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Empty Masks was an altered representation of a fragmented genetic memory.

Description[]

There were Spartans among those who attacked us on the road to Amphipolis. Spartans led by a man in a strange mask. A Persian Immortal!

Ares and Athena were kind; we managed to escape with our skins.

We discovered a Spartan camp nearby, and they seem to know nothing of our presence. We do not know why they are here, this far north, but we are cautious. We burn with desire for retribution, but there are too many.

We will steal into their encampment and discover their purpose here, then take word to Amphipolis. Perhaps we can meet the Eagle Bearer with the weight of deed and coin behind our names.

Dialogue[]

The mercenaries met outside the military camp.

  • Mercenary 1: Ok. We need to find proof that the Spartans are working with Persians here and take it to Amphipolis
  • Mercenary 3: I can smell the drachmae now.
  • Mercenary 3: We need to be careful. If we alert the whole camp, there is no way we get what we need.
  • Mercenary 3: In and out, quick and quiet. Erebus guide us.

The mercenaries made their way through the camp, evading or eliminating any Spartans they encountered until they reached a pile of war matériel with a number of Immortal faceplates stacked on top.

  • Mercenary 2: More masks! That warrior is not alone. We should take one with us.

The mercenary pocketed a mask and the group continued through the camp until they reached the command tent, where they saw a stack of papers on the central desk.

  • Mercenary 3: Here! Messages to and from the Persian army! This is solid proof.
  • Mercenary 1: Wait, this one says they have set up another ambush. Perhaps they have found this "Tainted One" they are looking for.
  • Mercenary 3: The ambush point; I know where that is. It is not far.
  • Mercenary 1: Whoever they are trying to kill may have more information. And, a little retribution might be fun. Let us go.

Outcome[]

Inspecting the military camp, the mercenaries found evidence that the Immortal they had met was part of a larger unit, and that the local Spartans were taking orders from the Persian army. Learning that the coalition planned to ambush another traveler, the mercenaries decided to save the target and obtain what information they knew.

Reference[]

Assassin's Creed: Rebellion memories
Story Missions
Region 1
Prologue - The Chapter House - The Merchant of Death - The Pen and the Sword - Supply Switch - Death to Ramírez
Region 2
On the Hunt for Ramírez - The Auto-Da-Fé - The Artifact - A Lap Dog's Death - The Breaching of Sádaba Castle - The Monastery of St. Lucia
Region 3
A War of Attrition - The Supply Train - Retiring Captain Ordóñez - Ammunition Ablaze - A Spy Among Us - The Fall of Granada
Region 4
The Rescue of a Northern Ally - Stealth in Sahagún - The León Lead - The Abbot Extraction - Sobroso Surprise - A Brother's Betrayal
Region 5
Higher Education - Pieces of Silver - Stealing Toledo - Rebellion - The Forge
Standard Missions
Region 1
Into Darkness - Spies and Thieves - A Thief in the Night - Loyal Cause - Thick as Thieves - Training Session - House Cleaning
Region 2
Shadow Run - Enemy of My Enemy - Eavesdropping - Is Anyone Home? - Visceral Hunt - Got a Light? - Innocent's Blood - Uninvited Guest
Region 3
Last Rites - Saboteur in the Flanks - Rendezvous in the Slums - Closing In - Mounting Threat - Eternal Rest - Foresight - Gutter Rat
Region 4
Pay It Forward - Consequences of Luxury - Falling Between the Cracks - Down the Drain - Case Closed - Hasty Departure - Gathering Ammunition - Network Breach
Region 5
Supply Run - For Those In Need - Follow the Money - Falling Star - Diverting Funds
Loot Missions
Region 1
The Lord's Plan - Blade in the Night - Laid to Rest - Welcome Party - Countermeasures - Concrete Retribution - Thorn in the Side
Region 2
Angry Strike - Meeting Report - Off The Record - Harbinger Sanctum - Treasure Hunt - Iron Madness - Construction Strike - King of the Hill
Region 3
Dead End - Keep the Faith - Beacon of Light - Futile Recruitment - Stockpiling - Rodent in the Keep - Into the Depths of Dark Hearts - Calm Before the Storm
Region 4
Fleet of Foot - Early Retirement - Tug-o-War - Someone Call the Exterminator - Preemptive Strike - In Plain Sight - Good Cop Bad Cop - Hiding in Plain Sight
Region 5
Death to Vultures - Trimming the Fat - Extending a Hand - Moonlight Flight - Web of Spies
Legacy Missions
Region 1
The Escapists - Fight Fire with Fire - Rotten Transaction - A Maze of Information - Cloak and Dagger - Two Birds, One Stone - Bad Blood
Region 2
Hide and Seek - Breaking the Chains - The Long Climb - Breach of Contract - Permission Denied - All Rooms Unlocked - Anointing of the Sick - Grocery Shopping
Region 3
Dog of the Lord - Plan of Attack - Snuffed Out - In Good Company - Reclaiming the Ramparts - Paper Trail - Liberation of Beliefs - A Defusing Sound
Region 4
Eagle Eye - Mirador's Demise - Package Delayed - Change of Heart - Flexible Alliances - Rise and Fall - Eviction Notice - Revenge for the Fallen
Region 5
Imposter Syndrome - Cache as Cache Can - Two for the Price of One - A Force To be Reckoned - Springing the Trap
Helix Rift Events
Horacio's Retribution
Home Sweet Home - Deal Breaker - One Stop Too Many - Noble Deeds - Horacio's Payback
The Art of the Heist
The First Painting - The Second Painting - The Third Painting - The Fourth Painting - The Final Painting
Freerunner Frenzy
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Swift Assassination
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
The Ottoman Connection
Uncovering Clues - Clearing the Way - Castle Combat - A Bad Deal - Expert Escape
DPS All-Stars
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
Spears for Hire
Ears to the Ground - Blade Before Dusk - Saving Spartans - Limited Supply - Campfires in Korinthia - Thaddeus' Charge - Manmade Draught - Inside Athens - A Discrete Meeting - The Last General
Stealthy Operations
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6
For Democracy!
The Burden of Command - ‎‎End of a Journey‎ - Saving Athenians‎ - Spartan Supplies - Korinthian Chaos - Erastos' Charge - Thicker than Water - Inside Megara - Heraclius' Messenger - Glory for Athens
A War in the Shadows
Rat Catching - Hell's Horses - The Meat Cellar - The Hydra's Heads - The Slaver's Demise
The Mask of the Ibis
The Night of the Eagles - The Jackal's Path - The Buried Halls - The City of the Dead - The Bounty of Thoth
Kinslayer
Crossed Blades - Interruptions - The Kennel-Master - Vengeance - Storm Chasing
The Eagle's Shadow
Illusory Words - With Arms Open - Deadly Game - Fighting Fair - The Unseen Knife
The Hunter's Hounds
Road to Riches - Empty Masks - The Serpent Coils - Achilles' Heel - The Hydra's Nest
Echoes Through the Animus
Egypt - Granada - Acre - Florence - Greece
Dead Men's Gold
A Drunken Sailor - Into the Rigging - The Leviathan's Bones - A Fistful of Doubloons - Blood and Thunder
The Ravens' Wound
Taking the Eyes - The Fury of the Northman - The Horn of the Valkyrie - Hunting Wolves - The Hidden Annals
Campaign Missions
Caribbean Sea, 1713 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
Naples, 1499 CE
Mission 1 - Mission 2 - Mission 3 - Mission 4 - Mission 5
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