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Doubts was a memory of Desmond Miles during his journey through the Animus Black Room.

Description

Desmond Miles explored the Animus, wandering through abstract recreations of his recollections, beginning with his childhood.

Dialogue

  • Desmond: Incredible. This must be the core of the Animus. No simulations, no environments. I can't even feel my own body! Everything's just... raw data. So am I still me... or am I some kind of computer program?
  • Desmond: Home. I was born here. The Farm. Yeah. They called it the Farm. My parents, two dozen couples, some kids. A community. Hidden away. Small houses in the black hills. Right. Clear skies. Wood smoke, wind, and the stink of gasoline. Generators running, day and night. I remember. We lived simply, almost like nomads. So far from everything. Ready to pack up and go at the drop of a hat. If we were discovered. If THEY found us. The Farm. It wasn't much of one was it? Not a proper farm. We grew some food. I don't remember any animals though. Maybe a few dogs.
  • Desmond: The Assassins. I was born into it. I didn't choose. It was like... a birthright. You are an Assassin, they told me. What did that even mean? Ever since I was young. They never stopped saying it. You are an Assassin. You are an Assassin. And this is our Creed...
  • William: Nothing is true.
  • Desmond: What did that mean? A world without purpose?
  • William: Everything is permitted.
  • Desmond: Everything is permitted?
  • William: They're looking for us. And they will not stop until every one of us is dead.
  • Desmond: Yeah, I believed for a while, but I never understood. That's the trouble when you're born into something. Belief without understanding. Everyone was so serious. Scared too. All that talk of Assassins and Templars. The end of the world.
  • William: Live by the Creed, Desmond. Empower yourself.
  • Desmond: Every man has his limit, I guess. I can't remember when I stopped believing. When I stopped caring. God, it all sounded so stupid. I couldn't hear the word Templar without laughing. And Assassin, forget it... An ancient war, they said. An endless struggle. But I never cared. Who knew it was possible to bore a kid with war stories? I guess I was... lonely. Alone in a crowd. If I could have told them that, maybe they would have listened. If only I could go back. If I could tell them, I'm sorry....

Trivia

  • Access to this memory was unlocked after collecting 5 Animus data fragments.
  • After gaining the ability to build blocks, Subject 16’s laughter sounded.
  • The achievement "The Early Years" was unlocked after completing the memory.

Gallery

References

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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