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Everything Must Go was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus 2.0.


Upon deciding that the moment was right, Antonio de Magianis told Ezio that their greatest opportunity to assassinate Emilio Barbarigo had come.



Ezio at the Venetian Thieves Guild

Ezio arrived at the Thieves Guild, where Antonio, Rosa, and Ugo were present.

  • Ugo: Please, enter!
  • Antonio: Your good work has restored us to our former strength, Ezio. We are ready to strike.
  • Ezio: Just tell me what needs to be done, and I'll see that it is.
  • Antonio: You'll approach from above, under the cover of night. Emilio has posted archers around the Palazzo. Kill them, but do so quietly. As they fall, my men shall replace them.
  • Ezio: What about the guards?
  • Antonio: When you've finished with the archers, we'll regroup in front of this building here, and discuss next steps.
  • Ezio: Nessun problema (Not a problem). I'll take care of the archers and return to you.
  • Antonio: Then it's settled. In bocca al lupo. (Into the wolf's mouth.)
  • Ezio: Crepi il lupo! (May the wolf die!)

Ezio killed the archers and met with Antonio, Ugo and Rosa.

  • Ugo: Hurry!
  • Antonio: Well done, Ezio. Everything is going according to plan. As we speak, my men are replacing the archers you removed. The way to the Palazzo is clear now.
  • Ezio: But not the building itself. Emilio's guards still patrol its border.
  • Ugo: Use my men. They can distract the guards; save you from having to fight.
  • Rosa: And when it comes time to storm the place, remember what I've taught you.
  • Antonio: Sii cauto (Take care), Ezio. We await word of your success.

Ezio used Antonio's thieves to lure away the guards, and then climbed the walls of the Palazzo. From the rooftop, he overheard a conversation from within.

  • Carlo Grimaldi: Your little house of cards is crumbling, Emilio.
  • Emilio: A minor setback. It will be dealt with. This povero scemo (poor fool) Antonio and his thieves...
  • Carlo: Never mind them! It's the Assassin you should be worried about!
  • Emilio: Why? Is... is he in Venezia?
  • Carlo: He's been here for weeks! How could you be so blind?!
  • Emilio: Unlike you, I've been busy! Someone had to provide weapons to our brothers in Firenze!

Carlo Grimaldi warning Emilio

  • Carlo: Yes, and we all saw what good that did...
  • Emilio: Enough with the barbs! What is it you want, Carlo?
  • Carlo: Maestro has called a meeting; three days from now at Santo Stefano.
  • Emilio: Very well. I'll be there.
  • Carlo: Assuming you still live. If you want my advice, I'd find a less conspicuous place to wait. Seta is a target now.
  • Emilio: Seta is a fortress!
  • Carlo: If you say so. Goodbye, Emilio.
  • Emilio: Cazzo (Fuck), what if he's right?

Emilio called to a nearby guard.

  • Emilio: You! Call my boat, it should be close. When it arrives, load these crates and prepare to sail. I'll be right back. If Carlo speaks true, I must find a place to hide—just until the meeting. Then we'll deal with the Assassin. He must be working with Antonio. That means the attacks... No! I've worked too hard for this! Don't they understand... There is so much less crime... The people have better lives... So some must leave... It is the price of progress... Why must the Assassins always interfere... Like Giovanni... If he had just left well enough alone... Is the ship loaded? Are you ready?
  • Guard: It is done. Let us go.
  • Emilio: Yes. And quickly.

Emilio spotted Ezio.

  • Emilio: Guardia! Guardia! (Guards! Guards!)

Ezio assassinated Emilio before he had a chance to leave.

  • Ezio: Do not be afraid.
  • Emilio: I feel no fear, assassin. Only regret. I sought unity... stability... order.
  • Ezio: At too great a cost.
  • Emilio: Progress demands sacrifice.
  • Ezio: Non trovo alcuna gioia in questo, ma non c'e altro modo. Requiescat in pace. (I take no joy in this, but I see no other way Rest in peace).

The guards in the Palazzo advanced on Ezio, but they were killed by a shower of arrows. An lone arrow then landed inches from Ezio's foot.

  • Rosa: Sorry! We couldn't resist.

She dropped down to where he was.


Ezio assassinating Emilio Barbarigo

  • Rosa: Come! Let's open the gate for Antonio.

The two opened the doors of the Palazzo, and Antonio walked inside.

  • Antonio: Seta is fallen and Emilio is no more! All thanks to you, Ezio!

Antonio turned to his thieves.

  • Antonio: Go! Tear down Emilio's banners! Return what he has stolen from the people.

Antonio addressed Ezio once more.

  • Antonio: Tell me, Ezio. How can I repay you for your service?
  • Ezio: Money's always nice.
  • Antonio: Easy enough.

Antonio beckoned to a thief, who handed Ezio a bag of florins.

  • Antonio: What else?
  • Ezio: Emilio was meeting with a man named Carlo. He looked to be a government official. Do you know him?
  • Antonio: Carlo Grimaldi. He sits on the Council of Ten. Why do you ask? What are you up to?
  • Ezio: I have a meeting to attend.


Emilio Barbarigo was assassinated, and merchants were allowed to resume business in the district he had controlled. Ezio also learned of Carlo Grimaldi, his next target.


  • It is possible to kill the disguised thieves, though doing so will have no effect nor will the other thieves attack Ezio in retaliation.
  • Carlo mentions to Emilio that Ezio has been in Venice "for weeks". This is strange given that four to five years has passed between Ezio's arrival in Venice and Emilio's assassination.
  • There was a glitch where, if Ezio was perched on a beam above the Palazzo della Seta's courtyard, he could become stuck there as the cutscene played below with the camera frozen on him. When the cutscene ended, control would return to Ezio, forcing him to the point where the cutscene ended but at the same altitude. Ezio would then promptly fall to his death, desynchronizing the simulation and starting again at the beginning of the next memory sequence.
  • Although in the preceding memory "Clothes Make the Man", Ugo tells Ezio that the thieves are to impersonate the archers, after Ezio kills the archers on the rooftops, the thieves don the armor of captains instead of the uniforms of archers.
  • The memory's title is likely a reference to shops' final sales, which are commonly advertised by banners saying "everything must go."



Assassin's Creed II memories
Main memories
The Birth of an Assassin
Sequence 1: Ignorance is Bliss
Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing
Sequence 2: Escape Plans
Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci
Sequence 3: Requiescat in Pace
Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans
Sequence 4: The Pazzi Conspiracy
Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco
Sequence 5: Loose Ends
Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These
Sequence 6: Rocky Road
Road Trip - Romagna Holiday - Tutti a Bordo
Sequence 7: The Merchant of Venice
Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go
Sequence 8: Necessity, Mother of Invention
Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier
Sequence 9: Carnevale
Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast
Sequence 10: Force Majeure
An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade
Sequence 11: Alter Egos
All Things Come to He Who Waits - Play Along
Sequence 12: Forlì Under Attack
A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree
Sequence 13: Bonfire of the Vanities
Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice
Sequence 14: Veni, Vidi, Vici
X Marks the Spot - In Bocca al Lupo
Secret locations
Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects
Beat up events
A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity
San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay
Assassination contracts
Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter
Courier assignments
Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova