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He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
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Patience, brothers. Soon we will reveal the secrets of Assassin's Creed III, Assassin's Creed: Origins, Assassin's Creed: Odyssey, Assassin's Creed: Valhalla, and Dawn of Ragnarök. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
"Floating conversations" are dialogues that were recreated or extrapolated through an Animus simulation but were not tied to a specific genetic memory.
Kassandra
Encounters across Greece |
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After learning from her adopted father Nikolaos that her mother Myrrine was still alive,[1] the Spartan misthios Kassandra sailed to Phokis, Greece to claim the reward that Elpenor had promised to her.[2] While in the polis of Kirrha, Kassandra came across the Oikos of the Olympians run by Sargon.
(If "What do you sell?" is chosen.)
(If "Why not take drachmae?" is chosen.)
(If "Where do I get orichalcum?" is chosen.)
(Accept – "Show me what you have.")
Kassandra inspected Sargos' wares. Her curiosity satisfied, she left and continued her search for Elpenor. A while later,[3] Kassandra returned to talk to Sargon again.
Kassandra looked over his inventory again, then left to resume her quests. Towards the end of her journeys, she visited Sargon one last time.[4]
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Bayek
Encounters across Egypt |
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While travelling across the Ptolemaic Kingdom in Egypt in 48 BCE hunting the Order of the Ancients, the Medjay Bayek of Siwa came across the travelling merchant Reda at his Nomad's Bazaar stall.[5]
Bayek inspected Reda's wares. His curiosity satisfied, he left and continued hunting the Order. A while later,[5] Bayek found Reda's stall again and spoke to him.
Bayek looked over Reda's inventory again, then left to resume his quest. Reda eventually made his way to Alexandria, where he spotted Bayek passing by one day and called out to him.[5]
Bayek looked over Reda's wares once more, and then left as before. Shortly after learning that the Order member known as "The Lizard" served under the unaware High Priest Pasherenptah in Memphis,[6] Bayek visited Reda one last time.
Bayek inspected Reda's wares a final time before leaving. Some time in 38 BCE, while investigating rumors as a Hidden One about a curse on Thebes that supposedly brought long-dead pharaohs to life, Bayek entered a smuggler's village south of the Valley of the Kings and happened to reunite with Esiocles,[7] who he had last seen nine years earlier as a child.[8]
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Eivor Varinsdottir
Ravensthorpe residents |
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Shortly after the Raven Clan settled in Ravensthorpe,[9] the Viking shieldmaiden Eivor Varinsdottir spoke to Gunnar outside the new smithy. ("What do you do here, Gunnar?")
Eivor left to continue talking with the other residents the encampment slowly grew.[10] Some time after Svend's death,[11] Eivor spoke to Tove inside the Tattoo Shop.
("What do you do here?")
(Leave – I have to go.)
As Eivor left, she read a note left on the desk near the door.
Eivor spoke to Wallace in the Hunter's Hut. |
Reda |
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Shortly after Reda and his Thousand Eyes aide had settled in Ravensthorpe,[12] Eivor walked up to Reda's stall and talked to him.
(If "See shop" was chosen.)
Eivor perused Reda's wares and then decided whether to buy something. (If "I want a contract." was chosen.)
Another day, another series of tasks that require a keen eye and a talent for violence. Interested? I have just received news of work that requires your special skill set. I have requests that may or may not involve violence. Interested? My agents are not meant to undertake these tasks, but you... you are more perilous. One man's death can be another's gain. You're used to killing, yes? This one shouldn't be a problem. [More randomized lines] Eivor looked through Reda's papers and selected a contract.
Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
Later, Eivor passed by Reda's stall and overheard him as he told Sylvi, Eira, and Knud a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened.
Satisfied, Knud, Eira, and Sylvi left.
Later, when Eivor dreamt of Odin's efforts to rescue his son Baldr from Surtr's Muspel forces in Svartálfaheimr,[13] Eivor included Reda in her visions. In the dreams, Odin saw Reda sitting on a carpet in Jordber Shelter surrounded by unrefined silica crystals, and spoke to him.
Reda stood up.
Reda chuckled.
He chuckled craftily.
(If "Show me the shiny trinkets" was chosen.)
Another day, another series of tasks that require a keen eye and a talent for violence. Interested? I have just received news of work that requires your special skill set. I have requests that may or may not involve violence. Interested? My agents are not meant to undertake these tasks, but you... you are more perilous. One man's death can be another's gain. You're used to killing, yes? This one shouldn't be a problem. [More randomized lines]
Havi looked through Reda's papers and selected a contract.
Havi looked through Reda's papers but could not find any contracts, or only saw ones that were not to his liking.
(Leave – I have to go)
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Ship stories |
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Various crew members aboard Eivor's longship told stories as they traveled.[14]
While sailing, Bragi began telling a story.
While sailing, Dag Nithisson began telling a story. The longboat crew burst into laughter. The longboat crew burst into laughter.
While sailing, Birna began telling a story. TBA
Soma of Grantebridge. For a time, all the ealdormen of England wanted her dead. A bounty on her head the size of Yggdrasil. So she met with the leader of the South Gyrwans and told their King Roffe, "Say that you killed me. Proclaim it to all of the lands." Roffe answered, "No one will believe me." And Soma shook her head. "Invite them. Here. You will burn me on a pyre for all to see." So they came, the nobles of East Anglia, north and south, of Mercia, of Wessex. They wished to see Guthrum's Valkyrie die. Before all, King Roffe pronounced her guilty of murder and sentenced her to death. Then they put her on a boat and set it afire. Yet Soma had constructed a trap beneath the pyre. She released herself into the murky waters and swam to a bramble. Muddled and wet, she waited in the thorns for night to fall. She then returned to Cambridge as a shadow-walker. She entered the city and stole into the king's chamber, and took the head of Roffe, shouting, "Traitors of Soma wear no heads!" The Saxons though Soma a ghost! A spirit who kills! A curse invincible to fire and death! What a leader, my Soma.
While sailing, Finnr began telling a story.
While sailing, Rollo began telling a story.
While sailing Vili Hemmingson began telling a story.
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The Daughters of Lerion |
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While travelling through East Anglia,[14] Eivor found a ruined villa and church in the woods outside the city of Northwic. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right.
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter.
Eivor dropped down to the lower level, which had another doorway decorated with bones and was filled with knee- to waist-deep water from a breeched underground reservoir. She soon came to a set of steps rising above water level, where she found another note beside an arrow-studded shield on the ground.
Eivor climbed over some rubble and dropped into a third and final level lined with broken Roman statues along a hallway. Turning left, she came to a loose collection of broken stakes, shields, and rubble, among which was a letter.
Eivor continued down the hall, passing a large defaced statue with its head replaced by a deer skull, and stopped at a wall with a crack in it. Squeezing through, she emerged in a small open room with a flight of stairs that lead back to the surface and ended beside the estate's central fountain. Eivor retraced her path and continued the other direction down the statue hall, which terminated in a crypt that had been hollowed out to fit a new addition. In the center of the room sat a moss-covered stone titan holding a club, with a large set of antlers on its head and three glowing cracks set into its back. Carefully navigating around the skulls and rubble which filled the room, Eivor found another letter on a railing near the titan.
Eivor found a note on the base of a column to the left of the crypt entrance.
Eivor then found a final note on a stone sarcophagus to the right of the crypt's entrance.
Eivor approached the steps leading to the titan's back.
Curiosity piqued, Eivor exited the tomb and continued her journey.
While in the Isle of Ely Monastery, Eivor found a note amongst a pile of papers on a desk in a treasury room.
Exploring the marshes of Grantebridgescire, Eivor discovered the Spalda Fens, with it's low mist and myriad fireflies.
She soon came upon a corpse propped up in a kneeling position.
Approaching the cadaver, Eivor could see that ropes were tied around the dead body's head like a makeshift blindfold, with its mouth hanging open.
From the cadaver's open mouth came a cloud of green mist, which surrounded Eivor and induced a hallucinatory state.
A figure approached Eivor from behind.
Eivor turned to face Goneril.
Eivor initiated combat with Goneril, who would teleport around, turning into cloud of sickly green hue.
She transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
After suffering much damage, Goneril changed tactics.
Goneril resumed combat, using stronger attacks and shades.
Eivor eventually defeated her.
While exploring East Anglia, Eivor discovered the barren Walsham Crag shrouded in heavy mist.
Eivor found the main path to a circular clearing in the crag littered with bodies, and the perimeter lit with candles. She soon came upon a flayed body impaled upright at a makeshift altar of skulls.
A drop of blood fell from the corpse's nose and struck a rock, producing a cloud of red mist that gathered about Eivor's face and induced a hallucinatory state. A figure emerged from the opposite end of the clearing and menacingly approached Eivor.
Eivor turned to face Regan.
Eivor stepped away from the altar and walked towards Regan.
The two met in the open grounds at the center of the ruins as Regan surrounded the place with more red mist.
Eivor initiated combat with Regan, who transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
Regan resumed combat, continually using her shades to teleport and attack Eivor in groups up close.
After suffering much damage, Regan quickly changed tactics, casting a wide circle of red smoke around herself which exploded, knocking Eivor back and filling the air with thick smoke and embers.
Regan resumed combat, quickly forming even more shades which would burst into flame upon striking Eivor, or teleporting away to then suddenly dash forward and knock Eivor down as a shade struck the vulnerable Viking.
Eivor eventually defeated Regan.
While exploring East Anglia's Theotford Forest, Eivor approached some Roman ruins in Berkelow Bog.
Entering the ruins, Eivor found the remains of a dead Viking obscured by overgrown shrubbery.
Eivor walked to the central stage in the ruins, where a burned corpse was still tied to a stake.
Suddenly, thunder crashed and a bolt of lightning struck the corpse. Blinded, Eivor raised her hands, only for a cloud of blue-grey smoke to gather about her face and induce a hallucinatory state. A figure emerged from the opposite end of the ruins and menacingly approached Eivor.
Coughing, Eivor turned to face Cordelia.
Cordelia continued walking forward as lightning sparked across Eivor.
Eivor stepped down from the stage and walked to Cordelia.
The two met in the open grounds at the center of the ruins as Cordelia surrounded the place with blue smoke.
Eivor initiated combat with Cordelia, who teleported away to create phantoms of herself which charged at Eivor.
Cordelia resumed combat, continually teleporting away from Eivor's attacks or up close to deliver her own.
After suffering much damage, Cordelia quickly changed tactics, casting a wide circle of blue fire around herself which exploded, knocking Eivor back and filling the air with thick blue smoke.
Cordelia teleported to another part of the ruins and called down bigger lightning strikes around her, but the bolts did not hit Eivor.
Eivor eventually defeated Cordelia.
After defeating all of Lerion's daughters, Eivor returned to the estate and revisited the statue.
Pulling out Goneril's dagger, Eivor aligned it with one of the slits and inserted it with a bone-grinding scrape.
Seeing that the first blade fit, Eivor withdrew Regan's dagger to try again.
As before, the dagger fit into the stone slit with a scrape. Eivor withdrew Cordelia's dagger to complete the puzzle.
Upon inserting the final dagger, the statue suddenly burst apart, shaking the crypt as it collapsed the floor to reveal a deeper tunnel underneath. When the dust settled, Eivor entered the hole and followed the path down a hall lined with more Roman statues. She emerged in a treasure room that held four thrones, two on either side facing each other. Eivor found a note on one of the thrones on the left side.
Eivor left the chair and stepped over a similar arcane circle as the one at the villa's entrance to reach the central altar, which was composed of three still-smoking candles in skulls atop skull-covered stone blocks surrounding a treasure chest. Eivor opened it and claimed Thor's Helmet from within.
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Cairns |
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During her travels, Eivor stacked many cairns reminiscing on conversations she had as a child.[14]
Having drunk the potion prepared by Valka, Eivor heard one of Odin's memories in Asgard, that he recalled while building a cairn himself.
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Fly Agaric |
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Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
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Vinland |
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While roaming across Vinland, Eivor came to a nearby lake, where she saw Konwahawíhshon humming to herself as she fished.[14]
Eivor walked closer for a better look.
Eivor approached Konwahawíhshon, who noticed her guest.
Seeing what Konwahawíhshon was doing, Eivor readied her own fishing line as the village leader continued humming.
Eivor cast her line into the lake full of fish.
Just as Eivor caught a fish, Konwahawíhshon spoke up.
Eivor pulled up the fish and held it aloft.
Eivor caught another fish.
Eivor caught a third fish and added it to Konwahawíhshon's pile.
As Konwahawíhshon gathered the fish, she saw that a bear had come up some distance behind Eivor.
Eivor turned around in time to see the startled bear retreat into the bush.
Together, Eivor and Konwahawíhshon chased after the bear.
The women tracked the bear to a stream leading out from the lake behind a hill.
Konwahawíhshon provided covering fire with her bow as Eivor fought the bear. After a brief brawl, the animal was killed.
Before leaving, Eivor spoke to Konwahawíhshon once more.
Eivor left Konwahawíhshon to prepare the bear. |
River Raids |
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While raiding rivers across England with Vagn, Eivor learned more about his earlier life.
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Flyting |
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In Grantebridge, Eivor came upon a locked hut with a group of three people standing outside. She spoke to the woman.
Eivor left. She later returned and accepted the challenge.
Eivor took the key and unlocked the hut to find it full of skeletons, pig carcasses, and animal skulls, with a stool set beside a wear in the back wall. Suspicious, Eivor returned to speak to the woman again.
Seeing she would get no answers, Eivor entered the house and sat on the stool. A man's voice came from seemingly nowhere.
Eivor smiled.
I'm very brave, my flyting is grave. I'm not a knave, and it's victory that I really crave. Your tongue is fat, you're a sprat, you whine like a little brat, and we are in a spat!
I am the best at flyting, I have got powerful skills. I'm strong as an ox and clever as a fox, I'm sharp as a dozen... hawks. Eivor noticed movement behind the wicker of the worn wall beside her and smirked.
There was the sound of movement, and Eivor stood.
Near the docks of Stavanger, came across two men, one of whom insulted her as she approached him from behind.
Manning turned to face her.
He began to circle Eivor.
Eivor looked back at Manning's companion in question, but he only shrugged.
(Accept – "I do!") Eivor place a bet.
Manning nodded and began.
Manning put his hand to his chest.
Manning looked back at his companion, who shrugged again.
Manning looked back at his companion, who shrugged again.
Eivor returned again later to try again.
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Encounters across Ireland |
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Shortly after sailing to Ireland to meet her cousin Bárid mac Ímair,[15] Eivor spoke to Azar at her shop in Dublin's market.
(If "What do you have today?" is chosen.)
Eivor looked over Azar's contracts and decided whether to conduct some overseas trading.
(If "Remind me what you do here." is chosen.)
(Leave – "I have what I need.")
Eivor left Azar's shop and continued walking until she came to Aoife's smithy at the edge of the market.
(If "Let me see your services." is chosen.)
Eivor quickly inspected Aoife's wares and decided whether to buy anything.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
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Frankish Nobles |
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While aiding the siege of Paris, Eivor met and fought three disenfranchised Frankish nobles.[16]
While passing near Les Trois Pignons, Eivor spotted a chest suspiciously posicioned in a clearing. Eivor looted the chest and a hiding noble astarted attacking her.
Eivor eventually defeated Amric.
Eivor approached a group of nuns being confronted by another woman mounted on a horse.
Gerswinda and her group attacked as they saw Eivor approach.
Eivor defeated Gerswinda.
Eivor approached the boasting man.
Eivor stepped into the arena.
They began their fight to the death.
Eivor defeated Herbert.
Having defeated all of the nobles, Eivor reflected on their cause.
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Tombs of the Fallen |
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While exploring England, Eivor found and investigated a number of tombs belonging to former Brittonic leaders who fought invading Roman legions.[17]
Eivor arrived at the docks at Ravensthorpe, finding a crowd of onlookers witnessing strange behavior on a group of animals in the river.
Eivor approached them.
Through the raven's eyes, Eivor could see strange winds surrounding a rock marked with a rune.
Eivor crossed the river and went towards the marked rock. As she touched the rune, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
A note laid nearby the small column.
Eivor entered Manius's Sanctum, taking a Leap of Faith into a cart of hay at the bottom of the cave. She began exploring the tunnels beneath, finding another note.
Eivor came upon a hall with a couple of pressure plates.
On a small room adjacent, she found a mechanism that dispensed a small round weight.
She placed it on one of the plates in the hall and went to find something to weigh down the other.
A movable column, taller than her, was found in a sealed room, also adjacent to the hall.
Placing that upon the plate, a gate opened, allowing her to proceed.
Eivor approached what seemed to be an Isu map of the Isles, finding a key to Manius' workshop and another note.
On the ground before it, the final entrance Manius had mentioned.
Eivor unlocked the door leading to the engineer's workshop, continuing on.
She read a note from his desk.
Near a prototype traps, two notes were affixed with daggers.
Past the spike trap, Eivor looted a chest, retrieving the Fallen Hero Cape.
Eivor approached the marked rock indicating Boudicca's tomb. As she touched the rune, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
This time, there was a note affixed to the Isu column itself.
Eivor entered Boudicca's tomb.
She made her way deeper, avoiding the numerous spike traps.
Once upon a large room filled with traps and some pressure plates, Eivor started to locate the appropriate weights and placing them where they were needed. Eivor crossed a deep chasm filled with poisonous gas.
She went down a pit of spikes and found a mechanism that dispensed a small round weight. To return to the main hall, however, she had to traverse a tunnel filled with gas and spinning traps.
She placed the weight upon the pressure plate and went to find another. Eivor went through a tunnel of gas and spike walls, finding another mechanism at the end of it.
She made her way back to the main hall, weight in hand.
Once all four plates were weighed down, the gate opened.
Into the crypt proper, Eivor encountered Boudicca's tomb, perfumed by an odd incense. A ghostly apparition of the very Iceni warrior that laid there leaned against the tomb.
The ghost pounded on her own chest and disappeared. Eivor found a note on the tomb.
Eivor retrieved the Fallen Hero Greaves and Bracers from two nearby chests.
On a hidden tunnel, she found a strange artifact.
Eivor approached the marked rock indicating Cassivellaunus' tomb. As she touched the rune, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
Eivor entered the damp waterlogged tunnels, eventually finding a cave with many waterfalls.
At the bottom of the cave, she found a boat, which she took further into the tomb, finding the main hall before the crypt proper. The main hall contained a building behind a waterfall, the pressure plates needed to open the large gate, and an empty dock.
Arriving at the dock, she noticed the building.
On a nearby tunnel, she found the weight-dispensing mechanism and grabbed one of them.
She returned to the main hall with minimal issues. Near the gate, she pushed a column to another pressure plate before approaching the building.
She entered the building through an opening on the side, finding a key to unlock the door and allowing her to push a weighted column out onto a pressure plate. Swimming through a flooded tunnel with spike wall, Eivor came upon a skeleton with a note.
Continuing on, she found a boat stopped in front of a wooden gate, and near it, another weight-dispensing mechanism.
Eivor placed the weight upon the boat and manipulated the counterweights holding the gate shut to allow her passage. Returning to the main hall, she placed the final weight upon the plate, opening the gate.
Into the crypt proper, Eivor encountered Cassivellaunus' tomb, perfumed by an odd incense. A ghostly apparition of the Briton made itself known, approaching Eivor.
He disappeared as quickly as he had appeared. Eivor found a note on the tomb.
From a chest nearby, Eivor retrieved the Fallen Hero Breastplate.
On her way back out, Eivor discovered another mysterious artifact.
Eivor approached the marked rock indicating Venutius' tomb. As she touched the rune, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
Eivor entered the icy caves, coming upon a chasm.
She traversed the chasm, ziplined and eventually made her way to a large cave with some buildings, a couple of bridges and the pressure plates needed to open the large gate. On a nearby tunnel, she found the weight-dispensing mechanism and grabbed one of them.
She did so with minimal issues. Near the gate, she pushed a column to another pressure plate before freeing one of the bridges with her bow. Inside the building the bridge led to, she found a barred door.
Climbing outside of the building, she managed to shoot the door open through a window. Returning, she eventually found another weighted cloumn, though a gate impeded her from moving it to the pressure plate outside.
Manipulating the counterweight in the next room, she opened her way through, eventually reaching the plate. Once back at the main cave, she shot open the other bridge. There, she found numerous walls of ice in rooms leading to the weight.
Looking for a key to unlock a door to the weight, Eivor found a room below with spike traps and a note from Manius.
Eivor got the weight to the main hall and opened the gate.
Into the crypt proper, Eivor encountered Venutius's tomb, perfumed by an odd incense. The beheaded body of Venutius appeared, startling her. His ghostly head upon the tomb began talking.
He disappeared as quickly as he had appeared. Eivor found a note on the tomb.
From a chest nearby, Eivor retrieved the Fallen Hero Helmet.
On her way back out, she discovered a another tomb, this one containing a couple of notes from her acquaintance Hildiran.
In the same room, Eivor discovered another of the mysterious artifacts.
Affixed to a nearby wooden beam with a dagger was another note from Manius.
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Odin
Flyting |
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Shelters |
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While on his quest to discover all the Sons of Ivaldi's hidden Shelters on Svartálfaheimr,[18] Havi met and listened to the stories and dilemmas of several refugees who offered him various services. |
Dwarves in Distress |
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While exploring the regions of Svartálfaheimr,[19] Havi came across a number of dwarves who were being harassed by members of Suttungr's Outriders. |
Mythical Memories |
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While exploring Svartálfaheimr,[19] Havi came across some abandoned anvils that had been used to forge magical artifacts at the Æsir's request. |
Ezio Auditore
Unlocking Monteriggioni's Secrets |
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![]() Claudia complaining to Ezio about her work After Ezio Auditore collected four Codex pages that were left in containers in and around Monteriggioni,[20] he visited his sister Claudia in the Villa Auditore's main room next to his uncle Mario's study on the lower floor.
![]() Ezio meeting with the architect He then proceeded to an architect waiting for him in the room.
He showed Ezio a list of shops in the town in need of repairs and renovation. After ordering the renovation of a building, Ezio visited his sister again in order to check the town's progress.
She then turned the record book on the table, allowing his brother to consult it. Ezio eventually finished his revision and Claudia turned the book to her, bidding him farewell and starting to write on it again.
After some time, Ezio returned to Mario's study.
![]() Mario showing the Sanctuary to Ezio He pulled a lever within the bookshelf in his study. It opened to reveal a passage beyond, which led to a cellar.
![]() Ezio obtains the Armor of Altaïr from its pedestal Over the next few years, Ezio collected all the six Assassin Seals from various Assassin Tombs throughout the country and put them in their respective places under the statues of the six Assassins.[21] With every Seal he returned, a bar lock associated with each Assassins' respective symbol slid away from the gate that sealed away Altaïr's armor. Once Ezio put the last seal in its place, the gate quickly dropped into the floor without the locks to hold it up, and the pedestal with Altaïr's statue and armor lowered to chest height. Ezio approached it and reached for the gear.
Ezio touched the armor's refined metal and gathered its pieces to take to the Villa's armory, where he put it on. |
A Mother's Grief |
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Throught Italy, Ezio collected 50 eagle feathers in memory of his murdered little brother Petruccio.[22] He returned to the Villa Auditore and placed them in a box his mother Maria kept on a dresser in her room.[23] Mario walked by as Ezio closed the lid and spoke to him.[22]
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew Federico and his own brother, Giovanni.
Once his uncle left the room, Ezio visited the town's blacksmith and acquired the Condottiero War Hammer, which he added to the Villa's armory rack. After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. He held out his hands and she clasped them as she stood up, before they shared an embrace in memory of their lost family.[22]
In gratitude, Maria gave Ezio a cape with the House of Auditore family crest. |
Haytham Kenway
Benjamin Franklin |
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After arriving in Boston in 1754,[24] Haytham met Benjamin Franklin inside a general store.
Haytham spoke to Franklin another time:
Haytham approached Franklin again.
Haytham returned to Franklin after having collected one of his almanacs.[25]
Franklin gave Haytham 500 pounds.
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Charles Lee |
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Between missions, Haytham and Charles Lee conversed in the Green Dragon Tavern.
|
William Johnson |
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Haytham spoke to William Johnson after recruiting him.[26]
Haytham spoke to William again after identifying Silas Thatcher.[27]
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Thomas Hickey |
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Haytham spoke to Thomas Hickey after recruiting him.[26]
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Benjamin Church |
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Haytham spoke to Benjamin Church after recruiting him.[27]
|
John Pitcairn |
---|
Haytham spoke to John Pitcairn after recruiting him.[28]
|
Ratonhnhaké:ton
Samuel Adams |
---|
After attending the Second Continental Congress on 16 June 1775,[29] Ratonhnhaké:ton spoke with Samuel Adams.
|
George Washington |
---|
Connor met with George Washington at the encampment at Valley Forge.[30]
Not long afterwards, Connor spoke with Washington once more.[30]
During spring in Valley Forge, Connor spoke to Washington about his strategy that year. Having met his father, Connor began to express skepticism about the commander's tactics.[31]
After the war had ended, Connor came across George Washington at Bowling Green.[32]
|
Marquis de Lafayette |
---|
Connor met with the Marquis de Lafayette at the encampment at Valley Forge during winter.[30]
Connor met the Marquis de Lafayette again at Valley Forge.[30]
|
Kanen'tó:kon |
---|
Connor met Kanen'tó:kon at Kanatahséton during his training with Achilles Davenport.[33]
Connor met with Kanen'tó:kon again after William Johnson's death,[34] where he informed his friend that incursions into their land had stopped.
During the war, Kanen'tó:kon began to have doubts.[35]
Connor met with Kanen'tó:kon again.[36]
|
Oiá:ner |
---|
Connor met with Oiá:ner at Kanatahséton during his training.[33]
After William Johnson's assassination,[34] Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the Iroquois clans that joined the conflict.
During the war,[35] she expressed concern whether Connor would finish his task.
After Kanen'tó:kon's death, Connor informed Oiá:ner. Fearful, though unaware Connor was the one who had killed him, she suggested relocating the village.[37]
|
Stephane Chapheau |
---|
After recruiting Stephane Chapheau into the Colonial Brotherhood of Assassins, Connor spoke with him in a tavern.[25]
Some time afterwards, Connor spoke with Stephane once more.[25]
|
Duncan Little |
---|
Connor met Duncan Little in a tavern in Boston.[38]
Connor approached Duncan again.[25]
After recruiting Duncan into the Colonial Brotherhood, Connor spoke with him in a tavern.[25]
Some time afterwards, Connor spoke with Duncan once more.[25]
|
Clipper Wilkinson |
---|
Connor met Clipper Wilkinson at Boston Neck.[39]
Connor approached Clipper again.[25]
After recruiting Clipper into the Colonial Brotherhood, Connor spoke with him in a tavern.[25]
Some time afterwards, Connor spoke with Clipper once more.[25]
|
Deborah Carter |
---|
Connor met Deborah Carter at the north end of New York.[40]
Connor approached Deborah again.[25]
After recruiting Deborah into the Colonial Brotherhood, Connor spoke with her in a tavern.[25]
Some time afterwards, Connor spoke with Deborah once more.[25]
|
Jamie Colley |
---|
Connor met Jamie Colley at a clinic in New York.[41]
Connor approached Jamie again.[25]
After recruiting Jamie into the Colonial Brotherhood, Connor spoke with him in a tavern.[25]
Some time afterwards, Connor spoke with Jamie once more.[25]
|
Jacob Zenger |
---|
Connor met Jacob Zenger in a tavern in New York.[42]
Connor approached Jacob again.[25]
After recruiting Jacob into the Colonial Brotherhood, Connor spoke with him in a tavern.[25]
Some time afterwards, Connor spoke with Jacob once more.[25]
|
Homestead residents |
---|
After inviting Godfrey and Terry to live on the Davenport Homestead,[43] Connor introduced himself to their wives Catherine and Diana.
After rescuing Prudence from a bear,[44] Connor spoke to her and Warren.
After the construction of Oliver and Corrine's inn,[45] Connor checked to see if they were happy.
Connor greeted Terry and Godfrey on his way there to see if they were still at peace with each other.
After collecting wild flowers for Norris to court Myriam with,[46] Connor spoke with him and realized that to court someone meant to romance them.
Connor spoke to Achilles,[47] who was examining his old robes that he had retrieved for him.
After Connor's returning from Boston,[48] Warren expressed gratitude to Connor about his new life and the child on the way.
Following the birth of Hunter,[49] Connor found Warren, Prudence and Lyle White reminiscing at the farm about the day of his birth.
After Connor helped Norris again with romantic matters,[50] they spoke about their names. Norris revealed that his name was Maurice, but since everyone mispronounced it, he grew tired of correcting them.
After Dr. White approached Connor for help with his reputation[51] and the confrontation with the British scouts,[52] Connor spoke to Prudence, Diana and Ellen outside the inn about their children, and they expressed gratitude towards him for bringing White to the Homestead.
After obtaining Lance's plans from France, Connor listened to him elaborate on the newly invented folding chair.[53]
Later, Lance came to the Davenport manor and explained that the plans also contained Leonardo da Vinci's Flying Machine. They built and tested it, but it did not work, due to their limited knowledge on the invention.
When Connor found the painting of Achilles' family in New York, Achilles explained to him that he was reluctant to open the package and look at it since the memories were too painful.[54]
After helping White and Diana tend to the injured after the Battle of the Chesapeake,[55] Connor learned that she had become Dr. White's apprentice.
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.[25]
After Achilles' funeral,[56] Connor spoke to Father Timothy at the church, thanking him for presiding over the service.
|
Appearances
- Assassin's Creed II (first appearance)
- Assassin's Creed III
- Assassin's Creed: Odyssey
- Assassin's Creed: Origins
- Assassin's Creed: Valhalla
References
- ↑ Assassin's Creed: Odyssey - The Wolf of Sparta
- ↑ Assassin's Creed: Odyssey - Onwards to Phokis
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ 5.0 5.1 5.2 Assassin's Creed: Origins – [citation needed]
- ↑ Assassin's Creed: Origins – The Lizard's Mask
- ↑ Assassin's Creed: Origins – The Curse of the Pharaohs
- ↑ Assassin's Creed: Origins – the Flea of Cyrene
- ↑ Assassin's Creed: Valhalla – Settling Down
- ↑ Assassin's Creed: Valhalla – A New Home
- ↑ Assassin's Creed: Valhalla – Carrying the Torch
- ↑ Assassin's Creed: Valhalla – The Thousand Eyes
- ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Restless Dreams
- ↑ 14.0 14.1 14.2 14.3 Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Valhalla – Wrath of the Druids – Blood Bond
- ↑ Assassin's Creed: Valhalla – The Siege of Paris
- ↑ Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Valhalla - Dawn of Ragnarök - Seeking Shelter
- ↑ 19.0 19.1 Assassin's Creed: Valhalla - Dawn of Ragnarök
- ↑ Assassin's Creed II – A Change of Plans
- ↑ Assassin's Creed II – Novella's Secret
↑ Assassin's Creed II – Il Duomo's Secret
↑ Assassin's Creed II – Torre Grossa's Secret
↑ Assassin's Creed II – San Marco's Secret
↑ Assassin's Creed II – Visitazione's Secret
↑ Assassin's Creed II – Ravaldino's Secret - ↑ 22.0 22.1 22.2 Assassin's Creed II
- ↑ Assassin's Creed II – Practice Makes Perfect
- ↑ Assassin's Creed III – Welcome to Boston
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 25.18 Assassin's Creed III
- ↑ 26.0 26.1 Assassin's Creed III – Johnson's Errand
- ↑ 27.0 27.1 Assassin's Creed III – The Surgeon
- ↑ Assassin's Creed III – The Soldier
- ↑ Assassin's Creed III – Conflict Looms
- ↑ 30.0 30.1 30.2 30.3 Assassin's Creed III – Missing Supplies
- ↑ Assassin's Creed III – Alternate Methods
- ↑ Assassin's Creed III – Evacuation Day
- ↑ 33.0 33.1 Assassin's Creed III – A Trip to Boston
- ↑ 34.0 34.1 Assassin's Creed III – Hostile Negotiations
- ↑ 35.0 35.1 Assassin's Creed III – Lexington and Concord
- ↑ Assassin's Creed III – [citation needed]
- ↑ Assassin's Creed III – Broken Trust
- ↑ Assassin's Creed III – Gangs of Boston
- ↑ Assassin's Creed III – Martial Law
- ↑ Assassin's Creed III – Hoarding Provisions
- ↑ Assassin's Creed III – Protect the Clinic
- ↑ Assassin's Creed III – In the Wolf's Lair
- ↑ Assassin's Creed III – River Rescue
- ↑ Assassin's Creed III – Prudence's Primrose
- ↑ Assassin's Creed III – Room at the Inn
- ↑ Assassin's Creed III – Norris Goes Courting
- ↑ Assassin's Creed III – Manor Mysteries, Part 1
- ↑ Assassin's Creed III – Pig Herder
- ↑ Assassin's Creed III – Get Me a Doctor!
- ↑ Assassin's Creed III – Norris Tries Again
- ↑ Assassin's Creed III – Slander
- ↑ Assassin's Creed III – An Eye for Trouble
- ↑ Assassin's Creed III – Thousand-Pound Idea
- ↑ Assassin's Creed III – Manor Mysteries, Part 2
- ↑ Assassin's Creed III – Wait Times
- ↑ Assassin's Creed III – Legacy