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Explore the Café Théâtre was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Arno was given stewardship of the Café Théâtre. He explored the building to discover how to improve it.

Dialogue

After entering the Café Théâtre, Arno was approached by Charlotte Gouze.

  • Gouze: Something I can help you with?
  • Arno: What is this place?
  • Gouze: It connects to the sanctuary. Less flashy than the Sainte-Chapelle entrance, but we own the building. Used to be part of our intelligence network. But the place has fallen on hard times...
  • Arno: How can I help?

Charlotte Gouze telling Arno about the café

  • Gouze: I'll keep an ear out for any opportunities that come up. You might also speak to the intendant about renovating the building itself.
  • Arno: I'm not exactly flushed with coin just now.
  • Gouze: Any revenues the café generates are yours to do with as you see fit. The money is deposited in the chest in the study. And the more improvements you make...
  • Arno: The more revenue.
  • Gouze: Quite. You might also find that expanding our reach into other districts will pay dividends.
  • Arno: (Thanks.)

Arno collected the café's income from the chest. He then went upstairs to the training room, and was met by Augustin Grisier.

Arno meeting Augustin Grisier

  • Grisier: Here for a fight, monsieur?
  • Arno: Come again?
  • Grisier: A training match, that is. An Assassin can never be too well-prepared.
  • Arno: Isn't our mandate to work in the shadows? Stay undetected and all that?
  • Grisier: Call this the fallback option. Better to practice here in safety than pick a fight with ruffians in the streets, no?
  • Arno: Touché.

Arno entered the club hall below the Café, and was met by Hervé Quemar.

  • Quemar: Welcome to the Assassin clubhouse, monsieur.
  • Arno: I assume these quarters aren't open to the public.
  • Quemar: No indeed. This is a private clubhouse for our brother and sister Assassins.
  • Arno: Because belonging to just one secret society is passé?
  • Quemar: Hm. Certain missions are too much for any one Assassin to take on alone. In those instances, many prefer to work with the same team consistently. You develop a sense of each other's strengths and weaknesses, an understanding of what each will do in a crisis. Keeping a club makes it easier to organize such teams.
  • Arno: I suppose that's better than rousting whoever happens to on hand.
  • Quemar: Quite so.

Arno found a vault containing a set of armor.

Quemar telling Arno about Thomas de Carneillon's armor

  • Quemar: Impressive, no?
  • Arno: What is it?
  • Quemar: An heirloom of the Brotherhood. That armor was worn by Thomas de Carneillon.
  • Arno: I have no earthly idea who that is.
  • Quemar: He led the raid that captured Jacques de Molay. Broke the Templars' power in Europe for over a century. It used to be that an Assassin who did a great service for the Brotherhood and for France would be given his armor in thanks. The seal that opens the vault was lost two hundred years ago - it hasn't been opened since.
  • Arno: I can see why calling a locksmith was out of the question. Tell me about this seal.

The armor inside the vault

  • Quemar: It consisted of three rings: one for each of the three doors. But the seal was broken before it was lost - the fragments are no doubt scattered around Paris, with only the vaguest clues as to their whereabouts.
  • Arno: And if someone were to find all of them? Would you say that he had done a great service for the Brotherhood and France?
  • Quemar: I suppose I would, at that.

Outcome

Arno explored the Café Théâtre, and learned of opportunities to improve it.

References

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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