modern occult circles to have been used by berserkrs for its magical properties tied to deception and illusion. All these notions are incorrect. Its elaborate design marks it as an Icelandic magical stave from the 16th to 17th century, long after the Viking Age runic carvings. While famously recorded by the Icelandic author Jochum Eggertsson as "Delusion Stave Óðinn" on page 71 of his 1940 grimoire Sorcerer's Screed: The Icelandic Book of Magic Spells, he only says it can be "used at will". The symbol's earliest known appearance is in an unidentified 1676 manuscript retranscribed by author Finnbogi Bernódusson in his 1949 work Galdrastafir, where it is captioned with "Missýningastafur о́ðinn engin forskrift", or "missing galdrastafur Odin, no description", indicating its intended purpose was unknown and not definitively tied to mystical camouflage. See The Rune of Odin on the Arith Härger YouTube channel .
References[]
- ↑ Assassin's Creed: Odyssey - The Wolf of Sparta
- ↑ Assassin's Creed: Odyssey - Onwards to Phokis
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey
- ↑ Assassin's Creed: Odyssey — A Journey into War
- ↑ Assassin's Creed: Odyssey — Memories Awoken
- ↑ 8.0 8.1 8.2 Assassin's Creed: Origins – [citation needed]
- ↑ Assassin's Creed: Origins – The Lizard's Mask
- ↑ Assassin's Creed: Origins – The Curse of the Pharaohs
- ↑ Assassin's Creed: Origins – the Flea of Cyrene
- ↑ 12.0 12.1 12.2 12.3 12.4 Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Valhalla – Heavy is the Head
- ↑ Assassin's Creed: Valhalla – A Fury from the Sea
- ↑ Assassin's Creed: Valhalla – Wedding Horns
- ↑ Assassin's Creed: Valhalla – Bloody Path to Peace
- ↑ Assassin's Creed: Valhalla – Ringing Cyne Belle
- ↑ Assassin's Creed: Valhalla – The Man Behind the Man
- ↑ Assassin's Creed: Valhalla – Twists and Turns
- ↑ Assassin's Creed: Valhalla – Childhood Sweetheart
- ↑ Assassin's Creed: Valhalla – Smashing the Compass
- ↑ Assassin's Creed: Valhalla – Storming the Walls
- ↑ Assassin's Creed: Valhalla - The Burning of the Wicker Man
- ↑ Assassin's Creed: Valhalla - Plucking the Quill
- ↑ Assassin's Creed: Valhalla - A Brother's Keeper
- ↑ Assassin's Creed: Valhalla – Settling Down
- ↑ Assassin's Creed: Valhalla – A New Home
- ↑ Assassin's Creed: Valhalla – Carrying the Torch
- ↑ Assassin's Creed: Valhalla – The Thousand Eyes
- ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Restless Dreams
- ↑ Assassin's Creed: Valhalla – Wrath of the Druids – Blood Bond
- ↑ Assassin's Creed: Valhalla – The Siege of Paris
- ↑ Assassin's Creed: Valhalla
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 34.9 Sara (14 May 2023). Isu Language Hub Update. Access the Animus. Archived from the original on 15 May 2023. Retrieved on 17 July 2023.
- ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Seeking Shelter
- ↑ 36.0 36.1 36.2 Assassin's Creed: Valhalla – Dawn of Ragnarök
- ↑ Assassin's Creed II – A Change of Plans
- ↑ Assassin's Creed II – Novella's Secret
↑ Assassin's Creed II – Il Duomo's Secret
↑ Assassin's Creed II – Torre Grossa's Secret
↑ Assassin's Creed II – San Marco's Secret
↑ Assassin's Creed II – Visitazione's Secret
↑ Assassin's Creed II – Ravaldino's Secret - ↑ 39.0 39.1 39.2 Assassin's Creed II
- ↑ Assassin's Creed II – Practice Makes Perfect
- ↑ Assassin's Creed: Brotherhood
- ↑ Assassin's Creed: Brotherhood – In and Out
- ↑ Assassin's Creed: Brotherhood – Au Revoir
- ↑ Assassin's Creed: Brotherhood – Intervention
- ↑ Assassin's Creed: Brotherhood – An Apple a Day
- ↑ Assassin's Creed: Revelations
- ↑ Assassin's Creed III – Welcome to Boston
- ↑ 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 48.11 48.12 48.13 48.14 48.15 48.16 48.17 48.18 Assassin's Creed III
- ↑ 49.0 49.1 Assassin's Creed III – Johnson's Errand
- ↑ 50.0 50.1 Assassin's Creed III – The Surgeon
- ↑ Assassin's Creed III – The Soldier
- ↑ Assassin's Creed III – Conflict Looms
- ↑ 53.0 53.1 53.2 53.3 Assassin's Creed III – Missing Supplies
- ↑ Assassin's Creed III – Alternate Methods
- ↑ Assassin's Creed III – Evacuation Day
- ↑ 56.0 56.1 Assassin's Creed III – A Trip to Boston
- ↑ 57.0 57.1 Assassin's Creed III – Hostile Negotiations
- ↑ 58.0 58.1 Assassin's Creed III – Lexington and Concord
- ↑ Assassin's Creed III – [citation needed]
- ↑ Assassin's Creed III – Broken Trust
- ↑ Assassin's Creed III – Gangs of Boston
- ↑ Assassin's Creed III – Martial Law
- ↑ Assassin's Creed III – Hoarding Provisions
- ↑ Assassin's Creed III – Protect the Clinic
- ↑ Assassin's Creed III – In the Wolf's Lair
- ↑ Assassin's Creed III – River Rescue
- ↑ Assassin's Creed III – Prudence's Primrose
- ↑ Assassin's Creed III – Room at the Inn
- ↑ Assassin's Creed III – Norris Goes Courting
- ↑ Assassin's Creed III – Manor Mysteries, Part 1
- ↑ Assassin's Creed III – Pig Herder
- ↑ Assassin's Creed III – Get Me a Doctor!
- ↑ Assassin's Creed III – Norris Tries Again
- ↑ Assassin's Creed III – Slander
- ↑ Assassin's Creed III – An Eye for Trouble
- ↑ Assassin's Creed III – Thousand-Pound Idea
- ↑ Assassin's Creed III – Manor Mysteries, Part 2
- ↑ Assassin's Creed III – Wait Times
- ↑ Assassin's Creed III – Legacy
- ↑ Assassin's Creed: Unity – Explore the Café Théâtre
- ↑ Assassin's Creed: Unity