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This memory has been marked as incomplete. Please see the talk page for more details, update the page to include the missing dialogue transcription(s) or choice(s), and then remove this template once done.

Den of the Beast was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.

Description[]

Basim met with Ali ibn Muhammad outside The Great Garrison.

Dialogue[]

Basim met with Ali on a rooftop opposite the Great Garrison.

  • Basim: Ali. Are you ready?

Ali pointed him to a group of individuals on the ground in the distance, with Wasif al-Turki and Muhammad ibn Tahir amongst them.

  • Wasif: And who are you to tell me what I can and cannot do?
  • Muhammad: There is more at stake here than your pride, Wasif. We walk a narrow path.
ACMir Den of the Beast 3

Wasif in a dispute with Muhammad

  • Wasif: Enough! Take care what you say when we next meet, Governor. I will not suffer such insult twice.

After threatening Muhammad, Wasif left with his guards, while Muhammad took his leave.

  • Ali: That's Wasif and Baghdad's governor, Muhammad ibn Abdallah ibn Tahir. He gave Wasif an order. The warlord did not like it.
  • Basim: The Governor of Baghdad has no authority over the Warlord, unless... Could he also be with the Order?
  • Ali: Muhammad? I don't believe it. He is not just Governor, he is a poet, and a scholar. The man has spirit. I hoped to make him an ally.
  • Basim: Well, I hope you are right. Wasif is enough to deal with. I just have to find a way inside the Garrison.
  • Ali: One of the stewards inside is loyal to me. You will find him near the cookhouse. When he sees the red sash, he will help you.
  • Basim: What will you do?
  • Ali: I will find Beshi, and then free other rebels being held in the prison. Wasif I leave to you.

Ali left Basim alone.

ACMir Den of the Beast 6

Wasif in his Order mask and robe

  • Basim: Warlord. You cloak yourself in the Caliph's colors so you can kidnap and kill at will. You are a plague upon the land. Its soil is red with the blood of those you have butchered. All because they sought their freedom... or because you feared they would. You think yourself untouchable, surrounded by your soldiers. But we will storm the Garrison, free Beshi, and see your reign of terror end.

Basim observed the walls surrounding the garrison, many embedded with spikes.

  • Basim: Those walls do not look climbable. I will have to find another way in.
ACMir Den of the Beast 8

Basim eavesdropping while seated by a bench, learning of a hole in the garrison walls

Basim approached near the garrison and sat down near a bench, eavesdropping on two individuals commenting on the walls.

  • Civilian 1: Those garrison walls are useless as they are. Have you seen the holes in the Garrison walls? What's the point of having walls if they have holes in them?
  • Civilian 2: You mean the construction? There are guards everywhere. No one's getting in or out of that place without being caught.
  • Basim: There might be a way in along the northern wall. I should take a look.

Basim headed towards the northern section of the wall.

  • Garrison Cook: Bring the Narbaj (pomegranate juice stew) and the meal when it's ready. And forget your knives! We've got a lot more to take to the barracks. You're going to need both hands for carrying.
ACMir Den of the Beast 9

Basim entering from the northern section of the wall

Looking around, he found the wall under repairs, allowing an opening for him to enter.

  • Basim: There is a steward here loyal to Ali. He will be somewhere near the cookhouse.

Basim made his way to the cookhouse, where he overheard a guard talking about a key.

  • Soldier 1: I'll bet he's left the key in that mess of a room.
  • Basim: Where there is a key, there is a lock... or a gate.
  • Steward: Over here!

Basim found Ali's man in the cookhouse.

  • Basim: You are Ali's man?'
ACMir Den of the Beast 11

Basim met with Ali's contact in the kitchen

  • Steward: I saw your red sash. We must be quick. Wasif is in the inner garrison. I can get you through a side entrance, but we cannot be seen together. Follow me at a distance, and stay out of sight.
  • Basim: I understand.
  • Steward: Tell me when you're ready to go.
  • Basim: All right, let us go.

The steward began making his way to the entrance.

  • Steward: I will walk in the open to avoid suspicion. Follow me at a distance, and stay in cover.

Basim followed him from behind.

  • Steward: Try to stay in the shadows.

Listening to his words, Basim made use of the tall patch of grass around the fences to navigate.

  • Soldier 2: Have you heard those screams? It's like ghosts or something. I heard the prison is haunted.
  • Soldier 3: Something's happening down there that isn't... right. I heard the same thing at Damascus Gate. You don't want to know.

The steward stopped to speak to a soldier.

  • Steward: I hope they fix the walls soon.
  • Soldier 4: You and me both. My patrols will be shorter, for one thing.

Basim followed the steward to an inner courtyard, where a captain is giving orders to the guards.

  • Soldier 5: Warlord Wasif is back, so no shirking on your patrols. Do the full round, all the way to the construction. If I catch any of you shortcutting, you'll lose a week's pay and be on latrine duty for a month.

The steward spoke to guard near the entrance to the southern section of the garrison.

  • Steward: Everything seems quiet enough, my friend.
  • Soldier 6: I'm not your friend. Be about your business, and be quick.

He spotted Basim following him from afar.

  • Steward: So far, so good. We're half-way. Remember, stay hidden. If you fail, I will not be able to help and you must find your way.

They reached the barracks.

  • Basim: This is the barracks. Wasif's room is probably further inside.

Basim followed the stewards up the stairs to a room, where the steward unlocked the door.

  • Steward: Finally. This door will lead you to Wasif. Now, I must get back.
ACMir Den of the Beast 12

Basim inside Wasif's room

Basim entered a small room inside.

  • Basim: Wasif's room. It is surprisingly bare for a man of his rank.

He read a note on a table.

Dusty Memoir

I was a boy when they took me, and sent me to the blacksmith, That bastard beat me, but I made myself strong just like you taught me.

As soon as I was big enough, I broke his neck with my hands. I squeezed until I felt it snap. There was no anger in his eyes then. The only thing I saw before they filled up with blood was fear.

You would have been proud of me, Mama.
  • Basim: This is an elaborate shrine. Wasif must have loved his mother.

Basim entered the inner courtyard through the door.

  • Soldier 7: Stand straight and eyes front! The Warlord is arriving and will tolerate no disorder!
ACMir Den of the Beast 14

A captive Beshi in middle of the courtyard

He found Beshi tied up and seated in a pool of water, surrounded by the Turkic guards. Wasif exited his room and took a sword from a guard. He approached Beshi while praising the sword's craftsmanship.

  • Wasif: Better. The heft is good, the balance too. The hilt is still a bit tight. Let us see if the edge is better. "Whoever bears arms against us is not one of us." You chose the wrong side, my friend.
  • Beshi: Judgement belongs to Allah! Not you!
ACMir Den of the Beast 17

Wasif pushing his sword through Beshi's chest, killing him

Annoyed, Wasif slowly pushed his sword through Beshi's chest, killing him. Meanwhile, Basim killed a guard and saw that it was too late to save Beshi.

  • Wasif: It's still sticking. Make the blood grooves deeper.

As Wasif returned to the building, Basim saw Ali making his appearance, with his presence noticed by the guards.

  • Soldier 8: Time to put the dog down!
ACMir Den of the Beast 20

Ali and Basim mourning Beshi's death

The soldiers attacked Ali, who defended himself. Basim joined him in eliminating the guards. With the guards taken care of, Ali approached Beshi's body and mourned him.

  • Basim: We should free the others. Then you can lead your men outside. I will deal with Wasif.
  • Ali: Outside? Don't be foolish. This is the perfect beginning. We are going to pull this place down.

Basim placed his hand on Ali's shoulder, comforting him for Beshi's death. He and Ali then went into a building, where they found a prison cell containing the rebels inside.

  • Rebel: The Warden has the key to our cells. Be careful! He is more dangerous than he looks.

Basim left to look around the inner courtyard and found the warden with the keys to the cell.

  • Basim: There is the Warden.

He was able to recover the keys.

  • Basim: Key to the cells. Now to release the others.
  • Soldier 9: Stay alert! There's been word of strange noises.
  • Soldier 10: When are there not strange noises?
  • Soldier 11: Just keep your head on a swivel.
ACMir Den of the Beast 23

The rebels freed by Basim

Basim returned to the prison cell and unlocked the door, freeing the rebels.

  • Rebel 1: Here! Alhamdulillah!
  • Rebel 2: You have our thanks! Ali will lead us to our revenge. For Beshi!

The rebels gathered around Ali. Basim went to speak to him.

  • Basim: Your men are free. Now I must find Wasif.
  • Ali: There is a signal fire just above here. Once lit, it will raise an alarm throughout the Garrison. The guards will come to us.
  • Basim: And I will find a way into his room while he is alone. All right. We will light the fire.
  • Ali: Do not forget our agreement.
  • Basim: I have not forgotten.
ACMir Den of the Beast 24

Basim lighting the brazier

Basim climbed up to the tower and lit the signal brazier on fire. This lured out the Turkic soldiers inside Wasif's building, who drew the swords. Ali let out a rally cry and he and the rebels charged towards to the guards, triggering a battle. This allowed Basim to freerun to the building's balcony on the second floor. He unlocked the door hatch on the ground and entered it, jumping down to the first floor.

  • Soldier 12: What do we do? We are surrounded.
  • Wasif: Be silent! Take this down, quickly. The Zindeeq (heretic) Ali and his rebels have attacked the garrison. Request reinforcements. Seal the letter. When the door is breached, find a way through and deliver it to the Caliph. On your life!
  • Soldier 12: Y-yes, sayyidi!

Wasif's men left the building.

ACMir Den of the Beast 30

Basim assassinating Wasif

  • Basim: Composed and silent, even when trapped. Al-Mardikhwar indeed.

With Wasif now left defenseless, Basim attacked and killed him.

  • Wasif: A feather... isn't that ironic? Was it taken from an eagle who fell out of the sky?
  • Basim: A symbol of freedom. A word you did not use often. And never will again.
  • Wasif: Oh... so this is freedom? Yet, I do not see any way out...
ACMir Den of the Beast 33

Basim again haunted by the Djinn

In the Memory Corridor, the surrounding turned to dark, signaling the Djinn's return once again. With Wasif dead, Ali entered the building and found Basim near Wasif's body. As Ali's men prepared to enter, Ali looked at Basim, who nodded his head to signal their plan to portray Ali as Wasif's killer. Ali drew his sword and stabbed Wasif's body as the rebels entered.

  • Ali: Argh!

The rebels cheered. Ali and Basim heard knocking on the opposite door, signaling the soldiers' arrival.

  • Ali: We will have to fight our way out. Our revolution begins now. With me!
  • Basim: This may not be good.

Outcome[]

Basim managed to assassinate Wasif, though not without losing Beshi.

Gallery[]

References[]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter - Like Father, Like Son - The Raptor and the Demon - The Hunt - Bird Trap - To Catch a Demon - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake - The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
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