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This article is about a Desmond's Journey memory. You may be looking for another memory of the same name.

Escape was a memory of Desmond Miles during his journey through the Animus Black Room.

Description

Desmond Miles explored the Animus, wandering through abstract recreation of the path he took upon leaving the Assassins.

Dialogue

  • Animus: Memory sequence archived. Recalibrating Animus idle parameters.
  • Desmond: I wanted out. I wanted my own life. To live my own way. Sixteen years old. And where was I going? No idea. Just away. That's it. That was the plan. Not much of one. They never guessed what I was doing, because I didn't know what I was doing. I just walked right out. Someone realized I was gone. They shouted. I started running.
  • William: Desmond! Desmond!
  • Desmond: I just ran and ran and ran. All that training was finally worth something. God, it was so dark when I left. And the forest... endless. I didn't dare take the roads.
  • Mother: Desmond, where are you?
  • Desmond: Mother, calling out. Begging me to stay. But I wouldn't. I followed the hills down. Down until I hit a stream. I followed that to a river, and from the river to an old access road. I walked for hours that day, the summer sun keeping me warm well into the evening. Found a clearing after dark. Fell asleep beneath the stars. Never had a quieter night. Not before or since. Walking, too scared to hitch a ride. What the hell was I doing? Lost in the badlands for a day. Felt like a week. Endless ocean of wrinkled earth. Can't believe a place could look so dead.
  • Desmond: I'm gonna die, aren't I? I'm gonna die here.
  • Desmond: Finally met some girls from Illinois. So bubbly. So kind. One day drive to Omaha. Another to Chicago. Then, somewhere, someone said to me...
  • Man: If you got nothing, you go to New York. That way, if you leave with nothing, people don't ask why. And if you leave with something, you are one lucky son of a bitch.
  • Desmond: So that's where I went. New York City. Into skyscrapers and subways. Into filth and folly. Into the maddening crowds.

Trivia

  • Access to this memory was unlocked after collecting 15 Animus data fragments.
  • When Desmond reached the badlands, an eagle's cry could be heard.
  • The achievement "Escape to New York" was unlocked after completing the memory.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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